Re: Landholds
Posted: Fri Jan 13, 2017 8:52 pm
All players, please review the below updated rules for Landholds within BTM.
Landhold Rules
1. Landholds can only be offered by a recognized Major House.
2. A Mercenary Unit must achieve 25 reputation with a particular Major House for a landhold to be offered.
3. The Mercenary Unit's Commanding Officer becomes a non-hereditary noble within the realm of the Major House and receives the title of "Baronet" or "Baronetess". Upon continued dedication of the unit to a single Major House, an appropriate title of nobility, based on the number of landholds held within that House, will be granted and can be passed down to a successor. The hereditary title of Baron is awarded for three landholds, Viscount for four landholds, Count at five landholds, and Duke at six landholds. These titles are based off English titles of nobility and would be used by the Federated Suns, but equivalent and appropriate titles would be awarded to other nations.
4. A Mercenary Unit can be granted another landhold for every 15 reputation points reached above 25 to a maximum of six landholds. The first landhold is granted at 25 reputation, the second at 40, third at 55, fourth at 70, fifth at 85, and sixth at 100 reputation points. Reputation above 100 points with a single Major House will allow a unit to receive perks from that House, including the assignment of military hardware.
5. Multiple landholds can be on the same planet or spread over separate planets nearby. (Chosen on the prerogative of the MRBC Staff and with negotiations between the MRBC Staff and the MUCO)
6. If the Mercenary Unit takes a contract against the interests of the Major House that the landholds are within, they forfeit at least one landhold within that House, lose their title of nobility, and lose at least 15 reputation points with that House. The forfeiture of additional landholds and loss of additional reputation points can occur depending on the severity, frequency, and duration of the action against that House.
7. A Landhold acts as a MHB Depot world for the Mercenary Unit and they are able to purchase MH there.
8. The Mercenary Unit must always assign and leave a Garrison force on each landhold (Minimum of a single Company sized mechanized force at each landhold; if there is more than one landhold on a single planet, each landhold on that planet must be garrisoned by a separate garrison). If the planet is taken by a rival faction, the Mercenary Unit will lose 10 reputation with that Major House and lose the landhold or landholds on the planet.
9. If a rival faction contests the planet, the Mercenary Unit will be forced into a Defensive Campaign, Siege Campaign or Guerrilla Warfare contract with no payment. (Chosen on the prerogative of the MRBC Staff)
10. The Mercenary Unit may be asked to form a Protectorate, garrisoning one or more nearby planets at the behest of the Major House. (Chosen on the prerogative of the MRBC Staff) The strength and composition of the garrisoning force should be communicated to the Staff on the annual anniversaries of the landhold payout.
11. Semantic details about law/order, policing, infrastructure responsibilities, corporate agreements, mining, health and other aspects of planetary governance are negotiated with the Major House before the title for the landhold is given.
12. Income for owning each landhold was held at a standard agreed by Star League treaty during the Second Star League. That treaty has been maintained by the MRBC and grants a Mercenary Unit an annual stipend of 60,000,000 C-Bills every (In Character) year after Major House taxes and levies are collected on the 1st of January. (The IC year cycles on the RT dates of; 4th of May and 4th of November).
13. After achieving six landholds within a single Major House, a Mercenary Unit can receive perks from the Major House they are sworn to as long as all six landholds are within that Major House. These perks can include assigned military equipment, the loan of additional funds, and more favorable contract terms. These perks can be negotiated with the MRBC Staff as to what is most appropriate and helpful to the Mercenary Unit and the Major House. Actions against the Major House will find these perks removed with use of the assigned military hardware revoked, the loans coming due immediately or the loss of favorable contract terms.
14. A Mercenary Unit Commanding Officer may negotiate the movement of a Landhold from one Major House to a different Major House, so long as they have the appropriate level of reputation with the second Major House to acquire a Landhold. By swapping a Landhold to a second Major House, the Mercenary Unit will lose all perks, reputation, and rights with the House with the title being recanted. The annual stipend awarded for the swapped landhold will not start until the next payment cycle (?). This exchange will be negotiated between the MUCO and MRBC Staff.
15. If appropriate levels of reputation are reached with factions that are not Major Houses (Corporations, Nobility, Clans, etc.) then it is possible for a Mercenary Unit to receive military hardware for their service to that faction. This is most likely to be major pieces of hardware (a JumpShip, for example), but could instead be a number of smaller items (a company of BattleMechs, for example) instead. Only three items can be received in this fashion and are awarded at reputation points of 25, 40, and 55 points. This award will be negotiated between the MUCO and MRBC Staff.
Please note the various changes to the rules as well as the addition of new rules. It is the hope of your MRBC Staff that these changes will be a benefit to all units in our community and help make the benefits of a Landhold more clear to all. Comments and questions are not only welcome, but are encouraged. Please feel free to do so by commenting in this thread or by contacting me by PM or at deputy@battletech-mercenaries.com.
