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Spica
Associated MERC-NET Contracts:

     FS-PA-08-01

Region: Federated Suns
Ambassador: James Spencer
X:92.53 Y:-237.67
Planetary Capital: Valencia
Primary Climate: Subtropical
Approximate Population: 237 Million People
Days to Jump Point:9 days
Planet Details:

Spica is a lush and verdant world, covered with rainforests and shallow seas. The planetary economy is based on farming, some forestry, and fishing for the bright-red Spican bloodfish. The bloodfish gets its name from the transparent blood sacs that cover its body. When threatened, it fills these sacs with blood, turning bright red, in an attempt to scare off predators. Spica`s capital city is Valencia.

Spica was one of ten worlds assaulted by the CCAF during the third week of March 3069, a wave of attacks that formed a part of Operation THUNDERSTRIKE, the Capellan counteroffensive against the Capellan March in defiance of Duke George Hasek's campaign Operation SOVEREIGN JUSTICE.[44] Word of Blake forces from the nearby world of Kittery conquered Spica in the first week of November 3069.[33]

In March 3069 the mercenary unit known as the Federated Freemen were attempting to rebuild on Spica following heavy damage taken during SOVEREIGN JUSTICE when the Capellan First Janissary Brigade assaulted Spica. Colonel Xavier Pelt of the Freemen tried several feints to disrupt the Janissary Brigade, to no avail; with complete aerial supremacy, the Janissaries continually ground the Freemen down while launching devastating low-level attacks with VTOLs and Mechbusters. Colonel Pelt was killed on the 30th of April, at which point the surviving elements of the Freemen - some two mixed companies of combat vehicles and BattleMechs - negotiated a peaceful withdrawal, leaving hundreds of tons of 'Mech salvage behind.[32]

Technological Development:

Advanced world with access to many new technologies; world hosts universities; good medical care available, though without benefit of bionics and other cutting-edge technologies; basic microelectronics industry.

Industrial Level:

Basic heavy industry at level of 22nd century; fusion engines possible but no complex products (including BattleMechs).

Raw Material Dependence:

World/system produces some of the raw materials needed and imports the rest.

Industrial Output:

World has a small industrial base that may produce a limited number of products for export.

Agricultural Development:

World has a rich environment producing a great excess of food in relation to population needs, with planet’s agricultural regions augmented by agricultural technologies; exports some portion of its resources.