MegaMek - Broken Arrow

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Onishi
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affiliations: Name: Valencia
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MegaMek - Broken Arrow

Postby Onishi » Mon Feb 27, 2017 5:14 pm

Nebraska,
below are the MegaMek results for your 'Broken Arrow' training op for you to interpret into an IC post. The scenario details are that the DEST Battalion, Shadow Company's, PA(L) Alpha Platoon (Infiltration) is about to be overran by a full company of Infantry. The Rapid Response Lance (your lance) gets the call for an immediate emergency extraction.If you don't feel up to writing an IC post from a MegaMek transcript just let me know and I'll hand it off to your liaison. A Tip: Look at the maps to compare the placement of units from map to map and then read the Round Reports. It should give you some ideas on orders and actions. You are encourage to EMBELLISH.

Example #1, in MegaMek it read as:

Cavalry Attack Helocopter Infiltrator (Ronin) must make a piloting skill check while moving from hex 1629 to hex 1529 (flanking and turning). Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 9 : succeeds.

Your IC interpretation may read something like this:
The VTOL Flight Leader, Sho-ko Gale Streng, came screaming in full throttle with the chopper moving at well over one hundred twenty kilometers per hour. She whipped the fragile bird through the cityscape at one hundred meters off the ground, dodging and skirting the tall buildings like a precision race car driver with a surgeon's focus.


Example #2, in MegaMek it read as:
Weapons fire for Foot Squad (LRM) #5 (AI)
LRM Launcher (FarShot) at Nighthawk PA(L) Mk. XXIII (Ronin); needs 11, rolls 7 : misses

Your IC interpretation may read something like this:
Sho-sa (Major) Tanaka 'Iceman' Kintaro gave the order for the Small Laser and Machine Gun Tornado squads to hold position and provide covering fire while his command and the Gauss Rifle squads fell back; so that they could find cover and then support the Small Laser and Machine Gun Squads in turn, while they fell back. The Tornado Gauss Rifle Squad darted from the annex building, ripping the doors from their hinges in their wake. 'Iceman's Nighthawk Squad vaulted over them on their jumpjets. As the Nighthawk squad landed, some thirty meters ahead of Shujin (Staff Sergeant) Jimmy Pane's Gauss Rifle Squad, someone loudly shouted "Incoming!!!". On the heels of the shouted warning, came the high pierced whistle of incoming warheads. From hours of practice, both squads took evasive maneuvers, diving to the asphalt and rolling out of harm's way. The long range missiles cratered the pavement in a cloud of smoke, peppering the Nighthawk armored troopers with debris and chunks of the tarmac but failed to penetrate their PA(L) armor skin.


KEY
SL = Tornado PA(L) G13 [Small Laser]
MG = Tornado PA(L) G13 [Machine Gun]
Gauss = Tornado PA(L) G13 [David Light Gauss Rifle]
NH = Nighthawk PA(L) Mk XXIII
Cav1 = Cavalry Attack Helicopter (Infiltrator) Flight Leader
Cav2 = Cavalry Attack Helicopter (Infiltrator) #2 Wing Man
PRL = Prowler (Nose Gaurd)


1 = Foot Squad (LRM)
2 = Foot Squad (LRM) #2
3 = Foot Squad (LRM) #3
4 = Foot Squad (LRM) #4
5 = Foot Squad (LRM) #5
6 = Foot Squad (LRM) #6
7 = Foot Squad (LRM) #7
8 = Foot Squad (LRM) #8
9 = Foot Squad (LRM) #9
10 = Foot Squad (LRM) #10
11 = Foot Squad (LRM) #11
12 = Foot Squad (LRM) #12


Grey Hexs = Pavement
Grey Hexs w/numbers = Buildings and height
Blue Hexs w/numbers = Water and depth

CONTACT.............................................ROUND 1.............................................ROUND 2
Image..Image..Image


ROUND 3..............................................ROUND 4.............................................ROUND 5
Image..Image..Image

ROUND 6
Image
Last edited by Onishi on Mon Feb 27, 2017 6:42 pm, edited 4 times in total.
Onishi Razan
‘Rough Ryder'
Tai-sa, Commanding
Shugo of Ascella
Naginata NG-RO1
Ronin Legion
Katana
Fire Dragon
MUCO
Razan's Ronins
Draconis Combine

User avatar
Onishi
Posts: 108
Joined: Sun Feb 19, 2017 9:43 pm
affiliations: Name: Valencia
Rank: Lieutenant General
Callsign: 'Chyna'
MH: Supernova SRN
Role: Honor Guard
Lance: Guard Lance
Company: Steel Assassin
Battalion: Alpha
Regiment: Black Angel
Brigade: CO Shadow Spear Brigade
RESTLESS SOULS MERCENARY DIVISION

Re: MegaMek - Broken Arrow

Postby Onishi » Mon Feb 27, 2017 5:55 pm

Initiative Phase for Deployment
-------------------
Ronin rolls a 5[5+0].
AI rolls a 9[9+0].

The turn order for movement is:
Ronin, Ronin, AI, Ronin, AI, Ronin, AI

Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.

Ronin: 4479 BV remaining (from 4479 initially) 0 BV fled
AI: 276 BV remaining (from 276 initially) 0 BV fled
Initiative Phase for Round #1
-------------------
Ronin rolls a 8[7+1].
AI rolls a 6[6+0].

The turn order for movement is:
AI, Ronin, Ronin, AI, Ronin, AI, Ronin

Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Ronin: 4479 BV remaining (from 4479 initially) 0 BV fled
AI: 276 BV remaining (from 276 initially) 0 BV fled

Targeting Phase
-------------------


Movement Phase
-------------------
Building #163180131 in Hex 0309 is entered and has unknown basement, rolls 4: Single (normal fall) basement.
Building #937547220 in Hex 0607 is entered and has unknown basement, rolls 6: no basement.
Building #698798862 in Hex 0708 is entered and has unknown basement, rolls 9: no basement.
Building #1922538776 in Hex 0615 is entered and has unknown basement, rolls 7: no basement.

