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Region: Periphery
Ambassador: None
X:-471.79 Y:-116.65
Planetary Capital: Kailen
Primary Climate: Temperate
Approximate Population: Unknown or under 1 million
Days to Jump Point:4.5 days
Planet Details:

[3004] Even the tiny Lothian League has used Inner Sphere tactics against the much larger Circinius Federation. Both alliances claimed the colony world of Blantleff (which the Lothians had christened with the equally strange name of Dersidatz) because each side wanted to breed a large native animal for meat. In the eleven years from 2992 to 3003, small settlements of Circinians and Lothians tended their herds and lived in peaceful coexistence. The prevailing attitude was the old Periphery philosophy that, "Out here, there's room enough for everybody."

This would soon change, however, for some Circinian bureaucrat who had never been to Blantleff decided one day that the planet must be either Circinian or Lothian, but that it ought to be the former. There is some evidence that the Lothian settlers were unaware of the Circinian settlers' existence prior to the conflict, as there were only a few hundred of each, living hundreds of kilometers apart.

The only university-educated member of the Lothian colony, a man named Blatz, had read of the evasion tactics employed by the residents of Kentares IV to escape Jinjiro Kurita's massacre. The objective for the Lothians, as for the Kentarans, was not only to survive the search-and-destroy missions. They must also stay in touch with offworld communication centers so that the homeworld would know what was happening to them. They did so by re-tracking, that is, by following the troops that were hunting them down and keeping just out of sight behind them.

The Lothians on Dersidatz were nomads who new when to expect a Dropship to bring them supplies and to take their livestock offworld, and so would send out a signal beam at the appropriate time. After the first raid by Circinian troops, the survivors sent out a distress call and shut off all power to their broadcasting equipment until the next Dropship was due. In the meantime, they moved constantly in the same direction that the Circinian attackers had taken after destroying their base, and thereby managed to move always in the wake of the people searching for them.

When the Lothian ship arrived with help, the settler's distress signal led it to the Circinians' rear, which they had not bothered to secure. After the Lothian forces won a decisive victory there, the Circinians, who were busy with difficulties elsewhere, did not attempt to re-colonize.

In 3066 Blantleff fell to the Marian Hegemony without much difficulty. Much of the scattered population didn't observe the fighting at all, and only learned that they were part of the Hegemony via riders carrying the news on horseback. Although a few armed insurrections sprung up, most of the Blantleff people went about their business. The VI Legio served here as a garrison for several years until it was withdrawn in 3075 and replaced with a purely auxiliary force.

[3080] The Blantleff system has continued to remain scarcely populated, though a baby boom in the 3060s saw a sharp uptick in the head count. Some villages have sprouted where there was just open grazing land but the largest could barely be considered a town and the planetary government exists largely in name only, as much of the population remains scattered and out of contact with civilization. Herding remains the primary occupation and many families have been tending the same herds for generations.

In December 3082, the Circinians appeared in a surprise invasion. However they did little more than land next to the town designated the capital city, defeat a small Marian Hegemony auxiliary unit and declare themselves the victor. The Circinian Battlemechs and armor departed, leaving just an infantry unit of cobbled together militia and conscripts to garrison the world.

The Hegemony wasn't too inclined to accept that. Unknown to the invaders, the Tertia Auxilia Lothianensis (The Third Lothian Axillary Legion) was still on-world. The all-infantry unit left their frontier fort garrisons and mobilized for an attack on the Circinian positions at Kailen. With few vehicles to speak of, most of the unit marched on foot.

The fighting that broke out, almost solely between foot infantry, quickly turned into a quagmire that cancelled out the Hegemony's manpower advantage through vicious casualties. Both sides claimed important pieces of battlefield real estate and began to dig in, constructing trenches, bunkers and forts, often with little more than the wood from nearby chopped down trees. As attempts at flanking maneuvers were made, the trench lines were extended kilometers in each direction.

Today the battlefield on Blantleff resembles the Western Front of Terra's World War I. The main difference is that the lack of heavy weapons and artillery on both sides have largely preserved the grassy landscape, through trodding formations of troops have still turned green fields into muddy roads and both armies have cut down as many trees as they can to build their fortifications and fuel the campfires. Daily life on Blantleff consists of the occasional foray across No Man's Land, and a smattering of rifle and machine gun fire for sport. On a truly exciting day, a cobbled together armored vehicle or aircraft tries to make an assault, only to be destroyed by a mine or shoulder-fired missile.

Ironically, much of the rest of the planet's population is barely aware of these events, as the battleground occupies only the area around what is technically the planetary capital (now abandoned). The local population do their best to keep their herds and families away from the hungry and bored troops on both sides.

The situation has field commanders on both sides frustrated, and they continue to plead for the 'mechs or vehicles needed to break the stalemate. However the decision NOT to send reinforcements appears to be a calculated one. The stalemate is pinning down precious units and resources for both sides, and each government appears to be hoping that the strain will devour more resources for the opposition than it will for them, leading to a strategic victory.

Technological Development:

Minimal advancement; inhabitants live without dependence on technology; no advanced education; medical care at level of mid 20th century at best.

Industrial Level:

No industrialization.

Raw Material Dependence:

World/system must import much of its raw materials.

Industrial Output:

World must import most of its heavy industrial and high-tech needs.

Agricultural Development:

World has and environment producing most foods, but relies on some imports for food not capable of being grown.