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Commanding Officer Executive Officer
Major TBA
Alexander Yao Jackson Tallman
Current Roster: 5 Players Overall Public Reputation: 6
Current Employer: Draconis Combine Current Contract: DC-DC-10-01
Game Type: Play By Forum Board Unit Founded: 15th of July, 3093
 
Unit Description
Chaos Incorporated is a medium-heavy BattleMech unit with integrated battle armor and Aerospace fighter support with no unit specialty beyond being able to fight and do it well enough to bust more than a few heads when they do. The MechWarriors and other soldiers that make up the unit are experienced fighters, but may be a bit down on their luck or perhaps a tad too unsavory for the more famous or conventional mercenary units in the Inner Sphere.

Despite evidence to the contrary, Chaos Incorporated is certain they will give you the biggest bang for your C-bill and let no one get in the way of a successfully completed contract. Banded together through fate and a last minute jail break; the men and women of Chaos Incorporated believe that no job is too small and no paycheck too big for them to make whatever they are paid to do happen. Even they are not entirely sure what exactly will happen in that process, but everyone involved is certain that it will be something for the evening news to report on.




Commanding Officer Executive Officer
Major Captain
Dwayne Jamison Bishop Nathan Jones
Current Roster: 4 Players Overall Public Reputation: 9
Current Employer: Taurian Concordat Current Contract: PY-RR-04-06
Game Type: Play By Forum Board Unit Founded: 30th of May, 3078
 
Unit Description

Not all mercenary units are created equal.

In 3077, Dwayne Bishop, a former Outworlds Alliance officer turned treasure hunter returned from a supposedly fruitless LosTech search in the Periphery. Rumors persisted he'd found something however and a short time later he acquired a rundown dropship, the Huntress and filled it with a company of outdated mechs. Formed around the core of his treasure hunters, the Deuces Wild were soon taking small time contracts in the Periphery.

After a few low key contracts the Deuces first came to the spotlight while working for the Capellan Confederation. In a series of pitched battles, the outnumbered mercenaries defended the world of Ward from an incursion by the Taurian Concordat.

In the aftermath of the victory however, commander Bishop was hospitalized with a rare and difficult to treat illness. He was sidelined for nearly a full year, during which time the Deuces returned to obscurity in the Periphery.

Bishop’s return signaled a change in the small time, hard luck unit. In the past few years, the Deuces Wild, nicknamed the ‘Periphery Bad Boys’ and the ‘Fortunate Sons’, have fought for or against every major house in the Inner Sphere. They again gained notice during the fierce campaign on Ares, where they recaptured the world for the Federated Suns.

Never the most glamorous nor best equipped unit, the Deuces Wild gained a reputation as a haven for those with a questionable past. Always rough and tumble, usually just shy of bankrupt, they persisted through a combination of skill on the battlefield, ingenious salvaging and tech work and creative, if not always legal, side jobs.

The renegade reputation of the battalion was further reinforced in the wake of the Department of Mercenary Management's dissolution. DJ and his battalion opted to not join the new Mercenary Review and Bonding Commission, truly operating as independent agents until their retirement in 3090.

It seemed the days of the battalion were over and most of the unit settled down or signed on with other commands.

Then came a bombing in Merope that claimed left DJ missing and presumed dead. Jason Tian, former lancemate to DJ, called what elements of the unit he could find and launched a rescue mission, dropping two lances of mechs onto a world moments from open rebellion.

By the time the mercenaries were ordered from the world, the insurrection was all but crushed and DJ was found. Though he'd survived and even fought during the incident in Merope, DJ opted to turn the mercenary unit over to Jason, promoting him to Major.

Now under new management, the Deuces Wild are back in action. Already a new generation of scoundrels and rogues with hearts of gold have signed on, ready to live down to the reputation DJ and his treasure hunters set twenty years ago.

The unit makes use of predominately older equipment, which is easier to maintain, scattered with a handful of upgraded machines. They have a small tech crew, but most of the maintenance is performed by the pilots and troopers themselves. The majority of mechs are jump capable, making the Deuces a highly mobile force.




