Behemolisher
Posted: Sat Apr 14, 2018 5:29 am
King Marcus Collins squinted down on the kneeling row of prisoners in front of him. While many of the faces he did not, or indeed care not, to know, the grizzled old man was try trying to come to terms with seeing two of his own officers among the half dozen of men.
"All this because the Nibo Armed Forces paid you less than those corporate bandits from Quikscell Company?" The King finally wheezed. Silence greeted him.
Overview:
With the Kingdom's slow but steady rejection of Quikscell military equipment, its subsidiary in the Kingdom - Nibo QS Ltd, hatched an insidious plan. They would covertly hire and arm bandits, as well as assorted mercenary bands with war machines and encourage them to raid and attack the Kingdom. They surmised that with the relative lack of experience and what they felt was Periphery produced pooh-dunk equipment, the NAR would not be able to withstand these attacks. Nibo QS Ltd would than step in, offer their superior combat equipment to the NAR, and than pay their hired guns to lost and retreat, thereby swinging things back in their favour. They would also supply other machines that were commonly available throughout the Inner Sphere so as not to draw suspicions of their involvement with the attacks. (Unofficially, even Quikscell knew that their own machines would be no match for the generally superior machines produced by by basically EVERYONE else. Not only would combat machines produced by more reputable companies like Aldis Industries and Scarborough Ltd hide Quikscell's involvement, they would also provide the raiders with higher quality and efficiency). However, the several raids only prompted the Kingdom to expand their units by buying MORE of their own products. Faced with a mounting payroll without positive input, Nibo QS Ltd ordered the pirates to come together into a massive horde and invaded the Deep Periphery nation.
The initial attack caught the Kingdom completely by surprise (due to Nibo QS Ltd's arrangement for the invasion fleet to jump into the system when watch officers on their payroll were on duty). The single flight of six Sword heavy fighters fought valiantly against the massive fleet of DropShips and escorting fighters while radioing back to base. Even though all six were destroyed, they managed taken out ten pirate fighters and one of their Gazelle Class DropShips. Unfortunately, the radio messages they sent were received by hands (or more accurately, ears) that were oiled by Nibo QS Ltd.
The invasion fleet of a battalion of 'Mechs and over two regiments of combat vehicles landed mere miles from the Nibo Capital.
The 2nd Nibo Armored Regiment (NAR) that consisted mostly of fast and light vehicles were the first to engage the pirates. As per their assigned role, they tried to slow the invaders down while sending warning to the rest of the Kingdom and buying time for the other NARs to mobilize their units. Against the full might of the invaders, they stood no chance at all.
As the invaders neared the Capital, they came under bombardment from the LRM carriers and other pieces of artillery equipment belonging to the 4th NAR. Pushing themselves forwards, the pirates rapidly closed the distance and engaged the Nibo Armed Forces within the urban jungle that was Nibo City.
It was within these close quarters that the Behemolisher made its first appearance.
Capabilities:
The Behemolisher was modelled after the two most classic of heavy assault tanks - the Behemoth and Demolisher. Using the heaviest chassis available, the designers decided to follow the design philosophy of their role models by supplying the tank with a pair of heavy hitting weapons - Gauss Rifles. Supplied with 16 rounds each, these main guns were deemed to be sufficiently supplied for a typical engagement. CASE provided the last line of protection to the crew in the case of ammunition explosion.
Based on the Behemoth, the Behemolisher MK I spotted a pair of heavy SRM 6 launchers mounted in the turret next to the main guns. Paired extended range medium lasers provided addition close to medium range firepower while a pair of anti-missile systems further protect the already impressively armoured tank - 19.5 tons of ferro-fibrous armour. The fact that all its weapons were mounted on the turret somewhat negated the ponderous speed of the tank as it would be able to deal with enemies approaching from all directions. The all encompassing range of its weapons mix also allowed the Behemolisher MK I to hit any opponent from the longest range to within spitting distance.