Cavalry Attack Helocopter Infiltrator (Ronin) must make a piloting skill check while moving from hex 1629 to hex 1529 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 9 : succeeds.

Building #1837707097 in Hex 0215 is entered and has unknown basement, rolls 6: no basement.
Building #2106561349 in Hex 0418 is entered and has unknown basement, rolls 4: Single (normal fall) basement.
Building #2106561349 in Hex 0419 is entered and has unknown basement, rolls 11: Single (head first) basement.
Building #2127394126 in Hex 0623 is entered and has unknown basement, rolls 8: no basement.
Building #2127394126 in Hex 0622 is entered and has unknown basement, rolls 4: Single (normal fall) basement.
Building #875199073 in Hex 0823 is entered and has unknown basement, rolls 7: no basement.
Building #148551975 in Hex 0822 is entered and has unknown basement, rolls 5: no basement.

Prowler (Nose Guard) (Ronin) must make a piloting skill check while moving in hex 0830 (reckless driving on pavement).
Needs 6 [4 (Base piloting skill) + 2 (reckless driving on pavement)], rolls 6 : succeeds.


Offboard Attack Phase
-------------------


Weapon Attack Phase
-------------------

Weapons fire for Foot Squad (LRM) #5 (AI)
LRM Launcher (FarShot) at Nighthawk PA(L) Mk. XXIII (Ronin); needs 11, rolls 7 : misses


Weapons fire for Foot Squad (LRM) #7 (AI)
LRM Launcher (FarShot) at Hex 0716 of Building #1922538776 (Collapse); needs 2, rolls 9 : 4 troopers hit, causing 2 damage.
Building #1922538776 absorbs 2 points of damage.
2 damage is passed on to Tornado PA(L) G13 [Small Laser] (Ronin).
Tornado PA(L) G13 [Small Laser] (Ronin) takes 2 damage to Trooper 4.
0 Armor remaining.



Weapons fire for Foot Squad (LRM) #8 (AI)
LRM Launcher (FarShot) at Tornado PA(L) G13 [David Light Gauss] (Ronin); needs 8, rolls 6 : misses


Weapons fire for Foot Squad (LRM) #9 (AI)
LRM Launcher (FarShot) at Tornado PA(L) G13 [David Light Gauss] (Ronin); needs 6, rolls 2 : misses




Physical Attack Phase
-------------------


Heat Phase
-------------------


Control Rolls
-------------------

End Phase
-------------------
Onishi Razan
‘Rough Ryder'
Tai-sa, Commanding
Shugo of Ascella
Naginata NG-RO1
Ronin Legion
Katana
Fire Dragon
MUCO
Razan's Ronins
Draconis Combine

User avatar
Onishi
Posts: 108
Joined: Sun Feb 19, 2017 9:43 pm
affiliations: Name: Valencia
Rank: Lieutenant General
Callsign: 'Chyna'
MH: Supernova SRN
Role: Honor Guard
Lance: Guard Lance
Company: Steel Assassin
Battalion: Alpha
Regiment: Black Angel
Brigade: CO Shadow Spear Brigade
RESTLESS SOULS MERCENARY DIVISION

Re: MegaMek - Broken Arrow

Postby Onishi » Mon Feb 27, 2017 6:24 pm

Initiative Phase for Round #2
-------------------
Ronin rolls a 6[5+1] / 6[5+1].
AI rolls a 6[6+0] / 3[3+0].

The turn order for movement is:
AI, Ronin, Ronin, AI, Ronin, AI, Ronin

Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Ronin: 4456 BV remaining (from 4479 initially) 0 BV fled
AI: 276 BV remaining (from 276 initially) 0 BV fled

Targeting Phase
-------------------


Movement Phase
-------------------
Building #380066850 in Hex 0510 is entered and has unknown basement, rolls 7: no basement.
Building #843104382 in Hex 0520 is entered and has unknown basement, rolls 12: Double (head First) basement.
Building #843104382 in Hex 0619 is entered and has unknown basement, rolls 8: no basement.

Cavalry Attack Helocopter Infiltrator #2 (Ronin) must make a piloting skill check while moving from hex 1619 to hex 1519 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 6 : succeeds.

Building #148551975 in Hex 0821 is entered and has unknown basement, rolls 7: no basement.
Building #140677899 in Hex 0728 is entered and has unknown basement, rolls 7: no basement.

Prowler (Nose Guard) (Ronin) must make a piloting skill check while moving in hex 0729 (reckless driving on pavement).
Needs 3 [4 (Base piloting skill) - 1 (reckless driving on pavement)], rolls 3 : succeeds.


Prowler (Nose Guard) (Ronin) must make a piloting skill check while moving from hex 0729 to hex 0728 (moving through Light Building #140677899).
Needs 4 [4 (Base piloting skill) + 0 (moving through Light Building #140677899)], rolls 5 : succeeds.

Building #140677899 in Hex 0727 is entered and has unknown basement, rolls 5: no basement.

Prowler (Nose Guard) (Ronin) must make a piloting skill check while moving from hex 0728 to hex 0727 (moved 3-4 hexes).
Needs 5 [4 (Base piloting skill) + 0 (moving through Light Building #140677899) + 1 (moved 3-4 hexes)], rolls 12 : succeeds.


Prowler (Nose Guard) (Ronin) must make a piloting skill check while moving from hex 0727 to hex 0726 (moved 3-4 hexes).
Needs 5 [4 (Base piloting skill) + 0 (moving through Light Building #140677899) + 1 (moved 3-4 hexes)], rolls 7 : succeeds.


Offboard Attack Phase
-------------------


Weapon Attack Phase
-------------------

Weapons fire for Foot Squad (LRM) #4 (AI)
LRM Launcher (FarShot) at Tornado PA(L) G13 [Small Laser] (Ronin); needs 8, rolls 2 : misses


Weapons fire for Tornado PA(L) G13 [Machine Gun] (Ronin)
Machine Gun at Foot Squad (LRM) #5 (AI); needs 8, rolls 8 : 5 troopers hit

The wooded hex absorbs 1 damage. Foot Squad (LRM) #5 (AI) suffers no damage.


