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Poulsbo
Associated MERC-NET Contracts:

     LA-GD-08-01      LA-SD-04-05      LA-DC-04-03

Region: Lyran Alliance
Ambassador: Damad Sandaker
X:-378.68 Y:-64.16
Planetary Capital: Hammerfest
Primary Climate: Temperate
Approximate Population: 270 Million People
Days to Jump Point:11 days
Planet Details:

Poulsbo was discovered in the late 24th century by the Commonwealth Scout Corps. What they encountered was a small world with a large moon that kept the planet's great seas continually churning. Because Poulsbo was resource-poor, no effort was made to colonize the planet for 100 years.

During the Age of War, military necessities forced the LCAF to establish Bangor, a large staging area for attacks on the Free Worlds League. When the wars stopped and the Good Years came, the effort to sustain the base was judged too costly and it was closed in 2632.

By that time, there was a large civilian population on Poulsbo, primarily centered in the city of Hammerfest close to the base. When Bangor closed, the remaining population turned to cultivating the planet's surface and to fishing the violent seas. The years passed Poulsbo by and the planet became more and more isolated from the rest of the Commonwealth.

When the Star League fell and the Succession Wars began, Poulsbo again found itself vital to the Comonwealth's interests. Bangor was reopened and expanded to accommodate 'Mech regiments. The people of Poulsbo did not take kindly to this renewed interest in their home. Having become independent by necessity, they are quite bitter at having been previously abandoned by the government on Tharkad. Though outwardly supportive of the Archons, the nobility of Poulsbo nonetheless share their people's unhappiness with how politics and war have scarred their world.

Technological Development:

World of moderate advancement; average educational systems and medical care; microelectronics can not be manufactured.

Industrial Level:

Basic heavy industry at level of 22nd century; fusion engines possible but no complex products (including BattleMechs).

Raw Material Dependence:

World/system produces some of the raw materials needed and imports the rest.

Industrial Output:

World has a small industrial base that may produce a limited number of products for export.

Agricultural Development:

World has and environment producing most foods, but relies on some imports for food not capable of being grown.