Stats for BTM Approved Designs

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Re: Stats for BTM Approved Designs

Postby ArticFreeze » Sat Feb 04, 2017 10:43 pm

Sounds reasonable
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ArticFreeze
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Re: Stats for BTM Approved Designs

Postby ArticFreeze » Mon Feb 13, 2017 2:02 pm

Is the Mastiff IFV an actual cannon design or something made up in our alternate timeline. I cant find the specs for it.
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Re: Stats for BTM Approved Designs

Postby Storywriter J. Allen » Mon Feb 13, 2017 2:19 pm

Found a conversation about it using the search feature.

http://merc-net.battletech-mercenaries.com/viewtopic.php?f=9&t=178&p=3178&hilit=mastiff#p3178

We lost some stuff when our last forums crashed. Some community-created designs were posts and not copied elsewhere. This might turn out to be among that.
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ArticFreeze
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Re: Stats for BTM Approved Designs

Postby ArticFreeze » Mon Feb 13, 2017 2:26 pm

Thanks Jon Allen I was scrolling through the vehicles and noticed it and I don't remember it being an actual design.
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Re: Stats for BTM Approved Designs

Postby DeputyDirector » Mon Feb 13, 2017 10:49 pm

Thanks for bringing this one back up. I am putting it on the non-purchase list until such time as we have stats again.
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Mariahsyn
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Re: Stats for BTM Approved Designs

Postby Mariahsyn » Fri Mar 30, 2018 1:48 am

I have some designs, not 100% how many survived from my hiatus but some items were saved when we were having issues with the website, etc.
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Re: Stats for BTM Approved Designs

Postby James Black » Sat Apr 14, 2018 4:55 am

I copied and saved a batch of designs from the old forums, i forwarded them to the Dep Dir. The mastiff IFV (heavy PPC variant) was MHB approved.
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Shen Jing

Postby James Black » Sat Apr 14, 2018 4:59 am

***Author's Note: This is a repost of the original design. Now the specs of the classified Shen Jing are once again known (after the Maskirovka took it down by blowing up the forums).***

***Secondary Note:

Strategic Operations and Tactical Operations have different rule sets regarding stealth armor on aerospace. Stealth Armor in SO (pg. 353) makes it so that stealth armor just receives the + hit modifiers, whereas Tactical Operations (pg 282) makes it so that units in space that have stealth must not expend thrust to get able to get the + hit modifiers against them. This is because of the scale of each encounter. Tactical operations deals with close in fighting, whereas Strategic Operations is more meta game. This fluff attempts to combine both. Therefore, should any MU buy Shen Jings, the discretion is up to you how you combine the rule sets if you pen and paper them.

Personally, I think it makes more sense for stealth armor on aerospace to function so that unless a unit is within the rear firing arcs (and therefore able to see the engine plumes and heat signature), the hit modifiers should be in play. However, this is all up to each MUCO.***

Class/Model/Name: Shen Jing SHJ-O
Tech: Inner Sphere / 3067
Vessel Type: Aerospace OmniFighter
Rules: Level 3, Standard design

Mass: 85 tons
Inner Sphere / 3067: Classified
K-F Drive System: (Unknown)
Power Plant: Magna XL 255 XL Fusion
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: *Stealth Armor*
Armament:

• 4 Ceres Arms Type ER Medium Laser
• 1 Apple Churchill Guardian Guardian ECM
• 1 Apple Churchill 442x TAG TAG
• 2 Martell Extended Range Large Laser ER Large Laser
• 2 Sian-Ceres Jaguar LRM 15+Artemis IV
Manufacturer: Ceres Metals Industries
Location:
• Nihal Shipyards
• Capella Ceres Metal Industries
Communications System: Ceres Metals Model 666 w. Guardian ECM
Targeting & Tracking System: Apple Churchill 2000

Overview:

Developed in secret starting in the late 3060s, the Shen Jing aerospace omnifighter was the culmination of years of work. Work was started when Talon Zahn petitioned the Chancellor for a new design based on the stealth armor developed for their battlemechs. In 3072, the Shen Jing arrived: a stealth armored omnifighter.