The wooded hex absorbs 2 damage. Foot Squad (LRM) #5 (AI) takes 2 damage to MEN.
3 men alive


The wooded hex absorbs 2 damage. Foot Squad (LRM) #5 (AI) suffers no damage.


The wooded hex absorbs 1 damage. Foot Squad (LRM) #5 (AI) suffers no damage.


The wooded hex absorbs 2 damage. Foot Squad (LRM) #5 (AI) suffers no damage.


Weapons fire for Foot Squad (LRM) #6 (AI)
LRM Launcher (FarShot) at Hex 0716 of Building #1922538776 (Collapse); needs 2, rolls 6 : 5 troopers hit, causing 3 damage.
Building #1922538776 absorbs 3 points of damage.
2 damage is passed on to Tornado PA(L) G13 [Machine Gun] (Ronin).
Tornado PA(L) G13 [Machine Gun] (Ronin) takes 2 damage to Trooper 3.
0 Armor remaining.



Weapons fire for Tornado PA(L) G13 [David Light Gauss] (Ronin)
David Light Gauss Rifle at Hex 0821 of Building #148551975 (Collapse); needs -1, rolls 12 : 4 troopers hit
Building #148551975 absorbs 4 points of damage.
2 damage is passed on to Foot Squad (LRM) #10 (AI).
Foot Squad (LRM) #10 (AI) takes 1 damage to MEN.
4 men alive

1 damage is passed on to Foot Squad (LRM) #11 (AI).
Foot Squad (LRM) #11 (AI) takes 1 damage to MEN.
4 men alive



Auto-Rifle at Hex 0821 of Building #148551975 (Collapse); needs 1, rolls 9 : 4 troopers hit, causing 2 damage.
Building #148551975 absorbs 2 points of damage.
1 damage is passed on to Foot Squad (LRM) #10 (AI).
Foot Squad (LRM) #10 (AI) takes 1 damage to MEN.
3 men alive

1 damage is passed on to Foot Squad (LRM) #11 (AI).
Foot Squad (LRM) #11 (AI) takes 1 damage to MEN.
3 men alive



Weapons fire for Foot Squad (LRM) #8 (AI)
LRM Launcher (FarShot) at Cavalry Attack Helocopter Infiltrator (Ronin); needs 12, rolls 3 : misses


Weapons fire for Cavalry Attack Helocopter Infiltrator (Ronin)
Rocket Launcher 10 at Foot Squad (LRM) #9 (AI); needs 11, rolls 5 : misses


Weapons fire for Foot Squad (LRM) #9 (AI)
LRM Launcher (FarShot) at Cavalry Attack Helocopter Infiltrator (Ronin); needs 10, rolls 7 : misses


Weapons fire for Foot Squad (LRM) #11 (AI)
LRM Launcher (FarShot) at Tornado PA(L) G13 [David Light Gauss] (Ronin); needs 4, rolls 5 : 3 troopers hit (using Left Side table), causing 2 damage.

The wooded hex absorbs 2 damage. Tornado PA(L) G13 [David Light Gauss] (Ronin) suffers no damage.


Weapons fire for Prowler (Nose Guard) (Ronin)
PPC at Hex 0622 of Building #2127394126 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 11 : hits.

Building #2127394126 absorbs 10 points of damage.
3 damage is passed on to Foot Squad (LRM) #12 (AI).
Foot Squad (LRM) #12 (AI) takes 1 damage to MEN.
4 men alive



Small Pulse Laser at Hex 0622 of Building #2127394126 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 10 : hits.

Building #2127394126 absorbs 3 points of damage.
1 damage is passed on to Foot Squad (LRM) #12 (AI).
Foot Squad (LRM) #12 (AI) takes 1 damage to MEN.
3 men alive



Small Pulse Laser at Hex 0622 of Building #2127394126 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 5 : hits.

Building #2127394126 absorbs 3 points of damage.
1 damage is passed on to Foot Squad (LRM) #12 (AI).
Foot Squad (LRM) #12 (AI) takes 1 damage to MEN.
2 men alive





Physical Attack Phase
-------------------


Heat Phase
-------------------


Control Rolls
-------------------

End Phase
-------------------
Onishi Razan
‘Rough Ryder'
Tai-sa, Commanding
Shugo of Ascella
Naginata NG-RO1
Ronin Legion
Katana
Fire Dragon
MUCO
Razan's Ronins
Draconis Combine

User avatar
Onishi
Posts: 108
Joined: Sun Feb 19, 2017 9:43 pm
affiliations: Name: Valencia
Rank: Lieutenant General
Callsign: 'Chyna'
MH: Supernova SRN
Role: Honor Guard
Lance: Guard Lance
Company: Steel Assassin
Battalion: Alpha
Regiment: Black Angel
Brigade: CO Shadow Spear Brigade
RESTLESS SOULS MERCENARY DIVISION

Re: MegaMek - Broken Arrow

Postby Onishi » Mon Feb 27, 2017 6:26 pm

Initiative Phase for Round #3
-------------------
Ronin rolls a 11[10+1].
AI rolls a 5[5+0].

The turn order for movement is:
AI, Ronin, Ronin, AI, Ronin, AI, Ronin

Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Ronin: 4437 BV remaining (from 4479 initially) 0 BV fled
AI: 202 BV remaining (from 276 initially) 0 BV fled

Targeting Phase
-------------------


Movement Phase
-------------------

Cavalry Attack Helocopter Infiltrator (Ronin) must make a piloting skill check while moving from hex 0818 to hex 0817 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 5 : succeeds.

Building #148551975 in Hex 0921 is entered and has unknown basement, rolls 6: no basement.

Offboard Attack Phase
-------------------


Weapon Attack Phase
-------------------

Weapons fire for Foot Squad (LRM) #4 (AI)
LRM Launcher (FarShot) at Cavalry Attack Helocopter Infiltrator #2 (Ronin); needs 6, rolls 6 : 5 troopers hit, causing 3 damage.
Cavalry Attack Helocopter Infiltrator #2 (Ronin) takes 1 damage to RO.
1 Armor remaining.
Rotor damaged!

