You are not logged in.           Username:              Password:                           Forgot Password?

Blue Hole
Associated MERC-NET Contracts:

     CZ-RR-02-03      CZ-ES-02-01      CZ-DR-12-01

Region: Clan Zone
Ambassador: Jon Allen
X:-188.3 Y:351.82
Planetary Capital: New Ambergris
Primary Climate: Oceanic
Approximate Population: 934 Million People
Days to Jump Point:4 days
Planet Details:

Blue Hole has a geography unique in the Inner Sphere. Most of the world's continents consist of a series of giant rivers covering the land like a network or lattice. These rivers empty into lakes that are surprisingly deep. This lattice of rivers and lakes extends far underground and takes the place of seas found on other worlds. The underground channels are wide enough to pass submarines and BattleMechs.

The preponderance of fresh water immediately made the Blue Hole colonists wealthy as they exported fresh water to any number of worlds in the Lyran Commonwealth. Tourism also formed a large part of the economy, but during the FedCom Civil War Blue Hole was on the front lines. Clan Jade Falcon forces attacked the world and destroyed several units - House and mercenary - on the planet before Clan Wolf-in-Exile forces drove the Falcons away. The Wolves remained as a garrison force after the Falcons were removed, but there was a great deal of tension between the local citizens and the Wolf-In-Exile forces.

Recently the system has been taken by Clan Jade Falcon forces, although they haven't been very interested in the locals.

Noble Ruler: Duke Wilhelm Stefanis
Star Type (Recharge Time): K7V (198 hours)
Position in System: 4th
Time to Jump Point: 3.70 days
Number of Satellites: None
Surface Gravity: 0.81
Atm. Pressure: Standard (Breathable)
Equatorial Temperature: 41° C (Warm-Temperate)
Surface Water: 67 percent
Recharging Station: Zenith
HPG Class Type: B
Highest Native Life: Birds

Technological Development:

World of moderate advancement; average educational systems and medical care; microelectronics can not be manufactured.

Industrial Level:

Basic heavy industry at level of 22nd century; fusion engines possible but no complex products (including BattleMechs).

Raw Material Dependence:

World/system produces some of the raw materials needed and imports the rest.

Industrial Output:

World has a small industrial base that may produce a limited number of products for export.

Agricultural Development:

World has abundant environment producing enough to sustain the population using agriculture technologies; limited exports.