The other machine took a radically different approach. Rather than mounting a series of supporting weapons to the main guns, a massive LB-20X canon made up its "secondary" weaponry. With 3 tons of ammunition, the crew can switch between normal and cluster shells, making the Behemolisher Mk II deadly to 'Mechs, vehicles, infantry, Battle Armour and even unwary aircraft. Indeed, during the fight against the Quikscell funded invaders, one of the MK II was credited with using its LB-20X cluster rounds to take down a Centurion aerospace fighter. A single anti-missile system provided limited protection to the MK II, which was lesser armoured than its MK I brethren, although 13.5 tons of ferro-fibrous armour was still considerable, especially compared to theDemolisher.
All these for the amazingly low price of 6.5 million a piece - a very attractive point when compared to the latest generation of assault tanks costing between 10 to 20 million each.
Battle History:
A lance each of the prototype MK I and II were mobilized in the defence against the raiders. From the borders of the City, they dealt out massive amounts of devastation against targets at long rage using their Gauss Rifles. When the enemy closed in on their positions, they sped (actually, they CRAWLED) back deeper into the city, and ambushed the invaders' tanks and 'Mechs with their devastating short range firepower.
When the invaders were finally thrown back, the 8 tanks had accounted for 9 BattleMech and over twenty vehicle kills, for the loss of a MK I that suffered ammunition explosion. However, it was restored and was ready for action again within two weeks as its CASE had protected it from total destruction.
With the call from the Capellan for submitted assault tank designs, the Kingdom of Nibo were not only able to submit plans and schematics, they were able to provide actual combat footage of the two Behemolisher designs.
Variants:
In their submission to the Capellan tender, the designers further submitted plans (but not actual machines) for a pair each of the MK I and II powered by an extralight fusion. This increased the speed of both models by 50% (from 2/3 to 3/5) at the cost of 1.5 tons of armour, as well as a tripling of price to over 19 million C-bills a piece. (The main reason why they couldn't build these unless orders were confirmed)
Another 2 designs also called for XL engines, but retained the slow speed of the original MK I and II. The MK I would swap out the pair of SRM 6 launchers to be replaced by triple Streak SRM 6 launchers, supplied by 10 reloads each. A reduced by still massive 16 tons of FF armour remained. The MK II simply added an additional AMS with a total of 3 tons of ammo, a pair of SRM 2s in the turret and a single SRM 2 in each flank of the tank. 14 tons of FF armour protects this variant.
The designers reasoned that the Confederation might simply sell standard fusion engine machines to their Canopus allies, while keeping the XL fusion powered variants that cost between 13 to 19 million apiece for themselves.
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Behemolisher I
Tech: Inner Sphere / 3062
Config: Tracked Vehicle
Rules: Level 2, Custom design
Mass: 100 tons
Power Plant: 200 Nissan Fusion
Cruise Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type: Hellespont Lite w. CASE Ferro-Fibrous (CC), NHI Ferro-Fibrous w. CASE (KoN)
Armament:
2 MilDouglas "Emperor Bones" Series Gauss Rifles
2 MilDouglas "Duke" SRM 6s
2 Yori Flyswatter Anti-Missile Systems
2 Diverse Optics Type ER Medium Lasers
Manufacturer: Ceres Metals Industries (CC), Nibo Heavy Industries (KoN)