Cavalry Attack Helocopter Infiltrator #2 (Ronin) takes 1 damage to RS.
14 Armor remaining.


Weapons fire for Foot Squad (LRM) #7 (AI)
LRM Launcher (FarShot) at Prowler (Nose Guard) (Ronin); needs 6, rolls 8 : 3 troopers hit (using Left Side table), causing 2 damage.
Prowler (Nose Guard) (Ronin) takes 2 damage to LS.
16 Armor remaining.
Chance for motive system damage. Roll is 7; (w/ +1 bonus)
Minor damage, +1 to driving skill rolls.


Weapons fire for Tornado PA(L) G13 [Machine Gun] (Ronin)
Machine Gun at Foot Squad (LRM) #5 (AI); needs 5, rolls 7 : 6 troopers hit

Building #1922538776 absorbs 2 points of damage.
Foot Squad (LRM) #5 (AI) suffers no damage.


Building #1922538776 absorbs 1 points of damage.
Foot Squad (LRM) #5 (AI) suffers no damage.


Building #1922538776 absorbs 1 points of damage.
Foot Squad (LRM) #5 (AI) suffers no damage.


Building #1922538776 absorbs 2 points of damage.
Foot Squad (LRM) #5 (AI) takes 1 damage to MEN.
2 men alive


Building #1922538776 absorbs 2 points of damage.
Foot Squad (LRM) #5 (AI) takes 4 damage to MEN.
SQUAD KILLED,
*** Foot Squad (LRM) #5 (AI) DESTROYED by damage! ***


Building #1922538776 absorbs 2 points of damage.
Foot Squad (LRM) #5 (AI) takes 4 damage to MEN.


Auto-Rifle at Foot Squad (LRM) #5 (AI); needs 5, rolls 10 : 4 troopers hit, causing 2 damage.

Building #1922538776 absorbs 2 points of damage.
Foot Squad (LRM) #5 (AI) suffers no damage.


Weapons fire for Foot Squad (LRM) #8 (AI)
LRM Launcher (FarShot) at Prowler (Nose Guard) (Ronin); needs 7, rolls 10 : 4 troopers hit (using Rear table), causing 2 damage.
Prowler (Nose Guard) (Ronin) takes 2 damage to RS.
16 Armor remaining.


Weapons fire for Tornado PA(L) G13 [David Light Gauss] (Ronin)
Auto-Rifle at Hex 0921 of Building #148551975 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 8 : 5 troopers hit, causing 3 damage.
Building #148551975 absorbs 3 points of damage.
2 damage is passed on to Foot Squad (LRM) #10 (AI).
Foot Squad (LRM) #10 (AI) takes 1 damage to MEN.
2 men alive

1 damage is passed on to Foot Squad (LRM) #11 (AI).
Foot Squad (LRM) #11 (AI) takes 1 damage to MEN.
2 men alive



David Light Gauss Rifle at Foot Squad (LRM) #9 (AI); needs 6, rolls 10 : 4 troopers hit
Infantry platoon caught in the open!!! Damage doubled.
Foot Squad (LRM) #9 (AI) takes 2 damage to MEN.
3 men alive

Infantry platoon caught in the open!!! Damage doubled.
Foot Squad (LRM) #9 (AI) takes 2 damage to MEN.
1 men alive

Infantry platoon caught in the open!!! Damage doubled.
Foot Squad (LRM) #9 (AI) takes 2 damage to MEN.
SQUAD KILLED,
*** Foot Squad (LRM) #9 (AI) DESTROYED by damage! ***

Foot Squad (LRM) #9 (AI) takes 1 damage to MEN.


Weapons fire for Foot Squad (LRM) #9 (AI)
LRM Launcher (FarShot) at Prowler (Nose Guard) (Ronin); needs 7, rolls 5 : misses


Weapons fire for Nighthawk PA(L) Mk. XXIII (Ronin)
ER Small Pulse Laser at Hex 0921 of Building #148551975 (Collapse); needs -4, rolls 10 : 3 troopers hit
Building #148551975 absorbs 15 points of damage.
8 damage is passed on to Foot Squad (LRM) #10 (AI).
Foot Squad (LRM) #10 (AI) takes 1 damage to MEN.
1 men alive

1 damage is passed on to Foot Squad (LRM) #11 (AI).
Foot Squad (LRM) #11 (AI) takes 1 damage to MEN.
1 men alive



ER Small Pulse Laser at Hex 0921 of Building #148551975 (Collapse); needs -4, rolls 6 : 3 troopers hit
Building #148551975 absorbs 15 points of damage.
8 damage is passed on to Foot Squad (LRM) #10 (AI).
Foot Squad (LRM) #10 (AI) takes 1 damage to MEN.
SQUAD KILLED,
*** Foot Squad (LRM) #10 (AI) DESTROYED by damage! ***

1 damage is passed on to Foot Squad (LRM) #11 (AI).
Foot Squad (LRM) #11 (AI) takes 1 damage to MEN.
SQUAD KILLED,
*** Foot Squad (LRM) #11 (AI) DESTROYED by damage! ***



Gauss Rifle (Thunderstroke II) at Hex 0921 of Building #148551975 (Collapse); needs 0, rolls 7 : 3 troopers hit, causing 2 damage.
Building #148551975 absorbs 2 points of damage.
1 damage is passed on to Foot Squad (LRM) #10 (AI).
Foot Squad (LRM) #10 (AI) takes 1 damage to MEN.

1 damage is passed on to Foot Squad (LRM) #11 (AI).
Foot Squad (LRM) #11 (AI) takes 1 damage to MEN.



Weapons fire for Foot Squad (LRM) #10 (AI)
LRM Launcher (FarShot) at Prowler (Nose Guard) (Ronin); needs 5, rolls 3 : misses


Weapons fire for Cavalry Attack Helocopter Infiltrator (Ronin)
Rocket Launcher 10 at Foot Squad (LRM) #4 (AI); needs 9, rolls 7 : misses


Light Machine Gun at Foot Squad (LRM) #4 (AI); needs 12, rolls 10 : misses

Light Machine Gun at Foot Squad (LRM) #4 (AI); needs 12, rolls 4 : misses

Weapons fire for Foot Squad (LRM) #11 (AI)
LRM Launcher (FarShot) at Prowler (Nose Guard) (Ronin); needs 5, rolls 11 : 3 troopers hit (using Right Side table), causing 2 damage.
Prowler (Nose Guard) (Ronin) takes 2 damage to RS.
14 Armor remaining.