Originally meant to be just a 5-ton heavier Defiance omnifighter, the project quickly took on a life of its own. Devised between Shengli Arms and Ceres Metal Industries (originators of the Capellan Stealth Armor and Defiance omnifighter, respectively), they worked to create a new multi-role aerospace fighter for the Capellan Navy. While many of the new Shen Jing's would be shipped to Capellan line units, the principle objective of the Shen Jing was to secure space superiority, and then switch to ground support when the space around a target world was clear.

Named the Shen Jing, or Mirage, the aerospace omnifighter has a commanding presence.

Capabilities:

Four variants of the Shen Jing (Mirage) were developed by Ceres Metal and Shengli Arms. Each has its own mission purpose.

Due to the nature of such an expensive project, the Shen Jing was designed around sustainability. With 22.5 tons of Hellespont Stealth (Aerospace) Lite armor, the Shen Jing carries the heaviest armor amount of any aerospace fighter currently in existence in the Inner Sphere.

The SHJ-O, the mainstay of the Shen Jing, is built for long lasting combat. In deep space, where cargo and supplies are an issue, the SHJ-O uses two ER Larrge Lasers and four ER Medium Lasers to be able to stay in combat. With an additional two LRM-15s w/ Artemis IV Fire Control, the Shen Jing is able to maximize its long-range firepower in order to utilize its stealth armor characteristics. While the Artemis IV system cannot be used while the Stealth Armor is engaged, the launcher itself can still fire with the Artemis IV fire control activated. However, once combat has begun (and the initial salvo launched), many Shen Jing pilots will deactivate their stealth armor (leaving the ECM on) and switch back on their Artemis fire control systems, especially in this configuration. Even with an extra 10 double heat sinks, this variant runs hot when all the weapons are consistently cycling.

The SHJ-OA is the immediate close-air support model. With an LBX-10 in the nose and an Ultra AC/2 in each wing, the OA model is meant to shatter enemy ground units by numerous strafing runs. Four ER Medium Lasers and two Streak SRM/6s supplement the autocannons, allowing for devastating single strike attacks against enemy heavy 'mechs or vehicles. These weapons can also be turned against enemy aerospace fighters, and are singularly useful in old-school dogfighting, where deflection shooting and spray and pray techniques can mesh together. The Stealth Armor leaves the Shen Jing particularly invisible in atmosphere, leaving enemy ground forces defenseless as they are hammered without recourse from the skies.

The SHJ-OB model is the dropship hunter. A Shengli Gauss Rifle in the nose, coupled with a Shengli ER-PPC in each wing, makes the Shen Jing a perfect candidate for destroying and hurting dropships. Four ER Medium Lasers complement the strike package, in case of defense against other aerospace fighters, or when closing in for the kill is possible. Striking from extreme distance is the plus of this model. The close in killing weapons, usually reserved to deal with aerospace fighter strafing runs, are nullified by the range of the Shen Jing OB's weaponry. And with its Stealth Armor system active, the only time the Shen Jing is vulnerable is when it is pulling out of its attack run. The most striking difference is also the inclusion of a dual rack for two Anti-Ship Missiles. While significantly slowing down the Shen Jing, the Anti-Ship missile is capible of dealing 3 capital-scale damage to a dropship.

The SHJ-OC is a very specific infiltrator model. It was developed mostly as a idea on the drawing board, but quickly (with the help of Michael Hyung-Tsei, who was commander of the Death Commandos at the time) became a reality. Equipped with a 7-ton battle armor storage pod, the SHJ-OC allows the infiltration of battle armored warriors in deep space. In atmosphere, the Shen Jing can hover over a target area and deposit either battle armor or infantry. Along with the infiltration pod, the OC model swaps out the regular Guardian ECM Suite with an Angel ECM Suite, therefore blanketing the entire area with an impenetrable ECM bubble. Its mainstay weaponry are the dual Large Pulse Lasers and dual Plasma Rifles. This allows the SHJ-OC model to actively support battle armor and infantry against smaller targets.

Deployment

The Shen Jing went into limited production in 3073, and into full production in 3075, and entered first into the services of Hell's Black Aces and the aerosapce wings of Capellan Warships.

As a matter of pride, Shen Jings of the Capellan Navy paint their Shen Jings only in black with small white spots. Many aoerspace wings utilize a distinctive kill marker system: a white star for aerospace, a red star for small craft, a yellow star for dropship, and a blue star for warships. Capellan Navy pilots are allowed to add warship or dropship kills if they directly participated in its destruction.

