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Outworlds Alliance
This information was last updated on the: 21st of February, 2010
Core Information:

     Capital: Alpheratz
     Faction Leader: Parliamentary President Mitchell Avellar
     Military Leader: Senior Chairman Maurice Avellar
     Intelligence Leader: Lieutenant General Declan Swartz
     Approximate BattleMech Regiment Strength: 5

System Information Pages:

Kennard

BTM Timeline Events:

30th of September, 3078
The Outworlds Alliance and the Clan Snow Raven form closer ties with the 'Treay of Cerberus' which gives non-military caste clanners the right to live and work on Alliance worlds, enhancing both nations.

17th of July, 3086
The Federated Suns launched Operation Retribution. In response to the Outworlds Alliances violation of the Treaty of Cerberus with the taking of Kennard

9th of January, 3089
With the incoming New Year the following changes have occurred around the Inner Sphere. The recognition of the Official Holdings of Clan Rift Tiger and Clan Diamond Shark. The Draconis Combine gained Sabik, Dalkeit, and Skondia from the Lyran Alliance The Confederated Magistry gained Bell, Safe Port, and Hadnall from the Federated Suns. The Free Worlds League gained Connaught, Bordon, Dieudonne, and Dubhe from the Lyran Alliance The Lyran Alliance gained Marfik, Ryde, Alphecca, and Lyons from the Draconis Combine. Wyatt, Rahne, and New Kyoto from the Free Worlds League The Federated Suns gained Woodstock and Yangtze from the Confederated Magistry. Hazelhurst, Inner End, Sevon, and Mitchella from the Outworlds Alliance. The Taurian Concordant gained Caldwell from the Federated Suns

29th of August, 3089
The newly minted Bad Karma Mercenary Company has met with their untimely demise on the very first mission. They inserted onto the Periphery planet in the Outworlds Alliance on Tellman IV system. They were discovered by clan Snow Raven's 5th Raven Wing and summarily out flanked by the scouting arm of the Alliance Borders, Second Battalion who had rotated on planet and was composed of fast, medium and light, vehicles. The Restless Souls Warship Armada was on station at Hazelhurst. They jumpedin and provided covering fire for the Bad Karma extraction however the Souls were simply too little too late to preserve the integrity of the Bad Karma command.

20th of December, 3089
General, the Federated Suns Regent seems unnaturally obsessed with the total subjugation of this mere Periphery state and the success of his brain child, 'Operation Retribution'. Federated Suns has already taken a salient deep into the heart of the Outworlds Alliance earlier this year with the capture of Crestoblus and Dormandaine. Regent Tancred Sandoval is calling for their heart as well. The Federated Suns is gathering an assault force of three more RCT's in lieu of the success or failure of your mission. I must remind you, however; Failure is not an option here. You must take an hold Mitchella until the assault force arrives. There is a vehicle plant, United Outworlders Corporation, that manufactures Hunter Light Support Tanks, Vedette Medium Tanks, and Light SRM Carriers. It would behoove you to put that plant out of business oe else your rear area will be harassed constantly. That's not the worst part. There is also a DropShip repair and maintenance facility on world. It belongs to Clan Snow Raven. Our worst fear is that if you attack the Snow Raven's DropShip facility you may awaken a sleeping giant if in fact the Alliance has not already invoked their mutual defense agreements with the Ravens and are already bringing in backup as we speak. I fear that I may be sending a lamb to the slaughter.

1st of January, 3090
As we begin a new year please take note of the following changes around the Inner Sphere. Lyran Alliance Gained from the old Chaos March Lipton. Gained from Free Worlds League: New Kyoto, Rahne, Wyatt. Loss to Free Worlds League: Connaught, Bordon, Dieudonne, Dubhe. Loss to ULTRA Zollikofen, Denebola. Draconis Combine Loss to ULTRA Rigil Kentarus, Fomalhaut, Yorii. Confederated Magistry (Capellan Confederation) Loss to ULTRA Acamar, Slocum, Azha, Alrescha, Tikonov. Federated Suns Loss to ULTRA Woodstock, Yangtze, Hamal, Bharat, Nopah, Kawich, Ruchbah, Ingress. Loss to Outworlds Alliance Mitchella, Sevon. Gained from the Confederated Magistry (Capellan Confederation) New Hessen.