Commanding Officer Executive Officer
Colonel
Cade MacKenzie Aldus Vong
Current Roster: 8 Players Overall Public Reputation: 18
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 6th of June, 3087
 
Unit Description
Few units, Clan or Inner Sphere, have attained the level of recognition the 12th Bear Guards have in the past ten years.

Starting as an experiment by Kahn Sarah Vishio, the Growling Bears, initially only a Trinary in size, was meant to be a quick reaction force to deal with any threats along the Dominion's borders. Comprising both Trueborn and Freeborn warriors under the command of a young Ristar Star Captain named Cade, the unit also served as a rallying point to help unify Clan Ghost Bear and Rasalhague populations behind a single unit.

To call the experiment a success would be the equivalent of calling the the Succession Wars a mild altercation.

Since their inception, the Growling Bears have been on the cutting edge of the Dominions conflicts. They've fought Trials against Clan Wolf and Clan Jade Falcon, dealt with the radical Frihet rebels, led the liberation of Rasalhague, and formed the spearhead of the Star Bridge War.

Today, Cade still commands the Growling Bears, now officially the 12th Bear Guards Cluster. Now a bloodnamed Star Colonel, Cade MacKenzie's Growling Bears is one of the best trained and best equipped units in the Rasalhague Dominion Touman.

The Guards make use of a highly mobile combined arms approach to combat. A number of stars deploy as Novas and Elementals train extensively with their Mechwarrior counterparts, both augmented and not.

The 173rd Battle Trinary and 181st Striker Trinary use predominantly Omnimechs. The 101st Assault Trinary makes use of a mix of Omni and standard designs.

Air cover is provided by the 17th Pursuit Binary in a mix of medium and heavy omnifighters.




Commanding Officer Executive Officer
Major Major
Erik Ingersoll Gunther Price
Current Roster: 3 Players Overall Public Reputation: 1
Current Employer: Federated Suns Current Contract: CC-PA-06-07
Game Type: Play By Forum Board Unit Founded: 2nd of June, 3087
 
Unit Description
Ingersoll's Armored Cavalry is a veteran mercenary battalion as of 3097. They were led by ex-LAAF officers, including their commanding officer Major Erik Ingersoll, once a Hauptmann-Kommandant in the Arcturan Guards brigade who has fallen into a coma as a result of the fighting on Tantara. The House Davion Federated Freeman's Grizzled Veteran, Executive Officer, Gunther Price has taken over in his stead with the hope the Erik will one day regain consciousness. Price has promoted Free Worlds League covert operative, Leonard Sanders, to fill the XO void.

The Cav was designed from the ground up to be an integrated, combined arms force, suited to many different roles on a modern battlefield, consisting of a Company of 'Mechs, armor, and support vehicles, a wing of aerospace fighters, a battalion of motorized infantry, even fielding their own special operations team, drawn from specialists with LIC and LAAF field experience.




Commanding Officer Executive Officer
Major TBA
Cathryn Whitley TBA
Current Roster: 1 Player Overall Public Reputation: 1
Current Employer: The Corporate Sector Current Contract: PY-DC-06-08
Game Type: Play By Forum Board Unit Founded: 19th of March, 3097
 
Unit Description
We are a Battle Armor eccentric unit based on Stealth, Espionage, and Infiltration Tactics. We have only four light 'Mechs. We are twelve squads of Battle Armor strong and two Special Forces Platoon of jump infantry, ferried to and from target world aboard four modified Caerleons. We do however, have a DMM sponsored DropShip that has been modified to carry four Small Crafts and our standard operating procedure will be to station her in the target world's orbit to bounce communications of off, until we acquire our own satellite. The Rabid Wolves will start off with two Pandion WiGEs, two Prowler Explorer Vehicles, two Typhoon Urban Assault Vehicles, two Heavy Wheeled APCs, a lance of Turhan Urban Combat Vehicles, two Kestrel VTOLs (SRM) and two lances of various support vehicles of which most notably is a Mobile Tactical Command HQ vehicle.