Due to the nature of stealth armor in space combat, a modified Boom & Zoom technique was developed by Shen Jing pilots just before the Shraplen war. The technique, used in conjunction with their cousins in Defiance omnifighters, has served them well to catch enemy opponent unaware. Since they are unable to use their thrust to change more than 45 degrees while utilizing their stealth armor (it gives away their position), many Shen Jing pilots release from their carrier as swiftly as possible while their Defiance brethren are launching (in order to mask the Shen Jings' presence). As quickly as possible, they aim towards their incoming targets and safe thrust at the highest possible speed. Once on their way, Shen Jing pilots activate their stealth armor to glide safely to their targets. Once upon their targets, they unleash their alpha strike volley and then deactivate their stealth features until they "Boom & Zoom" again.

Many enemy pilots are suckered into attacking what is visually a "smaller" wing than normal. Davion pilots were annihilated over Frazer when they first encountered the Shen Jing. As the two sides approached, 'sensor blips' and random static filled the Davion pilots control systems. Unperturbed (and unaware of the new stealth omnifghter, which had just reached the front-line), the Davions entered the engagement envelope of the Shen Jings, and were caught completely off-guard by their sensor alarms warning of incoming missiles and lasers. Within a span of thirty seconds, five Davion aerospace fighters were destroyed or crippled. The rest of the Davion regiment wing found themselves totally outclassed, with ECM from the Shen Jings sapping the Davion's ability to coordinate, find or destroy targets while the Defiances prevented any from escaping. With the entire Davion wing annhilated, the 1st regiment of McCarron's Armored Cavalry was able to land on Frazer completely unmolested.

But the most daring deployment in the Shen Jing's career was the CMAF raid on Portland in 3082. Discovered by the Maskirovka and MIM as the hub of the Word of Blake's warship and dropship facilities, the CMAF Navy launched a heavy raid to either destroy or cripple the facilities. Two battalions of Death Commandos, House Dai Da Chi, Renshield's Dragoons and Hell's Black Aces were involved. As the fighting began, two flights of Shen Jings, piloted by Hell's Black Aces, utilized their stealth armor and Angel ECM to slip by the massive naval engagement. A flight of Shen Jings deposited Death Commandos armored in Ying Long battle armor onto the Portland Naval Dockyard, allowing the Death Commandos access to the command and control facilities and engineering bays. The second flight attacked the Word of Blake warships currently in dock, also utilizing the Ying Longs to enter the warships. The Shen Jings managed to stay on station for the entire operation, while the Death Commandos completed their mission. Only two-thirds of the Death Commandos were retrieved, but much technical data was captured, as well as severely crippling the Portland Naval Yard and the warships being built. It was viewed as a major turning point in the war, crippling the Word of Blake's ability to produce and repair their warship and jumpship fleets.


Class/Model/Name: Shen Jing SHJ-O
Mass: 85 tons
Equipment: Mass
Power Plant: 255 XL Fusion 6.50
Engine Shielding: .00
Structural Integrity: 8 .00
Landing Gear: 850
Safe Thrust: 5 850
Maximum Thrust: 8 850
Heat Sinks: 22 Double 12.00
Fuel: 4.00
Cockpit & Attitude Thrusters: 3.00
Armor Factor: 360 *Stealth Armor* 22.50
Armor Value
(Standard Scale)
Nose: 120
Left / Right Wings: 90 / 90
Aft: 60
Weapons & Equipment: Loc SRV MRV LRM ERV Heat Mass
2 ER Medium Laser Nose 5 5 -- -- 10 2.00
1 Guardian ECM Nose -- -- -- -- 0 1.50
1 TAG Nose -- -- -- -- 0 1.00
1 ER Large Laser LW 8 8 8 -- 12 5.00
1 ER Large Laser RW 8 8 8 -- 12 5.00
1 LRM 15+Artemis IV LW 12 12 12 -- 5 8.00
1 LRM 15+Artemis IV RW 12 12 12 -- 5 8.00
Ammo (LRM 15) 32 --- 4.00
1 ER Medium Laser LW 5 5 -- -- 5 1.00
1 ER Medium Laser RW 5 5 -- -- 5 1.00
C.A.S.E. System Body .50
TOTALS: 54 85.00
Tons Left: .00
Calculated Factors:
Total Cost: 17,694,314 C-Bills
Battle Value: 2,169
Cost per BV: 8,157.82
Weapon Value: 2,585 (Ratio = 1.19)
Damage Factors: SRDmg = 45; MRDmg = 35; LRDmg = 9; ERDmg = 0
BattleForce2: MP: 5N, Armor/Structure: 9 / 0
Damage PB/M/L: 5/5/4, Overheat: 1
Class: FH, Point Value: 22
Specials:omni, if, ecm, tag


