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Commanding Officer Executive Officer
Colonel Captain
William Draka Norstrum Mark Gerhold
Current Roster: 3 Players Overall Public Reputation: 3
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 7th of November, 3089
 
Unit Description
The 7th Armored Legion is a reformed unit from 7th Cavalry of older veterans from the Federation Suns area. Comstar needed more units for it's Exploration Corp and thus the 7th Armored Legion was created and work from Hellespont system.(Rimward) The 7th was lucky that on being able to accrue Clan equipment at the beginning of their formation which has served well in getting new work and keeping pirates at bay. Already the unit is getting request to for contracts. A good sign for a new unit that gets to keep it's roots close to the Federated Suns.

The 7th being a combine arms unit and since most had their training from Comstar, has gone to the same unit formation but call units as per an armored cavalry unit.




Commanding Officer Executive Officer
Lieutenant General Colonel
Saori Arai Yang Zhi
Current Roster: 7 Players Overall Public Reputation: 10
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 15th of April, 3076
 
Unit Description
As of 3093 the Aura Wings are an understrength brigade formation known for their naval prowess currently rebuilding from a crushing defeat at the hands of Clan Snow Raven in the Land's End system and a subsequent civil war that caused them great upheaval.

Recently reborn from a faction of the Akki Tsubasa in 3090 from a low point in their volatile history, the Aura Wings currently consist of the 2nd Aura Wings constituting a 'Mech Regiment, an Armor Regiment, three infantry Regiments and the two Aeorospace Regiments that they are most known for.

The Aura Wings have served mostly in the employ of House Kurita and House Liao since their formation in 3076. They are now under the leadership of Saori Arai, a graduate of the University of Proserpina who never saw front-line duty with the DCMS. The daughter of a minor noble on Proserpina, she disgraced her family by resigning from the Proserpina University Cadre before deployment due to a dispute with her superiors and her father, whom had been intervening in her career to that point.

Arai quickly proved herself in the disastrous Land's End campaign of 3089 with the Akki Tsubasa mercenary command as a Lieutenant, and proved herself again during the unit's civil war on Galtor III. In this she was instrumental in the removal of Countess Petra Michalek and the repulse of Davion-loyalists and opportunists who attempted to seize the Galtor system while the ATMU was at it's weakest. When the dust had settled in the third quarter of 3090, Saori Arai was the Commanding Officer of the Aura Wings. She has since embarked on a campaign to deemphasize the command's Kuritan roots and prove that they are soldiers of fortune first and foremost.




Commanding Officer Executive Officer
Captain TBA
Alain Thibault-McFadden TBA
Current Roster: 4 Players Overall Public Reputation: -1
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 10th of April, 3100
 
Unit Description
The Aurigan Irregulars were once a house unit of the Aurigan Coalition, under the direct control of House Decimis until being commandeered by the Aurigan Directorate during the Restoration War.

Following the fall of the Directorate in 3026, one officer among the Directorate forces fled during the final battle on Coromodir V when defeat became obvious. Following the war, with no place for them among the new Coalition Military, Captain Noah Decimis-McFadden founded the Aurigan Irregulars as mercenaries.

Today the Irregulars are comprised of little more than a lance of aging BattleMechs and support personnel, having seen a tumultuous history of ups and downs since their founding. Now with the death of Commander Nikolai McFadden and his son Alain Thibault-McFadden taking over the reigns, the Irregulars are seeking to rebuild their strength.




Commanding Officer Executive Officer
Lieutenant General Colonel
Lance McRaven Alex Cain
Current Roster: 3 Players Overall Public Reputation: 39
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 25th of July, 3076
 
Unit Description
Rising from the ashes of the Red Star Legion mercenary command, the Black Talons Phoenixes are one of the fastest rising young units in the Inner Sphere. Founded by Capt. Alexander McKay after the destruction of his previous unit, the Black Talons Phoenixes have grown steadily, in both size and reputation.

Originally a single company of 3025-era Battle Mechs purchased with what little funds McKay and the other members of the unit could scrounge together, the unit has since grown to a Light Brigade's worth of combined arms might. Currently comprised of four Battalions of Mech forces, a Reconnaissance Company, a Strike company, 3 Wings of Aerospace fighters (36), and a separate company of Battle Armor troops, not to mention their space assets and two Star Lord Jump Ships, the Black Talons Phoenixes can provide a solution to any type of contract or problem you may have.

The Black Talons Phoenixes are currently under the command of Lieutenant General Lance McRaven, a veteran of numerous campaigns and contracts with Hansen's Roughriders, one of the premiere mercenary units the galaxy has ever known. The current executive officer, Colonel Bronagh "Banshee" Gallagher, who joined the Black Talons from the Shadow Lancers Mercenary Command. She even served as the BTP's Commander following a misjump of the jump ship General McRaven was traveling on.

