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Kazanka
Associated MERC-NET Contracts:

     DC-OC-08-01      DC-PH-06-01

Region: Draconis Combine
Ambassador: Tomoe Katsuie
X:448.58 Y:231.85
Planetary Capital: Okihiro
Primary Climate: Continental
Approximate Population: 46 Million People
Days to Jump Point:5 days
Planet Details:

Kazanka is a backwater trade world that has gone relatively unnoted and undeveloped in the three hundred years since it was wrested away by the Dragon from the Outworlds Alliance. By and large its terrain and climate are similar to Terra save that only fifty percent of it is ocean and on which rests a single super continent which spans across the entire globe. Its people have mostly continued on with the traditional ways of their Amish colonizers and have remained a mostly pastoral society, living only with the barest technological trappings of the 31st century yet living comfortably off the profits of exporting its agricultural surplus.

Paradoxically though it’s sole city, Okihiro, is a bustling trade hub with completely modern amenities and services centered on a sprawling dropship port that sees trade traffic from both the Federated Suns and Outworlds Alliance. The planetary governor takes a loose hand at governing the city and Okihiro has an atmosphere that can be best described as a mix of Singapore and Tortuga, laws are applied only loosely and criminal syndicates operate freely on the streets. Suffice to say, people are advised to travel in groups and watch their backs.

Kazanka gained notoriety in 3067 when the Combine Navy engaged Clan Snow Raven forces in a Trial of Possession for the use of Kazanka’s Zenith recharge station. Having been defeated, the Admiralty honorably withdrew to allow use of the station. However due to sabotage of unknown origin, the recharge station was destroyed along with the vessel that was at the time docking with it, the White Cloud, touching off a decade long conflict between the Combine and Clan Snow Raven

Technological Development:

World of moderate advancement; average educational systems and medical care; microelectronics can not be manufactured.

Industrial Level:

Basic heavy industry at level of 22nd century; fusion engines possible but no complex products (including BattleMechs).

Raw Material Dependence:

World/system produces some of the raw materials needed and imports the rest.

Industrial Output:

World has a small industrial base that may produce a limited number of products for export.

Agricultural Development:

World has a rich environment producing a great excess of food in relation to population needs, with planet’s agricultural regions augmented by agricultural technologies; exports some portion of its resources.