Class/Model/Name: Shen Jing SHJ-OA
Tech: Inner Sphere / 3067
Vessel Type: Aerospace OmniFighter
Rules: Level 3, Standard design

Mass: 85 tons
Power Plant: Magna XL 255 XL Fusion
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: *Stealth Armor*
Armament:
1 Apple Churchill Guardian Guardian ECM
4 Ceres Arms Type ER Medium Laser
1 Imperator Code Red LB 10-X AC
2 Hovertec Streak SRM 6
2 Ceres Huang Di Light Ultra AC/2

Class/Model/Name: Shen Jing SHJ-OA
Mass: 85 tons
Equipment: Mass
Power Plant: 255 XL Fusion 6.50
Engine Shielding: .00
Structural Integrity: 8 .00
Landing Gear: 850
Safe Thrust: 5 850
Maximum Thrust: 8 850
Heat Sinks: 13 Double 3.00
Fuel: 4.00
Cockpit & Attitude Thrusters: 3.00
Armor Factor: 360 *Stealth Armor* 22.50
Armor Value
(Standard Scale)
Nose: 120
Left / Right Wings: 90 / 90
Aft: 60
Weapons & Equipment: Loc SRV MRV LRM ERV Heat Mass
1 Guardian ECM Nose -- -- -- -- 0 1.50
2 ER Medium Laser Nose 5 5 -- -- 10 2.00
1 LB 10-X AC Nose 6 6 -- -- 2 11.00
Ammo (LB 10-X) 20 --- 2.00
1 Streak SRM 6 LW 12 -- -- -- 4 4.50
1 Streak SRM 6 RW 12 -- -- -- 4 4.50
Ammo (Streak 6) 30 --- 2.00
1 Ultra AC/2 LW 3 3 3 3 2 7.00
1 Ultra AC/2 RW 3 3 3 3 2 7.00
Ammo (Ult AC/2) 90 --- 2.00
1 ER Medium Laser LW 5 5 -- -- 5 1.00
1 ER Medium Laser RW 5 5 -- -- 5 1.00
C.A.S.E. System Body .50
TOTALS: 34 85.00
Tons Left: .00
Calculated Factors:
Total Cost: 16,964,002 C-Bills
Battle Value: 1,949
Cost per BV: 8,703.95
Weapon Value: 2,561 (Ratio = 1.31)
Damage Factors: SRDmg = 39; MRDmg = 18; LRDmg = 1; ERDmg = 0
BattleForce2: MP: 5N, Armor/Structure: 9 / 0
Damage PB/M/L: 5/3/1, Overheat: 1
Class: FH, Point Value: 20
Specials:omni, ecm


Class/Model/Name: Shen Jing SHJ-OB
Tech: Inner Sphere / 3067
Vessel Type: Aerospace OmniFighter
Rules: Level 3, Standard design

Mass: 85 tons
Power Plant: 255 XL Fusion
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: *Stealth Armor*
Armament:
1 Apple Churchill Guardian Guardian ECM
4 Ceres Arms ER Medium Laser
1 Zhi-tong-yao Gauss Rifle
2 Ceres Arms Warrior ER PPC
1 Ceres Arms Light ER Small Laser