Fresh from a contract with the Lyran Alliance, on Gan Singh, in the Tikonov System, the Black Talons Phoenixes are currently working to consolidate the unit once more on Caledonia, their landhold. General McRaven and his command company have just completed a successful campaign on Cavanaugh II, defeating the 12th Atrean Dragoons, Free Worlds League, in detail. The rest of the unit is continuing to repair and refit, so they will be ready for their next adventure. Need an army? We have one. :)




Commanding Officer Executive Officer
Lieutenant General Lieutenant General
James Black Emilio Zapata
Current Roster: 3 Players Overall Public Reputation: 57
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 27th of November, 3079
 
Unit Description
A small group of dissatisfied Taurian Concordat soldiers Led by Captain James Black along with the remnants of a small ‘down-on-their-luck’ mercenary unit travelled to Outreach. On the 1st Nov 3079 The Black Wolf Rangers was born. Able to now forge their own destiny, for good or bad, the BWR set its course to head out and create their fortune.

Over two decades later the small group of mercenaries now has two World land holds, Cimeron located in the Dahar PDZ of the Draconis March and Warlock located in Warlock PDZ of the Capellan March. Each world is defended by indigenous formed regiments and are home to a combat Division against LIAO or KURITA incursions.

Cimeron
General combat units along with specialized training is conducted at the Cimeron Academy of Military Studies near the Units mountain stronghold ‘The Fang’. Multiple venues of military arts can be studied but concentrates on the mech warrior, Armour and infantry lines. Aerospace fighter studies as well as specialized avenues such as artillery and engineer training are conducted as well.

The Cimeron Guards, along with ancillary Peoples Regiments defend the planet. 1st Division of the BWR is based from here out of their long abandoned Star League Castle Brian. The ensuing years since being awarded the Planet, massive resources of work hours and materiel have been put into fortifying the planet as well as refurbishing the Star League facility.

Warlock
Home to a one of Ceres Metals Industries production facilities, the incorporation of the facility as well as the Moon repair yards has bolstered the Capellan March as well as benefits the Mercenaries with repair facilities, limited runs on equipment as well as augments the R&D of BWR Corporate Military Companies

The Warlock Guards are comprised mostly of Soldiers from Cimeron and Draconis March worlds, but as Warlock and its people become accustomed to the Federated Suns ownership, the home guard will be drawn from local citizenry. Warlock is home to the 2nd Combat Division of the BWR.




Commanding Officer Executive Officer
Major Captain
Dwayne Jamison Bishop Nathan Jones
Current Roster: 3 Players Overall Public Reputation: 8
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 30th of May, 3078
 
Unit Description
Not all mercenary units are created equal.

In 3077, Dwayne Bishop, a former Outworlds Alliance officer turned treasure hunter returned from a supposedly fruitless LosTech search in the Periphery. Rumors persisted he'd found something however and a short time later he acquired a rundown dropship, the Huntress and filled it with a company of outdated mechs. Formed around the core of his treasure hunters, the Deuces Wild were soon taking small time contracts in the Periphery.

After a few low key contracts the Deuces first came to the spotlight while working for the Capellan Confederation. In a series of pitched battles, the outnumbered mercenaries defended the world of Ward from an incursion by the Taurian Concordat.

In the aftermath of the victory however, commander Bishop was hospitalized with a rare and difficult to treat illness. He was sidelined for nearly a full year, during which time the Deuces returned to obscurity in the Periphery.

Bishop’s return signaled a change in the small time, hard luck unit. In the past few years, the Deuces Wild, nicknamed the ‘Periphery Bad Boys’ and the ‘Fortunate Sons’, have fought for or against every major house in the Inner Sphere. They again gained notice during the fierce campaign on Ares, where they recaptured the world for the Federated Suns.

Never the most glamorous nor best equipped unit, the Deuces Wild gained a reputation as a haven for those with a questionable past. Always rough and tumble, usually just shy of bankrupt, they persisted through a combination of skill on the battlefield, ingenious salvaging and tech work and creative, if not always legal, side jobs.

The renegade reputation of the battalion was further reinforced in the wake of the Department of Mercenary Management's dissolution. DJ and his battalion opted to not join the new Mercenary Review and Bonding Commission, truly operating as independent agents until their retirement in 3090.

It seemed the days of the battalion were over and most of the unit settled down or signed on with other commands.

Then came a bombing in Merope that left DJ missing and presumed dead. Jason Tian, former lancemate to DJ, called what elements of the unit he could find and launched a rescue mission, dropping two lances of mechs onto a world moments from open rebellion.