Location: Menke (CC), Nibo IV (KoN)
Communications System: Ceres MaserCom 12
Targeting & Tracking System: Ceres/Maladev 3
--------------------------------------------------------
Type/Model: Behemolisher I
Mass: 100 tons
Equipment: Items Mass
Int. Struct.: 50 pts Standard 0 10.00
Engine: 200 Fusion 0 8.50
Shielding & Transmission Equipment: 0 4.50
Cruise MP: 2
Flank MP: 3
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment: 0 4.00
Armor Factor: 349 pts Ferro-Fibrous 2 19.50
Internal Armor
Structure Value
Front: 10 80
Left / Right Sides: 10 70/70
Rear: 10 51
Turret: 10 78
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 Gauss Rifles Turret 0 32 3 34.00
2 SRM 6s Turret 0 30 3 8.00
2 Anti-Missile Systems Turret 0 36 3 4.00
2 ER Medium Lasers Turret 10 2 2.00
1 C.A.S.E. Equipment Body 1 .50
--------------------------------------------------------
TOTALS: 10 14 100.00
Items & Tons Left: 11 .00
Calculated Factors:
Total Cost: 6,406,667 C-Bills
Battle Value: 1,220
Cost per BV: 5,251.37
Weapon Value: 1,805 / 1,805 (Ratio = 1.48 / 1.48)
Damage Factors: SRDmg = 47; MRDmg = 27; LRDmg = 14
BattleForce2: MP: 2T, Armor/Structure: 0 / 13
Damage PB/M/L: 6/6/3, Overheat: 0
Class: GA; Point Value: 12
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Behemolisher II
Tech: Inner Sphere / 3062
Config: Tracked Vehicle
Rules: Level 2, Custom design
Mass: 100 tons
Power Plant: 200 Nissan Fusion
Cruise Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type: Hellespont Lite w. CASE Ferro-Fibrous (CC), NHI Ferro-Fibrous w. CASE (KoN)
Armament:
2 MilDouglas "Emperor Bones" Series Gauss Rifles
1 Kali Yama Big Bore 20-X Autocannon
1 Yori Flyswatter Anti-Missile System
Manufacturer: Ceres Metals Industries (CC), Nibo Heavy Industries (KoN)
Location: Menke (CC), Nibo IV (KoN)
Communications System: Ceres MaserCom 12
Targeting & Tracking System: Ceres/Maladev 3
--------------------------------------------------------
Type/Model: Behemolisher II
Mass: 100 tons
Equipment: Items Mass
Int. Struct.: 50 pts Standard 0 10.00
Engine: 200 Fusion 0 8.50
Shielding & Transmission Equipment: 0 4.50
Cruise MP: 2
Flank MP: 3
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment: 0 4.50
Armor Factor: 242 pts Ferro-Fibrous 2 13.50
Internal Armor
Structure Value
Front: 10 60
Left / Right Sides: 10 45/45
Rear: 10 30
Turret: 10 62
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 Gauss Rifles Turret 0 32 3 34.00
1 LB 20-X AC Turret 0 15 2 17.00
1 Anti-Missile System Turret 0 24 2 2.50
1 C.A.S.E. Equipment Body 1 .50
--------------------------------------------------------
TOTALS: 0 10 100.00
Items & Tons Left: 15 .00
Calculated Factors:
Total Cost: 6,539,667 C-Bills
Battle Value: 1,136
Cost per BV: 5,756.75
Weapon Value: 1,193 / 1,193 (Ratio = 1.05 / 1.05)
Damage Factors: SRDmg = 43; MRDmg = 28; LRDmg = 14
BattleForce2: MP: 2T, Armor/Structure: 0 / 10
Damage PB/M/L: 5/5/3, Overheat: 0
Class: GA; Point Value: 11
Quote
A masterpiece as usual Vampire. Congratulations!
Quote
I'm always impressed my good friend, you never cease to amaze me.
Quote
I like the 2nd one better. With a movement profile of 2/3, the 1st one is either going to be a "mobile" turret or city fighter. If the former, then the SRMs should be dropped for another ranged weapon, if the latter, then the GRs dropped for autocannons. The 2nd one, however, would make a great mobile turret.
Quote
Right folks, presented below are the fluff for the XLFE powered versions of the Behemolishers MK I-X and II-X respectively.
Overview:
"C'om! My grandmother can walk faster than this... and she's bed ridden!!!"