Weapons fire for Cavalry Attack Helocopter Infiltrator #2 (Ronin)
Rocket Launcher 10 at Foot Squad (LRM) (AI); needs 8, rolls 5 : misses


Rocket Launcher 10 at Foot Squad (LRM) (AI); needs 8, rolls 7 : misses


Light Machine Gun at Foot Squad (LRM) #4 (AI); needs 10, rolls 7 : misses

Light Machine Gun at Foot Squad (LRM) #4 (AI); needs 10, rolls 4 : misses

Weapons fire for Foot Squad (LRM) #12 (AI)
LRM Launcher (FarShot) at Prowler (Nose Guard) (Ronin); needs 5, rolls 10 : 1 troopers hit (using Rear table), causing 1 damage.
Prowler (Nose Guard) (Ronin) takes 1 damage to RS.
13 Armor remaining.


Weapons fire for Prowler (Nose Guard) (Ronin)
PPC at Foot Squad (LRM) #9 (AI); needs 1, rolls 11 : hits MEN
Foot Squad (LRM) #9 (AI) takes 1 damage to MEN.


Small Pulse Laser at Foot Squad (LRM) #12 (AI); needs 5, rolls 7 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Squad (LRM) #12 (AI) takes 10 damage to MEN.
SQUAD KILLED,
*** Foot Squad (LRM) #12 (AI) DESTROYED by damage! ***


Small Pulse Laser at Foot Squad (LRM) #12 (AI); needs 5, rolls 11 : hits MEN
Foot Squad (LRM) #12 (AI) takes 7 damage to MEN.




Physical Attack Phase
-------------------


Heat Phase
-------------------


Control Rolls
-------------------

End Phase
-------------------
Onishi Razan
‘Rough Ryder'
Tai-sa, Commanding
Shugo of Ascella
Naginata NG-RO1
Ronin Legion
Katana
Fire Dragon
MUCO
Razan's Ronins
Draconis Combine

User avatar
Onishi
Posts: 108
Joined: Sun Feb 19, 2017 9:43 pm
affiliations: Name: Valencia
Rank: Lieutenant General
Callsign: 'Chyna'
MH: Supernova SRN
Role: Honor Guard
Lance: Guard Lance
Company: Steel Assassin
Battalion: Alpha
Regiment: Black Angel
Brigade: CO Shadow Spear Brigade
RESTLESS SOULS MERCENARY DIVISION

Re: MegaMek - Broken Arrow

Postby Onishi » Mon Feb 27, 2017 6:27 pm

Initiative Phase for Round #4
-------------------
Ronin rolls a 4[3+1].
AI rolls a 6[6+0].

The turn order for movement is:
Ronin, Ronin, AI, Ronin, Ronin, AI

Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Ronin: 4371 BV remaining (from 4479 initially) 0 BV fled
AI: 161 BV remaining (from 276 initially) 0 BV fled

Targeting Phase
-------------------


Movement Phase
-------------------
Building #2111480280 in Hex 1319 is entered and has unknown basement, rolls 6: no basement.

Offboard Attack Phase
-------------------


Weapon Attack Phase
-------------------

Weapons fire for Tornado PA(L) G13 [Machine Gun] (Ronin)
Machine Gun at Foot Squad (LRM) #3 (AI); needs 6, rolls 5 : misses

Auto-Rifle at Foot Squad (LRM) #3 (AI); needs 6, rolls 7 : 2 troopers hit, causing 1 damage.
Infantry platoon caught in the open!!! Damage doubled.
Foot Squad (LRM) #3 (AI) takes 2 damage to MEN.
3 men alive


Weapons fire for Foot Squad (LRM) (AI)
LRM Launcher (FarShot) at Cavalry Attack Helocopter Infiltrator #2 (Ronin); needs 9, rolls 5 : misses


Weapons fire for Foot Squad (LRM) #2 (AI)
LRM Launcher (FarShot) at Cavalry Attack Helocopter Infiltrator #2 (Ronin); needs 9, rolls 11 : 3 troopers hit, causing 2 damage.
Cavalry Attack Helocopter Infiltrator #2 (Ronin) takes 1 damage to RO.
0 Armor remaining.
Rotor damaged!


Weapons fire for Nighthawk PA(L) Mk. XXIII (Ronin)
ER Small Pulse Laser at Hex 0719 of Building #843104382 (Collapse); needs -2, rolls 5 : 2 troopers hit
Building #843104382 absorbs 10 points of damage.
8 damage is passed on to Foot Squad (LRM) #7 (AI).
Foot Squad (LRM) #7 (AI) takes 1 damage to MEN.
4 men alive



ER Small Pulse Laser at Hex 0719 of Building #843104382 (Collapse); needs -2, rolls 2 : 4 troopers hit
Building #843104382 absorbs 20 points of damage.
BUILDING DESTROYED
15 damage is passed on to Foot Squad (LRM) #7 (AI).
Foot Squad (LRM) #7 (AI) takes 2 damage to MEN.
2 men alive



Weapons fire for Foot Squad (LRM) #3 (AI)
LRM Launcher (FarShot) at Cavalry Attack Helocopter Infiltrator (Ronin); needs 4, rolls 11 : 3 troopers hit, causing 2 damage.
Cavalry Attack Helocopter Infiltrator (Ronin) takes 2 damage to FR.
20 Armor remaining.


Weapons fire for Foot Squad (LRM) #4 (AI)
LRM Launcher (FarShot) at Tornado PA(L) G13 [Machine Gun] (Ronin); needs 6, rolls 7 : 4 troopers hit, causing 2 damage.
Tornado PA(L) G13 [Machine Gun] (Ronin) takes 2 damage to Trooper 1.
0 Armor remaining.