By the time the mercenaries were ordered from the world, the insurrection was all but crushed and DJ was found. Though he'd survived and even fought during the incident in Merope, DJ opted to turn the mercenary unit over to Jason, promoting him to Major.

Now under new management, the Deuces Wild are back in action. Already a new generation of scoundrels and rogues with hearts of gold have signed on, ready to live down to the reputation DJ and his treasure hunters set twenty years ago.

The unit makes use of predominately older equipment, which is easier to maintain, scattered with a handful of upgraded machines. They have a small tech crew, but most of the maintenance is performed by the pilots and troopers themselves. The majority of mechs are jump capable, making the Deuces a highly mobile force.




Commanding Officer Executive Officer
Captain TBA
Huo Qubing TBA
Current Roster: 1 Player Overall Public Reputation: 5
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 1st of March, 3104
 
Unit Description
When the least radical elements of the Blakists formed the Covenant of Blake and were accepted as one of the Free Worlds League provinces in 3083, it was seen by many as a huge step forward towards legitimacy. Hundreds of thousands of former Word of Blake soldiers in what was renamed and reorganized as the Covenant Militia that participated in the massive military operation to carve out of what was to eventually form the Confederated Systems of Tikonov in 3089.

Despite the stunning success of their operations, a substantial number amongst them grew increasingly disillusioned as the Covenant seemed to be nothing like the saviour of human kind as extolled by their leaders. Rather than being the beacon of light for the teachings of Blake, they wer instead ordered to fight and die on the battlefields across tens of worlds and systems to help another political faction take control of the cradle of humankind.

A small number quietly left the Covenant military in the aftermath of the chaos as the other Succession States tried to wrestle back worlds lost to the FWL backed CSoT. The only surprising fact was that a huge number of those that absconded with them were non-combatants. In hindsight, it should not have been that remarkable given that most of them were either native Terrans, or flocked to the Word of Blake and subsequent Covenant banners drawn by the ideology and pacifist nature of the secular factions, only to be disappointed by the Covenant's actions. Over time, the small group would run into and merge with other Word of Blake and Covenant Militia rogue forces.

The unit’s combat arm had retained the Word of Blake military organizational structure of basing their combined armed forces on multiples of six. As an acknowledgement to their military command structure, reflect their preference for operating in urban and night time settings, being noted for skills in close combat, ambushes, and a final tongue-in-cheek jibe to the hollow proclamations of their former origins, the unit had elected to name themselves the Dirty Half Dozens.




Commanding Officer Executive Officer
Major Captain
Penelope Trumbull Garrick Wolf
Current Roster: 4 Players Overall Public Reputation: 10
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 15th of March, 3097
 
Unit Description
Eden’s Guard is a small mercenary unit, comprised mostly of ex-Star League soldiers and equipment. Most of the members are from Terra itself, seeking to put their skills to good use, uncomfortable with the current state of affairs in the central Inner Sphere.

The unit specializes in peacekeeping operations, preventing fighting from reaching too high of a boiling point, and does not shy away from opening dialog between both sides if it means a meaningful resolution. As such, they are renowned not only for their ability to operate as a military force, but as a diplomatic and humanitarian one, as well.

Deploying a mix of Battlemechs, Infantry, and Battle Armor, Eden's Guard provides security for VIP's and facilities. They also employ dozens of engineers, doctors, and other emergency relief personnel to provide immediate aid to beleaguered regions.




Commanding Officer Executive Officer
Major TBA
Niobe Bey TBA
Current Roster: 1 Player Overall Public Reputation: 5
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 5th of May, 3096
 
Unit Description
Few mercenary commands have been as dramatically reshaped as the Great White Fleet. The unit began life as a wet navy and amphibious warfare command formed by Captain Niobe Bey and Captain Samuel Toll. But in the unit's second contract, helping the FWLM fight a rebellious Baron's son on Elgin, the unit's Rapier-class Patrol Destroyer was reduced to a burning wreck and Captain Toll was killed. The Fleet was successful in their contract but were practically destroyed in the process.

In the aftermath of the disaster the unit hung on the edge of disbanding. But at the eleventh hour SAFE stepped in and bought out the shares belonging to the unit members who wanted to disband the command. SAFE then bestowed those shares to Captain Niobe Bey, making her the sole owner of the Great White Fleet.

Although SAFE's contribution to saving the command is public record, the details of the deal it struck with Captain Bey are not. What is known is that the unit has shifted to a space navy specialty with a strong emphasis on combat dropships. The unit's small fleet is currently centered around a Lung Wang P2 recristened the "Meadowvale," supported by the Aurora-class Dropship "Purple Jacket" which has been converted into an aerospace fighter carrier.