The tank commander looked at the man in annoyance. Pete had forgotten where the jack-ass came from, but what annoyed him was not so much his whining, but the fact that he actually agreed with the self suffering Inner Spheroid. The Behemolisher Mk I WAS indeed painfully slow moving. Even though both itself and the Mk II versions were armed with a pair long reaching gauss rifles, their crawling speed made them unable to partake in any sort of break-through operations and fast flowing combat scenario - combat doctrines the Nibo Armed Forces are noted for. The firepower and protection, augmented by anti-missile systems were undeniable, even though the thrice cursed Inner Spheroid had started to ramble about how much better other designs like the Ajax,Challenger X, Typhoon, Alacorn and Ontos were.
Before he could reply, a cloud of dust and the unmistakable rumbling came into view and earshot respective. The Nibo tank commander looked back with a frown. As the new comer came into view, he grinned. It was the latest reincarnation of theBehemolisher - a Mk II-X from the looks of the massive LB-20X autocannon riding side car to the pair of longer and sleeker gauss rifles in the turret.
The 100 ton tank easily caught up with his own, before the hatch opened and its own commander popped his head through.
"Another marketing demonstration?"
Pete nodded.
The other man gave a thumbs up before looking down at his driver. "Crank her up Joe, let's go already!"
With a roar of its engine, the Mk II quickly outpaced Pete's own vehicle before disappearing over the horizon.
His passenger looked at the distance, with tears in his eyes. "I want THAT!"
Pete looked at the man. "Its... er... considerably over your budget my friend."
As the Behemolisher Mk I (very) slowly made its way towards the still far away vehicle bay, Pete took great satisfaction as the man beside him broke down into loud, despairing and very unmanly sobbing. The day wasn't so bad after all, Pete thought to himself as he started whistling tunelessly to himself as the Behemolisher Mk I caught whatever wind its slow speed could in the Nibo grass plains.
------
After the costly (some say pyrrhic) victory over the Quikscell Company funded Prinz's Pride, the NAF decided to concentrate on quality over quantity. Before the results of the Capellan/Majestry of Canopus competition was announced, Nibo Heavy Industries already started purchasing XL fusion engines to power upgraded Behemolishers for the NAF, while the few produced MK I and IIs were used as training vehicles, or sold to less financially endowed parties.
It was said that one of the largest buyer of these low-tech Behemolishers were remnants of Prinz's Pride.
"All this because the Nibo Armed Forces paid you less than those corporate bandits from Quikscell Company?" The King finally wheezed. Silence greeted him.
Overview:
With the Kingdom's slow but steady rejection of Quikscell military equipment, its subsidiary in the Kingdom - Nibo QS Ltd, hatched an insidious plan. They would covertly hire and arm bandits, as well as assorted mercenary bands with war machines and encourage them to raid and attack the Kingdom. They surmised that with the relative lack of experience and what they felt was Periphery produced pooh-dunk equipment, the NAR would not be able to withstand these attacks. Nibo QS Ltd would than step in, offer their superior combat equipment to the NAR, and than pay their hired guns to lost and retreat, thereby swinging things back in their favour. They would also supply other machines that were commonly available throughout the Inner Sphere so as not to draw suspicions of their involvement with the attacks. (Unofficially, even Quikscell knew that their own machines would be no match for the generally superior machines produced by by basically EVERYONE else. Not only would combat machines produced by more reputable companies like Aldis Industries and Scarborough Ltd hide Quikscell's involvement, they would also provide the raiders with higher quality and efficiency). However, the several raids only prompted the Kingdom to expand their units by buying MORE of their own products. Faced with a mounting payroll without positive input, Nibo QS Ltd ordered the pirates to come together into a massive horde and invaded the Deep Periphery nation.
The initial attack caught the Kingdom completely by surprise (due to Nibo QS Ltd's arrangement for the invasion fleet to jump into the system when watch officers on their payroll were on duty). The single flight of six Sword heavy fighters fought valiantly against the massive fleet of DropShips and escorting fighters while radioing back to base. Even though all six were destroyed, they managed taken out ten pirate fighters and one of their Gazelle Class DropShips. Unfortunately, the radio messages they sent were received by hands (or more accurately, ears) that were oiled by Nibo QS Ltd.