Thank you for your time.
Landhold Rules
1. Landholds can only be offered by a recognized Major House.
2. A Mercenary Unit must achieve 25 reputation with a particular Major House for a landhold to be offered.
3. The Mercenary Unit's Commanding Officer becomes a non-hereditary noble within the realm of the Major House and receives the title of "Baronet" or "Baronetess". Upon continued dedication of the unit to a single Major House, an appropriate title of nobility, based on the number of landholds held within that House, will be granted and can be passed down to a successor. The hereditary title of Baron is awarded for three landholds, Viscount for four landholds, Count at five landholds, and Duke at six landholds. These titles are based off English titles of nobility and would be used by the Federated Suns, but equivalent and appropriate titles would be awarded to other nations.
4. A Mercenary Unit can be granted another landhold for every 15 reputation points reached above 25 to a maximum of six landholds. The first landhold is granted at 25 reputation, the second at 40, third at 55, fourth at 70, fifth at 85, and sixth at 100 reputation points. Reputation above 100 points with a single Major House will allow a unit to receive perks from that House, including the assignment of military hardware.
5. Multiple landholds can be on the same planet or spread over separate planets nearby. (Chosen on the prerogative of the MRBC Staff and with negotiations between the MRBC Staff and the MUCO)
6. If the Mercenary Unit takes a contract against the interests of the Major House that the landholds are within, they forfeit at least one landhold within that House, lose their title of nobility, and lose at least 15 reputation points with that House. The forfeiture of additional landholds and loss of additional reputation points can occur depending on the severity, frequency, and duration of the action against that House.
7. A Landhold acts as a MHB Depot world for the Mercenary Unit and they are able to purchase MH there.
8. The Mercenary Unit must always assign and leave a Garrison force on each landhold (Minimum of a single Company sized mechanized force at each landhold; if there is more than one landhold on a single planet, each landhold on that planet must be garrisoned by a separate garrison). If the planet is taken by a rival faction, the Mercenary Unit will lose 10 reputation with that Major House and lose the landhold or landholds on the planet.
9. If a rival faction contests the planet, the Mercenary Unit will be forced into a Defensive Campaign, Siege Campaign or Guerrilla Warfare contract with no payment. (Chosen on the prerogative of the MRBC Staff)
10. The Mercenary Unit may be asked to form a Protectorate, garrisoning one or more nearby planets at the behest of the Major House. (Chosen on the prerogative of the MRBC Staff) The strength and composition of the garrisoning force should be communicated to the Staff on the annual anniversaries of the landhold payout.
11. Semantic details about law/order, policing, infrastructure responsibilities, corporate agreements, mining, health and other aspects of planetary governance are negotiated with the Major House before the title for the landhold is given.
12. Income for owning each landhold was held at a standard agreed by Star League treaty during the Second Star League. That treaty has been maintained by the MRBC and grants a Mercenary Unit an annual stipend of 60,000,000 C-Bills every (In Character) year after Major House taxes and levies are collected on the 1st of January. (The IC year cycles on the RT dates of; 4th of May and 4th of November).
13. After achieving six landholds within a single Major House, a Mercenary Unit can receive perks from the Major House they are sworn to as long as all six landholds are within that Major House. These perks can include assigned military equipment, the loan of additional funds, and more favorable contract terms. These perks can be negotiated with the MRBC Staff as to what is most appropriate and helpful to the Mercenary Unit and the Major House. Actions against the Major House will find these perks removed with use of the assigned military hardware revoked, the loans coming due immediately or the loss of favorable contract terms.
14. A Mercenary Unit Commanding Officer may negotiate the movement of a Landhold from one Major House to a different Major House, so long as they have the appropriate level of reputation with the second Major House to acquire a Landhold. By swapping a Landhold to a second Major House, the Mercenary Unit will lose all perks, reputation, and rights with the House with the title being recanted. The annual stipend awarded for the swapped landhold will not start until the next payment cycle (?). This exchange will be negotiated between the MUCO and MRBC Staff.
15. If appropriate levels of reputation are reached with factions that are not Major Houses (Corporations, Nobility, Clans, etc.) then it is possible for a Mercenary Unit to receive military hardware for their service to that faction. This is most likely to be major pieces of hardware (a JumpShip, for example), but could instead be a number of smaller items (a company of BattleMechs, for example) instead. Only three items can be received in this fashion and are awarded at reputation points of 25, 40, and 55 points. This award will be negotiated between the MUCO and MRBC Staff.
Please note the various changes to the rules as well as the addition of new rules. It is the hope of your MRBC Staff that these changes will be a benefit to all units in our community and help make the benefits of a Landhold more clear to all. Comments and questions are not only welcome, but are encouraged. Please feel free to do so by commenting in this thread or by contacting me by PM or at deputy@battletech-mercenaries.com.
Thank you for your time.