The new personnel joining the unit are a mixed bag of expatriates from other realms interested in immigrating to the Free Worlds League, and former FWLM personnel. Canopians now make up the largest single national origin within the unit, with a number of Canopian expatriates and former CMAF personnel joining the Great White Fleet.




Commanding Officer Executive Officer
TBA
Cade MacKenzie Aldus Vong
Current Roster: 8 Players Overall Public Reputation: 26
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 6th of June, 3087
 
Unit Description
Few units, Clan or Inner Sphere, have attained the level of recognition the 12th Bear Guards have in the past ten years.

Starting as an experiment by Kahn Sarah Vishio, the Growling Bears, initially only a Trinary in size, was meant to be a quick reaction force to deal with any threats along the Dominion's borders. Comprising both Trueborn and Freeborn warriors under the command of a young Ristar Star Captain named Cade, the unit also served as a rallying point to help unify Clan Ghost Bear and Rasalhague populations behind a single unit.

To call the experiment a success would be the equivalent of calling the the Succession Wars a mild altercation.

Since their inception, the Growling Bears have been on the cutting edge of the Dominions conflicts. They've fought Trials against Clan Wolf and Clan Jade Falcon, dealt with the radical Frihet rebels, led the liberation of Rasalhague, and formed the spearhead of the Star Bridge War.

Today, Cade still commands the Growling Bears, now officially the 12th Bear Guards Cluster. Now a bloodnamed Star Colonel, Cade MacKenzie's Growling Bears is one of the best trained and best equipped units in the Rasalhague Dominion Touman.

The Guards make use of a highly mobile combined arms approach to combat. A number of stars deploy as Novas and Elementals train extensively with their Mechwarrior counterparts, both augmented and not.

The 173rd Battle Trinary and 181st Striker Trinary use predominantly Omnimechs. The 101st Assault Trinary makes use of a mix of Omni and standard designs.

Air cover is provided by the 17th Pursuit Binary in a mix of medium and heavy omnifighters.




Commanding Officer Executive Officer
Captain Lieutenant Senior Grade
Akihiko Tanaka Quan Abbas
Current Roster: 1 Player Overall Public Reputation: 5
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 7th of March, 3104
 
Unit Description
Last Resort is a combined-arms mercenary unit specializing in coordinated firepower, asymmetrical warfare, and close-air support. It was pulled together at the hiring hall on the Periphery world of Herotitus by Akihiko Tanaka, a man of honor placed in a most dishonorable situation. All of the original members of the unit are warriors in their own right, but somehow ending up on the fringe of known space, running away from things unspoken for now. Memories. Nightmares. Persecution. Obligation. The stories will come out, but for now, survival is its own bittersweet reward, and moving forward is the only course of action.




Commanding Officer Executive Officer
Corporal Major
Micah Kerran Robert McClendon
Current Roster: 2 Players Overall Public Reputation: 43
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 9th of December, 3068
 
Unit Description
Founded in 3067, primarily from the remnants of the shattered mercenary company Matzura's Ronin, the Shadow Lancers Mercenary Command has grown from a single company of mismatched Mechs to a combined arms regiment. Created and lead by Micah Kerran, a former officer in both the Free Worlds League and later the Grey Death Legion, the Shadow Lancers have seen action all across the Inner Sphere as well as the Periphery against a variety of foes ranging from pirates to the Word of Blake to the Clans and completed their contracts with honor. The Shadow Lancers are one of the most honored units within the DMM and are listed as Heroes of the State with the Capellan Confederation, the Draconis Combine, and the Star League. In addition, they have recently won a landhold in the Capellan Confederation because of their continued service with House Liao.

The Shadow Lancers Mercenary Command is currently comprised of over 60 BattleMechs, three squadrons of Aerospace fighters, two companies of Battle Armor equipped infantry, a company of tracked artillery, with enough dropships to carry the entire unit, and a single recently acquired jumpship. While they are a unified force, the Shadow Lancers are actually made up of several mercenary units that have banded together, contractually and organizationally, to create a stronger single force. With a recent reorganization, the Shadow Lancers have now reformed the unit's Battlemechs into four companies and a single Trinary each under command of a senior Lancer officer. Each company has assigned transport, technical, and Aerospace support allowing them to operate independently of each other as needed.

Selected with speed, maneuverability, and endurance in the field as primary requirements, all of the Lancers' BattleMechs are jump capable and most are armed with primarily energy based weapons. These assets have been a large contribution to the success of the unit especially when combined with the skills of the warriors that used them and the hard hitting attitude of the unit as a whole. The Shadow Lancers prefer to follow a mobile combat doctrine and practice combined arms warfare to best utilize all of the assets at their disposal. Preferring hard hitting raids and offensive actions over defensive or garrison contracts, the Shadow Lancers do their best to live by their motto : "Strike First, Strike Fast, Strike Hard".