Class/Model/Name: Shen Jing SHJ-OB
Mass: 85 tons
Equipment: Mass
Power Plant: 255 XL Fusion 6.50
Engine Shielding: .00
Structural Integrity: 8 .00
Landing Gear: 850
Safe Thrust: 5 850
Maximum Thrust: 8 850
Heat Sinks: 22 Double 12.00
Fuel: 4.00
Cockpit & Attitude Thrusters: 3.00
Armor Factor: 360 *Stealth Armor* 22.50
Armor Value
(Standard Scale)
Nose: 120
Left / Right Wings: 90 / 90
Aft: 60
Weapons & Equipment: Loc SRV MRV LRM ERV Heat Mass
1 Guardian ECM Nose -- -- -- -- 0 1.50
2 ER Medium Laser Nose 5 5 -- -- 10 2.00
1 Gauss Rifle Nose 15 15 15 -- 1 15.00
Ammo (Gauss) 16 --- 2.00
1 ER Medium Laser LW 5 5 -- -- 5 1.00
1 ER Medium Laser RW 5 5 -- -- 5 1.00
1 ER PPC LW 10 10 10 -- 15 7.00
1 ER PPC RW 10 10 10 -- 15 7.00
1 ER Small Laser Aft 3 -- -- -- 2 0.50
TOTALS: 53 85.00
Tons Left: .00
Calculated Factors:
Total Cost: 13,330,733 C-Bills
Battle Value: 2,372
Cost per BV: 5,620.04
Weapon Value: 2,804 (Ratio = 1.18)
Damage Factors: SRDmg = 44; MRDmg = 33; LRDmg = 8; ERDmg = 0
BattleForce2: MP: 5N, Armor/Structure: 9 / 0
Damage PB/M/L: 5/5/3, Overheat: 1
Class: FH, Point Value: 24
Specials:ecm


Class/Model/Name: Shen Jing SHJ-OC
Tech: Inner Sphere / 3067
Vessel Type: Aerospace OmniFighter
Rules: Level 3, Standard design

Mass: 85 tons
Power Plant: 255 XL Fusion
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: *Stealth Armor*
Armament:
1 Apple Churchill Superior Angel ECM Suite
2 Ceres Arms W Medium Pulse Laser
2 Ceres Arms W Superior Large Pulse Laser
2 Ceres Arms Crusher Plasma Rifle
2 Ceres Arms ER Medium Laser
1 Ceres Arms Lite ER Small Laser

Class/Model/Name: Shen Jing SHJ-OC
Mass: 85 tons
Equipment: Mass
Power Plant: 255 XL Fusion 6.50
Engine Shielding: .00
Structural Integrity: 8 .00
Landing Gear: 850
Safe Thrust: 5 850
Maximum Thrust: 8 850
Heat Sinks: 16 Double 6.00
Fuel: 4.00
Cockpit & Attitude Thrusters: 3.00
Armor Factor: 360 *Stealth Armor* 22.50
Armor Value
(Standard Scale)
Nose: 120
Left / Right Wings: 90 / 90
Aft: 60
Weapons & Equipment: Loc SRV MRV LRM ERV Heat Mass
1 Angel ECM Suite Nose -- -- -- -- 0 2.00
2 Medium Pulse Laser Nose 6 -- -- -- 8 4.00
1 Large Pulse Laser LW 9 9 -- -- 10 7.00
1 Large Pulse Laser RW 9 9 -- -- 10 7.00
1 Plasma Rifle LW 2 2 2 -- 1 6.00
1 Plasma Rifle RW 2 2 2 -- 1 6.00
Ammo (Plasma) 45 --- 1.00
1 ER Medium Laser LW 5 5 -- -- 5 1.00
1 ER Medium Laser RW 5 5 -- -- 5 1.00
1 ER Small Laser Aft 3 -- -- -- 2 0.50
C.A.S.E. System Body .50
1 Transport Bay 7.00
TOTALS: 42 85.00
Tons Left: .00
Calculated Factors:
Total Cost: 16,816,603 C-Bills
Battle Value: 1,716
Cost per BV: 9,799.89
Weapon Value: 2,218 (Ratio = 1.29)
Damage Factors: SRDmg = 35; MRDmg = 20; LRDmg = 1; ERDmg = 0
BattleForce2: MP: 5N, Armor/Structure: 9 / 0
Damage PB/M/L: 4/3/-, Overheat: 1
Class: FH, Point Value: 17
Specials:omni, ecm
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Knight

Postby James Black » Sat Apr 14, 2018 5:03 am

KNT-1D Knight.
Mass: 75 tons
Chassis: GM Marauder
Power Plant: GM 300 Light
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: None
Jump Capacity: None
Armament: Valiant Plate Heavy Ferro Fibrous with CASE
1 Mydron Tornado Rotary AC/5
1 Magna Firestar ER PPC
1 Diverse Optics ER Medium Laser
1 Holly “Ballista” LRM 15 Missile Rack
1 Diverse Optics Small Pulse Laser
Manufacturer: Outback Industries
Primary Factory: Offerman
Communications System: Blackwell Multi-Linq 55 with Guardian ECM Suite
Targeting and Tracking System: Dragwell Hi-Rez with Artemis IV FCS

Overview:
Billed as the first top of the line Battlemech to emerge from the Federated Suns Periphery March, the Outback Industries’ KNT-1D Knight was designed for one purpose; combat. Responding to a perceived need for a line battlemech that could not only withstand heavy combat but dish out a lot of damage in a short period of time due to the desperate situation facing the AFFS during the early years of the 5th Succession War the Knight was born.