The invasion fleet of a battalion of 'Mechs and over two regiments of combat vehicles landed mere miles from the Nibo Capital.
The 2nd Nibo Armored Regiment (NAR) that consisted mostly of fast and light vehicles were the first to engage the pirates. As per their assigned role, they tried to slow the invaders down while sending warning to the rest of the Kingdom and buying time for the other NARs to mobilize their units. Against the full might of the invaders, they stood no chance at all.
As the invaders neared the Capital, they came under bombardment from the LRM carriers and other pieces of artillery equipment belonging to the 4th NAR. Pushing themselves forwards, the pirates rapidly closed the distance and engaged the Nibo Armed Forces within the urban jungle that was Nibo City.
It was within these close quarters that the Behemolisher made its first appearance.
Capabilities:
The Behemolisher was modelled after the two most classic of heavy assault tanks - the Behemoth and Demolisher. Using the heaviest chassis available, the designers decided to follow the design philosophy of their role models by supplying the tank with a pair of heavy hitting weapons - Gauss Rifles. Supplied with 16 rounds each, these main guns were deemed to be sufficiently supplied for a typical engagement. CASE provided the last line of protection to the crew in the case of ammunition explosion.
Based on the Behemoth, the Behemolisher MK I spotted a pair of heavy SRM 6 launchers mounted in the turret next to the main guns. Paired extended range medium lasers provided addition close to medium range firepower while a pair of anti-missile systems further protect the already impressively armoured tank - 19.5 tons of ferro-fibrous armour. The fact that all its weapons were mounted on the turret somewhat negated the ponderous speed of the tank as it would be able to deal with enemies approaching from all directions. The all encompassing range of its weapons mix also allowed the Behemolisher MK I to hit any opponent from the longest range to within spitting distance.
The other machine took a radically different approach. Rather than mounting a series of supporting weapons to the main guns, a massive LB-20X canon made up its "secondary" weaponry. With 3 tons of ammunition, the crew can switch between normal and cluster shells, making the Behemolisher Mk II deadly to 'Mechs, vehicles, infantry, Battle Armour and even unwary aircraft. Indeed, during the fight against the Quikscell funded invaders, one of the MK II was credited with using its LB-20X cluster rounds to take down a Centurion aerospace fighter. A single anti-missile system provided limited protection to the MK II, which was lesser armoured than its MK I brethren, although 13.5 tons of ferro-fibrous armour was still considerable, especially compared to theDemolisher.
All these for the amazingly low price of 6.5 million a piece - a very attractive point when compared to the latest generation of assault tanks costing between 10 to 20 million each.
Battle History:
A lance each of the prototype MK I and II were mobilized in the defence against the raiders. From the borders of the City, they dealt out massive amounts of devastation against targets at long rage using their Gauss Rifles. When the enemy closed in on their positions, they sped (actually, they CRAWLED) back deeper into the city, and ambushed the invaders' tanks and 'Mechs with their devastating short range firepower.
When the invaders were finally thrown back, the 8 tanks had accounted for 9 BattleMech and over twenty vehicle kills, for the loss of a MK I that suffered ammunition explosion. However, it was restored and was ready for action again within two weeks as its CASE had protected it from total destruction.
With the call from the Capellan for submitted assault tank designs, the Kingdom of Nibo were not only able to submit plans and schematics, they were able to provide actual combat footage of the two Behemolisher designs.
Variants:
In their submission to the Capellan tender, the designers further submitted plans (but not actual machines) for a pair each of the MK I and II powered by an extralight fusion. This increased the speed of both models by 50% (from 2/3 to 3/5) at the cost of 1.5 tons of armour, as well as a tripling of price to over 19 million C-bills a piece. (The main reason why they couldn't build these unless orders were confirmed)
Another 2 designs also called for XL engines, but retained the slow speed of the original MK I and II. The MK I would swap out the pair of SRM 6 launchers to be replaced by triple Streak SRM 6 launchers, supplied by 10 reloads each. A reduced by still massive 16 tons of FF armour remained. The MK II simply added an additional AMS with a total of 3 tons of ammo, a pair of SRM 2s in the turret and a single SRM 2 in each flank of the tank. 14 tons of FF armour protects this variant.