Weapons fire for Cavalry Attack Helocopter Infiltrator (Ronin)
Rocket Launcher 10 at Foot Squad (LRM) #3 (AI); needs 7, rolls 8 : 10 missile(s) hit
hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Squad (LRM) #3 (AI) takes 4 damage to MEN.
SQUAD KILLED,
*** Foot Squad (LRM) #3 (AI) DESTROYED by damage! ***


Machine Gun at Foot Squad (LRM) #3 (AI); needs 8, rolls 5 : misses

Machine Gun at Foot Squad (LRM) #3 (AI); needs 8, rolls 12 : hits MEN and consumes 18 shots.
Foot Squad (LRM) #3 (AI) takes 12 damage to MEN.


Light Machine Gun at Foot Squad (LRM) #3 (AI); needs 6, rolls 10 : hits MEN and consumes 6 shots.
Foot Squad (LRM) #3 (AI) takes 1 damage to MEN.


Light Machine Gun at Foot Squad (LRM) #3 (AI); needs 6, rolls 10 : hits MEN and consumes 9 shots.
Foot Squad (LRM) #3 (AI) takes 6 damage to MEN.


Weapons fire for Cavalry Attack Helocopter Infiltrator #2 (Ronin)
Rocket Launcher 10 at Foot Squad (LRM) #4 (AI); needs 6, rolls 3 : misses


Rocket Launcher 10 at Foot Squad (LRM) #4 (AI); needs 6, rolls 7 : 10 missile(s) hit
hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Squad (LRM) #4 (AI) takes 4 damage to MEN.
1 men alive


Machine Gun at Foot Squad (LRM) #4 (AI); needs 9, rolls 4 : misses

Machine Gun at Foot Squad (LRM) #4 (AI); needs 9, rolls 7 : misses

Light Machine Gun at Foot Squad (LRM) #4 (AI); needs 7, rolls 5 : misses

Light Machine Gun at Foot Squad (LRM) #4 (AI); needs 7, rolls 4 : misses

Weapons fire for Foot Squad (LRM) #7 (AI)
LRM Launcher (FarShot) at Prowler (Nose Guard) (Ronin); needs 7, rolls 6 : misses


Weapons fire for Prowler (Nose Guard) (Ronin)
PPC at Hex 0719 of Building #843104382 (Collapse); needs -4, rolls 5 : hits.

Building #843104382 absorbs 10 points of damage.
8 damage is passed on to Foot Squad (LRM) #7 (AI).
Foot Squad (LRM) #7 (AI) takes 1 damage to MEN.
1 men alive



Weapons fire for Foot Squad (LRM) #8 (AI)
LRM Launcher (FarShot) at Nighthawk PA(L) Mk. XXIII (Ronin); needs 8, rolls 8 : 4 troopers hit, causing 2 damage.
Nighthawk PA(L) Mk. XXIII (Ronin) takes 2 damage to Trooper 4.
0 Armor remaining.




Building #843104382 collapses due to damage.
Foot Squad (LRM) #7 (AI) is hit by falling debris for 9 damage.
Foot Squad (LRM) #7 (AI) takes 9 damage to MEN.
SQUAD KILLED,
*** Foot Squad (LRM) #7 (AI) DESTROYED by damage! ***


Physical Attack Phase
-------------------


Heat Phase
-------------------


Control Rolls
-------------------

End Phase
-------------------
Onishi Razan
‘Rough Ryder'
Tai-sa, Commanding
Shugo of Ascella
Naginata NG-RO1
Ronin Legion
Katana
Fire Dragon
MUCO
Razan's Ronins
Draconis Combine

User avatar
Onishi
Posts: 108
Joined: Sun Feb 19, 2017 9:43 pm
affiliations: Name: Valencia
Rank: Lieutenant General
Callsign: 'Chyna'
MH: Supernova SRN
Role: Honor Guard
Lance: Guard Lance
Company: Steel Assassin
Battalion: Alpha
Regiment: Black Angel
Brigade: CO Shadow Spear Brigade
RESTLESS SOULS MERCENARY DIVISION

Re: MegaMek - Broken Arrow

Postby Onishi » Mon Feb 27, 2017 6:28 pm

Initiative Phase for Round #5
-------------------
Ronin rolls a 7[6+1] / 10[9+1].
AI rolls a 7[7+0] / 2[2+0].

The turn order for movement is:
AI, Ronin, Ronin, AI, Ronin, Ronin

Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Ronin: 4257 BV remaining (from 4479 initially) 0 BV fled
AI: 94 BV remaining (from 276 initially) 0 BV fled

Targeting Phase
-------------------


Movement Phase
-------------------


Offboard Attack Phase
-------------------


Weapon Attack Phase
-------------------

Weapons fire for Foot Squad (LRM) #4 (AI)
LRM Launcher (FarShot) at Cavalry Attack Helocopter Infiltrator #2 (Ronin); needs 12, rolls 3 : misses


Weapons fire for Foot Squad (LRM) #8 (AI)
LRM Launcher (FarShot) at Prowler (Nose Guard) (Ronin); needs 6, rolls 8 : 3 troopers hit (using Right Side table), causing 2 damage.
Prowler (Nose Guard) (Ronin) takes 2 damage to RS.
11 Armor remaining.
Chance for motive system damage. Roll is 10; (w/ +1 bonus)
Heavy damage, +3 to driving skill rolls, 1/2 MP.


Weapons fire for Prowler (Nose Guard) (Ronin)
PPC at Foot Squad (LRM) #8 (AI); needs 4, rolls 7 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Squad (LRM) #8 (AI) takes 2 damage to MEN.
3 men alive


Small Pulse Laser at Foot Squad (LRM) #8 (AI); needs 1, rolls 10 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Squad (LRM) #8 (AI) takes 8 damage to MEN.
SQUAD KILLED,
*** Foot Squad (LRM) #8 (AI) DESTROYED by damage! ***


Small Pulse Laser at Foot Squad (LRM) #8 (AI); needs 1, rolls 5 : hits MEN
Foot Squad (LRM) #8 (AI) takes 7 damage to MEN.