Capabilities:
The designers at Outback Industries sought to utilize as many tested components in the construction of their first offering in the Battlemech market. Acquiring components such as the easily recognizable GM Marauder chassis and the GM 300 Light Fusion engine from Blackwell Industries on Outreach, the Knight shares a similar profile to the venerable Marauder line. Outback’s engineers, concerned with building a battlemech that could withstand a great deal of punishment included twelve tons of the new Valiant Plate Heavy Ferro Fibrous armor which allows the machine to achieve the maximum amount of armor possible at the expense of being bulky. Despite the bulk of its armor, the Knight can achieve a speed of over sixty kilometers per hour with its bird like legs.

The Knight’s array of primary direct weapons begins with a Davion produced Mydron Rotary AC/5 in the right arm supported by two tons of ammunition while a paired Magna Firestar ER PPC and Diverse Optics ER Medium Laser take up the left allowing the Knight to engage at medium and long ranges with great effect. For added long range punch and indirect fire capability, a right torso mounted Holly Ballista LRM 15 Missile Rack with Artemis Fire Control System was added to help balance out the weapons. To protect against ammunition explosions, the Autocannon ammunition was placed in the right arm while CASE was installed in the right torso to help the Knight survive a catastrophic ammo detonation event while a Guardian ECM protects against enemy electronics. As something of an afterthought, a head mounted Diverse Optics Small Pulse Laser was added to provide anti-infantry capability should it become necessary.

Twelve engine mounted double heat sinks help keep the Knight cool, but can become overwhelmed by an undisciplined pilot. Despite this fact, feedback from test pilots was generally favorable and the few problems found were corrected during trials. The engineers at Outback Industries purposefully over-engineered the Knight’s systems with an eye toward ease of maintenance and rugged reliability. All in all, the Knight is a solid design capable of dealing out a large amount of damage in a relatively short period of time.

Deployment:
Initial test models were sent to the Raven Legion Mercenary Unit, AFFS and Wolf’s Dragoons for evaluation. Plans for full scale production hinge on whether or not there is enough demand from the market. Otherwise, the Knight may enter only limited production on Offerman in the Federated Suns Outback.

Variants:
No variants have been planned at this time.


Type: KNT-1D Knight
Technology Base: Inner Sphere.
Tonnage: 75
Battle Value: 1569
Cost: 13,613,250 c-bills

[Standard Internal Structure] 7.5 tons / -0 criticals
[300 Light Fusion Engine] 14.5 tons / -4 criticals
[Walking MP] 4
[Running MP] 6
[Jumping MP] 0
[12 Double Heat Sinks] 2.0 tons / -0 criticals (24 heat dissipation)
[Standard Gyro] 3.0 tons / -0 criticals
[Standard Cockpit] 3.0 tons / -0 criticals
[231 Armor Rating] 12.0 tons / -21 criticals (Heavy Ferro Fibrous)
Internal Structure / Armor by location.
Head: 3 / 9
Center Torso: 23 / 36
Rear: - / 9
Right / Left Torso: 16 / 25
Rear: - / 7
Right / Left Arms: 12 / 24
Right / Left Legs: 16 / 32

[Primary Weapons Configuration]
RAC 5 [Right Arm] 10.0 tons / -6 criticals (5 damage / 1 heat)
Ammo (AC) [Right Arm] 2.0 tons / -2 criticals (40 shots)
LRM 15 + Artemis FCS [Right Torso] 8.0 tons / -4 criticals (1 damage per missile / 5 heat)
Ammo (LRM) [Right Torso] 2.0 tons / -2 criticals (16 shots)
CASE [Right Torso] 0.5 tons / -1 critical
ER PPC [Left Arm] 7.0 tons / -3 criticals (10 damage / 15 heat)
ER Medium Laser [Left Arm] 1.0 ton / -1 critical (5 damage / 5 heat)
Guardian ECM Suite [Center Torso] 1.5 ton / -2 criticals
Small Pulse Laser [Head] 1.0 ton / -1 critical (3 damage / 2 heat)
Duke James Black
Callsign: Kodiak
Rank: Field Marshal (AFFS, Active)
Assignment: Kodiak. "Pandoras box II"
Black Wolf Rangers
Duke of Cimeron
Baron of Colia

"Unto the breach once more, to tempt fate and death."

