You are not logged in.           Username:              Password:                           Forgot Password?

New Mars
Associated MERC-NET Contracts:


Region: Periphery
Ambassador: None
X:-458.2 Y:-37.65
Planetary Capital: Randis
Primary Climate: Temperate
Approximate Population: 1 Million People
Days to Jump Point:8 days
Planet Details:

Star Type: F7II
Position in System: 2
Recharging Station: None
ComStar Facility Class: None
Moon: 1 Volcroth
Surface gravity: 0.95
Atmospheric pressure: Standard (Breathable)
Equatorial temperature: 37° C (Temperate)
Surface water: 68%
Percentage and Level of Native Life: Avian
Military Leader: Various Pirate Warlords
Political Leader: Various Pirate Warlords

Though no one can positively determine exactly when New Mars was colonized, it somehow became a destination for the refugees and deserters looking to escape the ravages of the Succession Wars. Without the resources of a Great House or a large corporation to underwrite their colonization efforts, the world's first inhabitants had to overcome both the vastness of space and their new home's native environment in order to build their new civilization. Many did not survive. Those that did, however, found at least a shadow of what they were looking for: a world far away from the war and intrigue plaguing the Inner Sphere. Though not immune to the problems of humanity, the people of the world, known as New Mars perservered.

As the Sucession Wars dragged on, more and more of the dregs of society found their way into the Periphery. Piracy, alwaysa problem that had plagued the outer reaches, became a veritable way of life as people became more and more disenfranchised during the long decade of war. This world, stranded among the vastness of space past the Lyran Alliance, was no exception. The soldiers and citizens who simply sought a new life among the stars were forced to deal with local pirates just to survive.In many cases they turned directly to piracy, lured in by the potential rewards. It was during these 'Formative' years that the world slowly transformed into a crossroads of sorts, with pirates and other traders from across the Circinus Federation and the Rim Collection using the system to trade and exchange goods.

What the colonists found when they arrived was a world of five continents, four seas, a fairly reasonable weather pattern, abundant fresh water, and a profusion of life forms that seemed to accommodate the colonists very well. It was quickly discovered that the planet was best-suited to agriculture. By crossing Terran plants with varieties indigenous to New Mars, the colonists had soon bred several important grain crops. A strain of wheat, which is extremely hardy and now grows throughout the Timbuktu Theater. Since then, New Mars, with its countless square kilometers of open rolling country, has always managed to supply enough food for itself and its five nearest neighbor planets, despite the decline in agricultural technology brought on by the wars. Though its agricultural strength is usually overshadowed by the fact that New Mars is an independant world, the planet`s fertility is vital to the well-being of the entire Alarion Province.

Technological Development:

Minimal advancement; inhabitants live without dependence on technology; no advanced education; medical care at level of mid 20th century at best.

Industrial Level:

Some industrialization at level of mid-20th century; fusion reactors imported.

Raw Material Dependence:

World/system heavily dependant on imports for almost all of its raw materials.

Industrial Output:

World must import most of its heavy industrial and high-tech needs.

Agricultural Development:

World has a rich environment producing a great excess of food in relation to population needs, with planet’s agricultural regions augmented by agricultural technologies; exports some portion of its resources.