1st of January, 3090
Six months after their successful liberation of Federsuns World of Broken Wheel, the Restless Souls Mercenary Division's Executive Officer, Galaxy Commander Anakin, ask for a transfer to a Clan Mercenary unit. His request leaves Field Marshal Xavier Steele in a conundrum over which general to promote to fill the power void. In the bid for the Planetary Assault of Hazelhurst, the Field Marshal is not in favor of proceeding with the MIIO and Duchess Ravenna Nelson-Black's drawn up attack waves and planning for a 'Standard Assault' to the main Topeka SpacePort. He voices his 'New' Plan to his High Command Staff. The Restless Souls adopt the New Assault plan and move to implement it. In line in keeping within the guidelines of the primary contracts objective, the Field Marshal, the Major General, & Brigadier General stop in to inform the Defacto-Leader of the Anti-Spinward Combat Theater / Hoyleton Operations Area, Lieutenant General James Black of their change in Attack Strategy. Their plan receives some push back from the Lieutenant General, There is some back and forth, however, in the end, the Restless Souls continues with their new plan. The Restless Souls Command Staff decides to have the Dirty Delta Infantry Regiment penetrate the Outworlds Alliance's defenses and to proceed the RSMD's main drop into the alternate Travis Spaceport as opposed to the Planet's Main Topeka Spaceport. As the RSMD will need control of a spaceport to take the planet, Spec Ops & Halo paratroopers from Dirty Delta's primary mission objective is to disable the Travis SpacePort's air & space defenses to avoid subjecting the RSMD's 'Mech haulers and vehicle transports to Hazelhust's defensive emplacements. Dirty Delta's paratroopers are denied the Travis SpacePort by a tenacious dug in Outworld's Alliance Mechanized Corps and fall back to their alternate LZ at Lollen which will serve as their ongoing facility for staging and supply. In their primary assault Field Marshal Xavier Steel has his 'Mech shot out from beneath him. No communication, no water, no rations. He contracts a native virus, making him delirious, before he's captured. While in captivity and suffering from delirium he uncovers a serious plot of a body double of the Duchess Ravenna Nelson-Black that will undermine the fragile peace established with the denizens off the Periphery March and the rest of the Federated Suns. Colonel Ian and the RS SWAT Team stage a successfully rescue operation of their commander and chief. After the Soul's successful subjugate Hazelhurst, The Duchess Ravenna Nelson-Black orders the the Field Marshal to the NAIS on New Avalon for mental evaluation and for treatment of the foreign virus. Once their, Doctors and Yvonne Steiner-Davion ascertain Xavier's mental stability and subsequently release him for return to active duty. The Restless Souls traveled back to Offerman for repair and refit before proceeding to take Inner End and it is due to his meritorious service in the face of upheaval that Brigadier General Alex McCray is handed the reins of the Executive Officer's position vacated by Galaxy Commander Anakin. The Restless Souls High Command Officer corp return to Broken Wheel to reveal the plot to Duchess Ravenna Nelson-Black and in the midst of attempting to convince the Duchess that the threat is real the enemy trap is sprung and Xavier AND Ravenna both wind up imprisoned. After a another successful rescue, with the use of BattleMechs, and extensive DNA testing, the true Duchess is returned to her throne and the enemy plot is unfoiled. The Restless Souls Infantry Regiment is called upon to escort evacuees back to their homes on Hazelhurst and Inner End. On Inner End, the retreating Outworlds Alliance Mechanized Corps, employed scorched earth tactics causing the Federated Suns Delacambre Regional Ministry Population Authority Office to relocate the Evacuees to a previously uncharted continent that once was the site of environmental experiments. After several hazardous days on Inner End, engaged with hostile indigenous native plant life, a race of Neanderthal and abandon Outworlds Alliance Mechanized Corpmen, the Restless Souls Infantry Colonel, Jack Ian, deactivates the biosphere, neutralize the Neanderthals, and eliminates the AMC Corpmen and gets the evacuees set up and started on their new lives.