James Black
Posts: 111
Joined: Wed Jul 06, 2016 4:04 am
Location: Alberta
affiliations: CO BWR

Santos

Postby James Black » Sat Apr 14, 2018 5:05 am

AeroTech 2 Vessel Technical Readout


Class/Model/Name: Santos Attack Dropship
Tech: Inner Sphere / 3079
Vessel Type: Aerodyne DropShip
Rules: Level 3, Standard design
Rules Set: AeroTech2

Mass: 1,400 tons
Length: 68 meters
Power Plant: Standard
Safe Thrust: 10
Maximum Thrust: 15
Armor Type: Ferro-aluminum
Armament:
4 Heavy PPC + Capacitor
1 Laser AMS
2 MML 9+ArtIV
2 ER Medium Laser
1 Laser AMS
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Class/Model/Name: Santos
Mass: 1,400 tons

Equipment: Mass
Power Plant, Drive & Control: 910.00
Thrust: Safe Thrust: 10
Maximum Thrust: 15
Structural Integrity: 15 105.00
Total Heat Sinks: 59 Double 14.00
Fuel & Fuel Pumps: 92.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 11.00
Fire Control Computers: .00
Food & Water: (167 days supply) 5.00
Armor Type: Ferro-aluminum (902 total armor pts) 47.00
Standard Scale Armor Pts
Location: L / R
Fore: 300
Left/Right Wings: 226/226
Aft: 150

Cargo:
Bay 1: Cargo (1) 62.00

Escape Pods: 1 (7 tons each) 7.00

Crew and Passengers:
1 Officers (1 minimum) 10.00
3 Crew (3 minimum) 21.00
2 Gunners (2 minimum) 14.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 Heavy PPC + Capacitor Nose 8(80) 8(80) -- -- 80 44.00
1 Laser AMS Nose -- -- -- -- 7 1.50
1 MML 9+ArtIV(52 rounds) L/RW 1(7) 1(7) 1(7) -- 10 22.00
1 ER Medium Laser L/RW(A) 1(5) 1(5) -- -- 8 3.00
1 Laser AMS Aft -- -- -- -- 12 1.50
1 Lot Spare Parts (2.14%) 30.00
------------------------------------------------------------------------------
TOTALS: Heat: 117 1,400.00
Tons Left: .00

Calculated Factors:
Total Cost: 276,384,960 C-Bills
Battle Value: 5,134
Cost per BV: 53,834.23
Weapon Value: 6,601 (Ratio = 1.29)
Damage Factors: SRV = 103; MRV = 75; LRV = 4; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 22,106
(10,658 Structure, 9,400 Life Support, 2,048 Weapons)
Support Points (SP) = 13,275 (60% of MPV)
BattleForce2: MP: 10, Armor/Structure: 15 / 15
Damage PB/M/L: 9/9/1, Overheat: 0
Class: DS; Point Value: 51


==Overview:==

Charge in, cause them to panic, and strike.

The motto of a Santos-class Dropship Captain invokes thoughts of a fast-moving predator. That is precisely what it's designers had in mind.

In 3074, spacecraft designers in the Taurian Concordat were given a virtual blank check to come up with a new attack dropship. Their mandate was that it had to be faster than any dropship flying and fast enough to outrun most
aerospace fighters, with enough firepower to crush a dropship of similar size and challenge anything larger. Such a craft fit the Taurian mindset of a virtually suicidal defense that would terrify any invader when they saw the ship bearing down on their dropships and jumpships before they had time to bring their guns to bear against it.