The designers reasoned that the Confederation might simply sell standard fusion engine machines to their Canopus allies, while keeping the XL fusion powered variants that cost between 13 to 19 million apiece for themselves.
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Behemolisher I
Tech: Inner Sphere / 3062
Config: Tracked Vehicle
Rules: Level 2, Custom design
Mass: 100 tons
Power Plant: 200 Nissan Fusion
Cruise Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type: Hellespont Lite w. CASE Ferro-Fibrous (CC), NHI Ferro-Fibrous w. CASE (KoN)
Armament:
2 MilDouglas "Emperor Bones" Series Gauss Rifles
2 MilDouglas "Duke" SRM 6s
2 Yori Flyswatter Anti-Missile Systems
2 Diverse Optics Type ER Medium Lasers
Manufacturer: Ceres Metals Industries (CC), Nibo Heavy Industries (KoN)
Location: Menke (CC), Nibo IV (KoN)
Communications System: Ceres MaserCom 12
Targeting & Tracking System: Ceres/Maladev 3
--------------------------------------------------------
Type/Model: Behemolisher I
Mass: 100 tons
Equipment: Items Mass
Int. Struct.: 50 pts Standard 0 10.00
Engine: 200 Fusion 0 8.50
Shielding & Transmission Equipment: 0 4.50
Cruise MP: 2
Flank MP: 3
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment: 0 4.00
Armor Factor: 349 pts Ferro-Fibrous 2 19.50
Internal Armor
Structure Value
Front: 10 80
Left / Right Sides: 10 70/70
Rear: 10 51
Turret: 10 78
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 Gauss Rifles Turret 0 32 3 34.00
2 SRM 6s Turret 0 30 3 8.00
2 Anti-Missile Systems Turret 0 36 3 4.00
2 ER Medium Lasers Turret 10 2 2.00
1 C.A.S.E. Equipment Body 1 .50
--------------------------------------------------------
TOTALS: 10 14 100.00
Items & Tons Left: 11 .00
Calculated Factors:
Total Cost: 6,406,667 C-Bills
Battle Value: 1,220
Cost per BV: 5,251.37
Weapon Value: 1,805 / 1,805 (Ratio = 1.48 / 1.48)
Damage Factors: SRDmg = 47; MRDmg = 27; LRDmg = 14
BattleForce2: MP: 2T, Armor/Structure: 0 / 13
Damage PB/M/L: 6/6/3, Overheat: 0
Class: GA; Point Value: 12
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Behemolisher II
Tech: Inner Sphere / 3062
Config: Tracked Vehicle
Rules: Level 2, Custom design
Mass: 100 tons
Power Plant: 200 Nissan Fusion
Cruise Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type: Hellespont Lite w. CASE Ferro-Fibrous (CC), NHI Ferro-Fibrous w. CASE (KoN)
Armament:
2 MilDouglas "Emperor Bones" Series Gauss Rifles
1 Kali Yama Big Bore 20-X Autocannon
1 Yori Flyswatter Anti-Missile System
Manufacturer: Ceres Metals Industries (CC), Nibo Heavy Industries (KoN)
Location: Menke (CC), Nibo IV (KoN)
Communications System: Ceres MaserCom 12
Targeting & Tracking System: Ceres/Maladev 3
--------------------------------------------------------
Type/Model: Behemolisher II
Mass: 100 tons
Equipment: Items Mass
Int. Struct.: 50 pts Standard 0 10.00
Engine: 200 Fusion 0 8.50
Shielding & Transmission Equipment: 0 4.50
Cruise MP: 2
Flank MP: 3
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment: 0 4.50
Armor Factor: 242 pts Ferro-Fibrous 2 13.50
Internal Armor
Structure Value
Front: 10 60
Left / Right Sides: 10 45/45
Rear: 10 30
Turret: 10 62
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 Gauss Rifles Turret 0 32 3 34.00
1 LB 20-X AC Turret 0 15 2 17.00
1 Anti-Missile System Turret 0 24 2 2.50
1 C.A.S.E. Equipment Body 1 .50
--------------------------------------------------------
TOTALS: 0 10 100.00
Items & Tons Left: 15 .00
Calculated Factors:
Total Cost: 6,539,667 C-Bills
Battle Value: 1,136
Cost per BV: 5,756.75
Weapon Value: 1,193 / 1,193 (Ratio = 1.05 / 1.05)
Damage Factors: SRDmg = 43; MRDmg = 28; LRDmg = 14
BattleForce2: MP: 2T, Armor/Structure: 0 / 10
Damage PB/M/L: 5/5/3, Overheat: 0
Class: GA; Point Value: 11
Quote
A masterpiece as usual Vampire. Congratulations!