24th of January, 3090
In a reversal of fortune the Snow Raven Jareds Jackdaws (C) Trinary has been reduced to twenty percent of there fighting integrity in their attempt to hold the Outworlds Alliance world of Mitchella. Their objectives were to establish a secure and safe LZ for a Snow Raven Front Line Galaxy, to defend Clan Snow Raven’s DropShip repair and maintenance facility, and to provide protection for United Outworlders Corporation's vehicle production plant. The Federated Suns two Regimental Combat Teams waded through them like ball bearings through wet tissue paper. The Snow Raven Front Line Galaxy was repulsed by a hot LZ, their DropShip repair and maintenance facility sustained minor damage while United Outworlders Corporation's vehicle production plant will be offline for at least a year or more while it undergoes repairs. The Outworlds Alliance has sued for a peaceful resolution from the House Davion Ruler, Tancred Sandoval. To foster good will he even saw fit to secede the world of Mitchella back to them.

24th of February, 3090
"An aging Taurian Concordat or Magistracy of Canopus navy WarShip, that was once used to patrol Periphery space lanes as a task force command ship, was spotted hobknobbing with the Restless Souls WarShip Armada, Lethal Obsidian, as they make their way back to the interior of the Federated Suns Crucis March Coreward Combat Theater's Markesan Operations Area. From its radar signature and emergences waves it appears to be a Concordant-Class Frigate. What is still unknown is whether it is spoils of war from an encounter in the Outworlds Alliance in the Tellman IV system last August when the Restless Souls jump in to provide orbital covering fire for, a hence defunct mercenary unit, Bad Karma or if the Concordat Frigate was salvaged from some other source. Visual ID has it named Soverign Justice with a logo of Terra implaed on a House Davion broadsword. Duke Broken Wheel, Xavier Steele himself, could not be reached for comment. Now back to you Bob." -Katie Curry Federated News Service Correspondant

16th of June, 3090
Davion MIIO got wind of a meeting which occurred sometime October ‘87 on Shawnee and a lot of the malcontents from the Periphery March traveled there. My aide, Major General Cory Copeland, was among them. Now the entire Hoyleton Operations Area is embroiled in a vicious civil war. Hell the whole damn March is involved in this friggin Civil War. Brother against brother. Father against son. Its ludicrous, really. Hence, as the Combat Theater's Commanding Officer, my offer to you to take up the cause of House Davion. We need the might of BattleMechs to quell this civil war quickly before we lose too many more lives. First things first. We need to clean up our own backyard. In the Hoyleton Polymorphous Defense Zone We have lost all but one planet to this rebellion, Offerman. This will be your staging world and/or your base of operations. Your Primary objective we be the Combat Theater and PDZ Capitol world, Hoyleton itself. The remaining worlds of the PDZ, Symsonia, Des Arc, Mementau, Humansville, Neosho, and Vibrunum are all be viable hotspots of rebellion that needs quelling too. The AFFS is 'officially' neutral except in self-defense and a policing action. According to the ComStar News Network, Davion has relocated 10 Regimental Combat Teams and two WarShip Squadrons from its other two Marches in an Operation called Antipodes. House Davion, of course, will provide support to the loyal coalition but not act directly except to maybe make it hard for trade goods and other war materials to get in or out. You will have Wolf's Dragoons Spider Regiment on station in Hoyleton's Orbit. The Rebels have a most of our Periphery March Militia Regimental Combat Team . At least one full strength BattleMech Regiment, two Regiments of armored vehicles. We split the four regiment of infantry down the middle.They won't be push overs, They're all Veterans from the Clan Cloud Cobra conflict. If they get wind that I am bringing in Mercenaries they may augment their forces with some possible outside aid flowing in from the Outworlds Alliance. I figure that they will not have D-Bills to hire mercenaries since the loyalist still control the Hoyleton Recharge Station and thus the Combat Theaters’s purse strings. But that’s our only advantage . . . we can hire mercenaries. The Recharge Station is being held by the loyal naval forces WarShip Squadron, The Melissa Davion. It consist of an Avalon-Class WarShip (The Melissa Davion), two Davion III-Class WarShips (the Valkyrie and the Chippewa), six Assault-Class Dropships, and four Fightercarrier DropShips. You will be permitted to pull off a Davion III for escort duty for transit from world to world. In the chaos of this rebellion I am seeking to hire a crack mercenary unit to reinforce our loyal forces in my endeavor to subjugate the rebellion in the Anti-Spinward Combat Theater. Thje mercenary Unit neutralize the rebel forces on Hoyleton and reinstated the Davion Regime. They neutralize the rebel forces on Symsonia, Des Arc, Mementau, Humansville, Neosho, and Vibrunum. Major General Cory Copeland was capture Alive. And they were able to avoid extensive damage to each world's planetary Infrastructure