It took the designers several years to acquire everything they wanted, including specifications for advanced weaponry built in the Inner Sphere. In 3079 the prototype took to the air. The Protector himself later decreed that the ship would be named after Marshall David Santos, the Taurian Naval Officer who, during the Reunification War, led the Concordat fleet to victory over Tentativa and handed the Federated Suns their greatest naval defeat. The same man who later assembled the fireship squadrons of dropships loaded with nuclear weapons and explosives that put fear into the hearts of many captains in the Star League Defense Force.

In 3081 the Santos-class went into production, the scale of which was only limited by the availability of some of the materials and weapons used in it's construction. Soon after it's development, the Concordat was approached by an offer from Irian Technologies, to export the needed materials in exchange for a license to built the ship themselves. The Taurians reluctantly agreed, and the Santos went into production on Taurus and on the League world of Clipperton.


==Capabilities:==

The Santos-class was designed to charge in and strike before the enemy can effectively react. Casual observers have compared it's likeness to the larger Combine's Taihou-class Assault Dropship. The battery of four Heavy PPCs in it's nose offer concentrated firepower that allows it to punch through the hull of many dropships. Combined with a mind-numbing safe thrust of 5-Gs, the Santos can even give warship captains reason for pause when those four weapons are brought to bear with capacitors charged.

The ship's wing-mounted MMLs offer some additional firepower but the true value lies in the missile system's inherent ability to switch ammunition types as the ship closes on it's target. Two laser anti-missile systems were installed to combat the threat of fighter launched Arrow IV and capital missiles. Two rear-mounted ER Medium Lasers round out the weapons grid, implemented solely to combat light aerospace fighters fast enough to intercept the Santos.

The heart of the Santos is it's maneuvering drive, which takes up a considerable percentage of the ship's mass. The engine isn't particularly revolutionary in design, it is based on larger engines designed to propel a larger dropship at a more average combat dropship thrust profile. In the smaller and lighter Santos, the high thrust-to-weight ratio virtually turns the ship into a rocket.

The ship's quarters and living spaces are cramped with every inch of living space valued. The comparatively large multi-station cockpit is the sole exception. This was a psychological decision by designers, intended to make active duty almost preferable to off-duty bunk time.

If the Santos has any weakness it is operational endurance. Computer automation doesn't fully compensate for the small crew, making tours aboard a Santos-class fairly strenuous. In addition the ship's tiny cargo hold is barely adequate. Most flights by a Santos Dropship are designed to be short, with resupply or rest not far behind.


==Battle History:==

Three Irian prototypes of the Santos-class was stolen by Janos Marik II loyalists and one was used in a nearly suicidal attack run on a Thera-class Supercarrier operating over Simpson Desert in 3083. The unnamed Santos managed to get past an entire heavy fighter wing and a pair of Merlin-class dropship escorts to damage one of the Corinth's fighter bays. While maneuvering for another pass the dropship collided with a launching Stingray Aerospace Fighter and was crippled just before the Corinth's naval lasers incinerated it. Although the Santos caused minimal damage, the craft's effectiveness at penetrating the battle group's defenses prompted Fleet Command to order their Supercarriers to operate farther away from worlds in Janos Marik's control. Through a defector, SAFE learned in 3084 that intimidating the Supercarrier Battle Groups into staying clear of Janos's planets and ground troops was the attack mission's primary objective.


==Deployment==

The Santos dropship is being added to the Concordat Navy in surprising numbers, with 25 constructed so far and many more planned. These dropships are intended to be a first line of defense against aggression by a Great House, charging in to destroy jumpships and dropships in a manner reminiscent of the famous Taurian fireships of the Reunification War that pummeled Star League taskforces as soon as they appeared in a Concordat system.

Irian Technologies' purchase of a "periphery design" was surprising to industry experts, but the dropship already put the FWLM on notice when the Corinth was attacked over Simpson Desert. The FWLM has currently ordered 4 of the dropships, but strong advocates in Fleet Command's Admiralty are prompting discussion to triple that number by 3088.


(OOC: While the cost of this dropship may seem high, you should know that in Heavy Metal Aero, the cost of an obsolete Avenger is 244,859,040 C-Bills. Just to add some context.)
Duke James Black
Callsign: Kodiak
Rank: Field Marshal (AFFS, Active)
Assignment: Kodiak. "Pandoras box II"
Black Wolf Rangers
Duke of Cimeron
Baron of Colia

"Unto the breach once more, to tempt fate and death."


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