Quote
I'm always impressed my good friend, you never cease to amaze me.
Quote
I like the 2nd one better. With a movement profile of 2/3, the 1st one is either going to be a "mobile" turret or city fighter. If the former, then the SRMs should be dropped for another ranged weapon, if the latter, then the GRs dropped for autocannons. The 2nd one, however, would make a great mobile turret.
Quote
Right folks, presented below are the fluff for the XLFE powered versions of the Behemolishers MK I-X and II-X respectively.
Overview:
"C'om! My grandmother can walk faster than this... and she's bed ridden!!!"
The tank commander looked at the man in annoyance. Pete had forgotten where the jack-ass came from, but what annoyed him was not so much his whining, but the fact that he actually agreed with the self suffering Inner Spheroid. The Behemolisher Mk I WAS indeed painfully slow moving. Even though both itself and the Mk II versions were armed with a pair long reaching gauss rifles, their crawling speed made them unable to partake in any sort of break-through operations and fast flowing combat scenario - combat doctrines the Nibo Armed Forces are noted for. The firepower and protection, augmented by anti-missile systems were undeniable, even though the thrice cursed Inner Spheroid had started to ramble about how much better other designs like the Ajax,Challenger X, Typhoon, Alacorn and Ontos were.
Before he could reply, a cloud of dust and the unmistakable rumbling came into view and earshot respective. The Nibo tank commander looked back with a frown. As the new comer came into view, he grinned. It was the latest reincarnation of theBehemolisher - a Mk II-X from the looks of the massive LB-20X autocannon riding side car to the pair of longer and sleeker gauss rifles in the turret.
The 100 ton tank easily caught up with his own, before the hatch opened and its own commander popped his head through.
"Another marketing demonstration?"
Pete nodded.
The other man gave a thumbs up before looking down at his driver. "Crank her up Joe, let's go already!"
With a roar of its engine, the Mk II quickly outpaced Pete's own vehicle before disappearing over the horizon.
His passenger looked at the distance, with tears in his eyes. "I want THAT!"
Pete looked at the man. "Its... er... considerably over your budget my friend."
As the Behemolisher Mk I (very) slowly made its way towards the still far away vehicle bay, Pete took great satisfaction as the man beside him broke down into loud, despairing and very unmanly sobbing. The day wasn't so bad after all, Pete thought to himself as he started whistling tunelessly to himself as the Behemolisher Mk I caught whatever wind its slow speed could in the Nibo grass plains.
------
After the costly (some say pyrrhic) victory over the Quikscell Company funded Prinz's Pride, the NAF decided to concentrate on quality over quantity. Before the results of the Capellan/Majestry of Canopus competition was announced, Nibo Heavy Industries already started purchasing XL fusion engines to power upgraded Behemolishers for the NAF, while the few produced MK I and IIs were used as training vehicles, or sold to less financially endowed parties.
It was said that one of the largest buyer of these low-tech Behemolishers were remnants of Prinz's Pride.