Physical Attack Phase
-------------------


Heat Phase
-------------------


Control Rolls
-------------------

End Phase
-------------------
Onishi Razan
‘Rough Ryder'
Tai-sa, Commanding
Shugo of Ascella
Naginata NG-RO1
Ronin Legion
Katana
Fire Dragon
MUCO
Razan's Ronins
Draconis Combine

User avatar
Onishi
Posts: 108
Joined: Sun Feb 19, 2017 9:43 pm
affiliations: Name: Valencia
Rank: Lieutenant General
Callsign: 'Chyna'
MH: Supernova SRN
Role: Honor Guard
Lance: Guard Lance
Company: Steel Assassin
Battalion: Alpha
Regiment: Black Angel
Brigade: CO Shadow Spear Brigade
RESTLESS SOULS MERCENARY DIVISION

Re: MegaMek - Broken Arrow

Postby Onishi » Mon Feb 27, 2017 6:30 pm

Initiative Phase for Round #6
-------------------
Ronin rolls a 7[6+1].
AI rolls a 5[5+0].

The turn order for movement is:
AI, Ronin, Ronin, Ronin

Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Ronin: 3890 BV remaining (from 4479 initially) 0 BV fled
AI: 71 BV remaining (from 276 initially) 0 BV fled

Targeting Phase
-------------------


Movement Phase
-------------------


Offboard Attack Phase
-------------------


Weapon Attack Phase
-------------------

Weapons fire for Foot Squad (LRM) #6 (AI)
LRM Launcher (FarShot) at Prowler (Nose Guard) (Ronin); needs 7, rolls 5 : misses


Weapons fire for Cavalry Attack Helocopter Infiltrator (Ronin)
Rocket Launcher 10 at Hex 0720 of Building #843104382 (Collapse); needs 4, rolls 6 : 6 missile(s) hit.

Building #843104382 absorbs 6 points of damage.
5 damage is passed on to Foot Squad (LRM) #6 (AI).
Foot Squad (LRM) #6 (AI) takes 1 damage to MEN.
4 men alive


Light Machine Gun at Hex 0720 of Building #843104382 (Collapse); needs 5, rolls 4 : misses and consumes 12 shots.

Light Machine Gun at Hex 0720 of Building #843104382 (Collapse); needs 5, rolls 7 : hits.

Building #843104382 absorbs 1 points of damage.
1 damage is passed on to Foot Squad (LRM) #6 (AI).
Foot Squad (LRM) #6 (AI) takes 1 damage to MEN.
3 men alive



Weapons fire for Cavalry Attack Helocopter Infiltrator #2 (Ronin)
Machine Gun at Hex 0720 of Building #843104382 (Collapse); needs 4, rolls 6 : hits.

Building #843104382 absorbs 5 points of damage.
4 damage is passed on to Foot Squad (LRM) #6 (AI).
Foot Squad (LRM) #6 (AI) takes 1 damage to MEN.
2 men alive



Machine Gun at Hex 0720 of Building #843104382 (Collapse); needs 4, rolls 6 : hits.

Building #843104382 absorbs 5 points of damage.
BUILDING DESTROYED
4 damage is passed on to Foot Squad (LRM) #6 (AI).
Foot Squad (LRM) #6 (AI) takes 1 damage to MEN.
1 men alive



Light Machine Gun at Hex 0720 of Building #843104382 (Collapse); needs 2, rolls 8 : hits.

Building #843104382 absorbs 4 points of damage.
3 damage is passed on to Foot Squad (LRM) #6 (AI).
Foot Squad (LRM) #6 (AI) takes 1 damage to MEN.
SQUAD KILLED,
*** Foot Squad (LRM) #6 (AI) DESTROYED by damage! ***



Light Machine Gun at Hex 0720 of Building #843104382 (Collapse); needs 2, rolls 6 : hits.

Building #843104382 absorbs 4 points of damage.
3 damage is passed on to Foot Squad (LRM) #6 (AI).
Foot Squad (LRM) #6 (AI) takes 1 damage to MEN.



Weapons fire for Prowler (Nose Guard) (Ronin)
PPC at Hex 0720 of Building #843104382 (Collapse); needs -4, rolls 8 : hits.

Building #843104382 absorbs 10 points of damage.
8 damage is passed on to Foot Squad (LRM) #6 (AI).
Foot Squad (LRM) #6 (AI) takes 1 damage to MEN.





Building #843104382 collapses due to damage.
Foot Squad (LRM) #6 (AI) is hit by falling debris for 9 damage.
Foot Squad (LRM) #6 (AI) takes 9 damage to MEN.


Physical Attack Phase
-------------------


Heat Phase
-------------------


Control Rolls
-------------------

End Phase
-------------------


Initiative Phase for Round #7
-------------------
Ronin rolls a 8[7+1].
AI rolls a 9[9+0].

The turn order for movement is:
Ronin, Ronin, Ronin, AI

Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Ronin: 3890 BV remaining (from 4479 initially) 0 BV fled
AI: 48 BV remaining (from 276 initially) 0 BV fled

Targeting Phase
-------------------



Offboard Attack Phase
-------------------


Weapon Attack Phase
-------------------



Physical Attack Phase
-------------------


Heat Phase
-------------------


Control Rolls
-------------------

End Phase
-------------------
Team 1 has achieved all required victory conditions!