Origins and History:
Of all the government systems to emerge in the Periphery, the Outworlds Alliance claims the strangest collection of separatists and anti-social types. Indeed, many political commentators have referred to the Outworlds Alliance as a geographic expression of collective political chaos. Unlike the Taurian Concordat or the Magistracy of Canopus, the Outworlds Alliance was never intended to be a lasting political entity. Indeed, its existence was due to accident as much as to design.

The founding father of the Outworlds Alliance was Admiral Julius Santiago Avellar. As a junior naval officer in the closing years of the 2300s, Avellar was appalled by the ease with which the states of the Inner Sphere sought to settle their differences through increasingly destructive wars. Withdrawing to the world of Alpheratz in 2413, Avellar devoted the rest of his life to literary denunciations of the warmongers of the major Houses.

Though he may have planned to live out his life in obscurity, Avellar became the leader of a virtual cult. His compassionate pleas for an end to war created the Omniss, a new philosophical sect. Advocating the rejection of any technology that did not contribute to the preservation of life, followers of Omniss flocked to Avellar's agrarian haven in the Periphery, much to the chagrin of the hermit-like Avellar.

Before long, people from every social order began to descend on his home on Alpheratz. As the hundreds quickly became thousands and the thousands became tens of thousands, Avellar's homestead was quickly overrun with political and social dissidents. Expanding outward from Alpheratz in all directions, Omniss farmers and their supporters began to colonize neighboring star systems in a frenzy, persuaded by Avellar's writings that galactic doomsday was just around the corner. Faced with the growing problems of managing and caring for the well-meaning but technologically inept multitudes on his doorstep, Avellar was forced to do the one thing that he hated most: to create a government able to provide for the needs of his newfound followers. The result was the Outworlds Alliance, a union born more of necessity than actual desire.

Since the beginning of the 31st century, the situation in the Outworlds Alliance has become particularly grim. With the general loss of technology, Alliance worlds have suffered from declining population and literacy levels. Though protected by a strong military, many of these planets are unable to feed their own people. The people feel that their government has betrayed them, and there have been many riots and demonstrations against the hereditary Avellar regime in recent years. Although no one has yet seriously challenged the right of House Avellar to rule the Outworlds, armed rebellion is likely if the deteriorating situation does not reverse itself.