Victory!
-------------------

Winner is: TEAM #1

Ronin: 3890 BV remaining (from 4479 initially) 0 BV fled
AI: 48 BV remaining (from 276 initially) 0 BV fled

Survivors are:
Tornado PA(L) G13 [Small Laser] (Ronin)
Gunnery Skill : Sho-ko Ionela Bretan [1]
Kills : 0

Tornado PA(L) G13 [Machine Gun] (Ronin)
Gunnery Skill : Kashira Barbara Ogawa [2]
Kills : 1

Tornado PA(L) G13 [David Light Gauss] (Ronin)
Gunnery Skill : Shujin Jimmy Pane [2]
Kills : 1

Nighthawk PA(L) Mk. XXIII (Ronin)
Gunnery Skill : Sho-sa Tanaka Kintaro [1]
Kills : 0

Cavalry Attack Helocopter Infiltrator (Ronin)
Driver : Gunsho Syung-Soon Glass [5/4]
Kills : 1

Cavalry Attack Helocopter Infiltrator #2 (Ronin)
Driver : Sho-ko Gale Streng [3/4]
Kills : 0

Prowler (Nose Guard) (Ronin)
Driver : Gunsho Nebraska Nobinsky [2/4]
Kills : 2

Foot Squad (LRM) (AI)
Gunnery Skill : Lee-Ling Liao [4]
Kills : 0

Foot Squad (LRM) #2 (AI)
Gunnery Skill : Bernice Palmer [4]
Kills : 0

Foot Squad (LRM) #4 (AI)
Gunnery Skill : Filip Bayi [4]
Kills : 0


Graveyard contains:
Foot Squad (LRM) #5 (AI)
Gunnery Skill : Ruggero Estao [4] ( 6 hit(s) )
Kills : 0
Destroyed by Tornado PA(L) G13 [Machine Gun] (Ronin)

Foot Squad (LRM) #9 (AI)
Gunnery Skill : Lílian Folque [4] ( 6 hit(s) )
Kills : 0
Destroyed by Tornado PA(L) G13 [David Light Gauss] (Ronin)

Foot Squad (LRM) #10 (AI)
Gunnery Skill : Arpita Sony [4] ( 6 hit(s) )
Kills : 0
Destroyed by pilot error.

Foot Squad (LRM) #11 (AI)
Gunnery Skill : Phat Sonderby [4] ( 6 hit(s) )
Kills : 0
Destroyed by pilot error.

Foot Squad (LRM) #12 (AI)
Gunnery Skill : Yi-Khim Dhupam [4] ( 6 hit(s) )
Kills : 0
Destroyed by Prowler (Nose Guard) (Ronin)

Foot Squad (LRM) #3 (AI)
Gunnery Skill : Anna-Liisa Koeppl [4] ( 6 hit(s) )
Kills : 0
Destroyed by Cavalry Attack Helocopter Infiltrator (Ronin)

Foot Squad (LRM) #7 (AI)
Gunnery Skill : Mitsuhide Miyazaki [4] ( 6 hit(s) )
Kills : 0
Destroyed by pilot error.

Foot Squad (LRM) #8 (AI)
Gunnery Skill : Pamela Gavrilopoulos [4] ( 6 hit(s) )
Kills : 0
Destroyed by Prowler (Nose Guard) (Ronin)

Foot Squad (LRM) #6 (AI)
Gunnery Skill : Ann Ke [4] ( 6 hit(s) )
Kills : 0
Destroyed by pilot error.
Onishi Razan
‘Rough Ryder'
Tai-sa, Commanding
Shugo of Ascella
Naginata NG-RO1
Ronin Legion
Katana
Fire Dragon
MUCO
Razan's Ronins
Draconis Combine

User avatar
Onishi
Posts: 108
Joined: Sun Feb 19, 2017 9:43 pm
affiliations: Name: Valencia
Rank: Lieutenant General
Callsign: 'Chyna'
MH: Supernova SRN
Role: Honor Guard
Lance: Guard Lance
Company: Steel Assassin
Battalion: Alpha
Regiment: Black Angel
Brigade: CO Shadow Spear Brigade
RESTLESS SOULS MERCENARY DIVISION

Re: MegaMek - Broken Arrow

Postby Onishi » Sun Mar 05, 2017 1:41 pm

Hey 'Iceman', its been a week now and I haven't heard back from Nebraska concerning this. I need a favor from you, Hun. Please be a Dear and go ahead and interpret this MegaMek transcript into an IC post for me, would you?
Onishi Razan
‘Rough Ryder'
Tai-sa, Commanding
Shugo of Ascella
Naginata NG-RO1
Ronin Legion
Katana
Fire Dragon
MUCO
Razan's Ronins
Draconis Combine

User avatar
Iceman
Posts: 66
Joined: Wed Jul 06, 2016 10:51 pm
affiliations: Name: Kintaro Tanaka
Callsign: 'Iceman'
Rank: Sho-sa (Major)
Hardware: Kage BA (DEST)
Battalion: DEST
Company: Shadow
Platoon: PA(L) DEST Platoon Alpha
Assignment: Breach
Role: Executive Officer
Unit: Razan's Ronins
House: Draconis Combine

Re: MegaMek - Broken Arrow

Postby Iceman » Mon Mar 06, 2017 6:14 am

Onishi wrote:Hey 'Iceman', its been a week now and I haven't heard back from Nebraska concerning this. I need a favor from you, Hun. Please be a Dear and go ahead and interpret this MegaMek transcript into an IC post for me, would you?

Un. Zettaini sou desu! (Sure. Absolutely!) Onishi-san. I'll get something posted within a day or so.
Name: Kintaro Tanaka
Rank: Colonel
Callsign: 'Iceman'
MH: Steele Dagger Spec Ops BA
Role: DEST
Assignment: CO Battle Armor Regiment
Platoon: Black Ops
Company: SWAT
Battalion: HQ Battalion
Regiment: Smilodon
RESTLESS SOULS MERCENARY DIVISION

User avatar
Onishi
Posts: 108
Joined: Sun Feb 19, 2017 9:43 pm
affiliations: Name: Valencia
Rank: Lieutenant General
Callsign: 'Chyna'
MH: Supernova SRN
Role: Honor Guard
Lance: Guard Lance
Company: Steel Assassin
Battalion: Alpha
Regiment: Black Angel
Brigade: CO Shadow Spear Brigade
RESTLESS SOULS MERCENARY DIVISION

Re: MegaMek - Broken Arrow

Postby Onishi » Tue Mar 07, 2017 11:11 pm

Thanx 'Iceman' for setting up those Pillar forums. And AWESOME post by the way. You hit that one outta the park!
Onishi Razan
‘Rough Ryder'
Tai-sa, Commanding
Shugo of Ascella
Naginata NG-RO1
Ronin Legion
Katana
Fire Dragon
MUCO
Razan's Ronins
Draconis Combine


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