Sphere of Influence:
The Outworlds Alliance is the second largest Periphery state and the weakest of the major alliances both politically and economically. Lying at the juncture between the Draconis Combine and the Federated Suns, it consists of 38 inhabited worlds in a volume of space approximately 55 parsecs in diameter, which is one-fourth its former size. Its attempts to hold onto these few remaining worlds have created serious economic and political problems.

The threat of rebellion stems not so much from political dissent as from the Alliance's inability to feed and care for its multitudes. In recent years, renegade mercenary bands have staged frequent raids on Alliance worlds, seriously disrupting commerce and trade. With less than 40 serviceable JumpShips, the Merchant Marine cannot hope to protect its outermost worlds. Numerous Planetary Parliaments have criticized the Avellars' commitment to maintain the Alliance military, particularly the AeroSpace Arm, at the expense of the industrial base. Barring a major change in the policies of the Executive Parliament, the military will continue to receive the lion's share of the Alliance's meager resources.

Sociopolitical Structure:
Ratified in 2417, the Alliance Charter is the basis of government within the Outworlds Alliance. Its provisions guarantee all citizens of the Alliance freedom of expression, freedom of religious belief, and the right to pursue any lifestyle or economic pursuit that does not infringe on the rights of other citizens. Alliance citizenship is granted at birth, while an individual may be naturalized after a ten-year residency and demonstrable proof of his productivity in society.

The Alliance Charter created the framework for a streamlined representative government. While acknowledging the right of House Avellar to hold executive power, representatives of the Alliance citizenry must agree unanimously on legislation before it can become law. Likewise, the charter allows for the establishment of planetary representative bodies (known as planetary Parliaments) and judicial courts of appeal, which protect the rights of citizens from governmental abuse. When the Alliance military was established in the mid 2800s, the Alliance Charter was amended to include a fourth government organ, the Alliance Military Review Board.

Government Structure:
The government of the Outworlds Alliance can be described as democracy at its best, though few individuals take all the responsibility that they might for conduct of the state. Legislative action is a lengthy process that, though democratic, is highly inefficient compared to many systems found in the Inner Sphere.

Executive Parliament:
As described by the Alliance Charter, the Executive Parliament is the chief governmental organ of the Alliance state. Overseen by the Parliamentary President (an office reserved for the senior member of the Avellar family), the Parliament consists of one representative for every ten inhabited planets of the Alliance. At its largest, the Executive Parliament had 16 members, though this number has shrunk to four (not including the President). This is largely because both the Draconis Combine and the Federated Suns annexed Alliance worlds at the end of the Reunification War. Added to that have been outright planetary secessions in the last two centuries because of poor relations with the Alliance central government.

The Executive Parliament is charged with the conduct of all foreign and internal affairs, subject to a unanimous vote of all members present. This last, rather awkward requirement reflects the desires of Alliance citizens to prevent any individual from imposing a dictatorship on the majority. Such a provision makes it difficult to pass any but the most conservative policy directives.

The Executive Parliament is also responsible for military affairs within the Outworlds. Traditionally, a four-person executive subcommittee handles such matters. With the rise of a standing army, however, the Executive Parliament created the Alliance Military Review Board, which can veto this sub-committee's operational directives whenever the Board judges such directives to be contrary to the best interests of the Alliance. The President can override the Board's decision, but such action is considered politically dangerous.

Planetary Parliaments:
Bodies of chosen representatives, known as Planetary Parliaments, govern every inhabited world within the Outworlds Alliance. Each Planetary Parliament consists of one representative for every ten thousand inhabitants, elected by annual popular vote. In addition, Planetary Parliaments select one representative to the Executive Parliament for a three-year term. With full authority to pass any legislation needed to govern their worlds, Planetary Parliaments are subject to the will of the Executive Parliament only in the broadest sense of the term.

Courts Of Appeal:
For every five thousand people, there is a five-member Court of Appeals. The purpose of the Court of Appeal is twofold: first, to enforce local laws with powers of prosecution; and second, to review the directives handed down by the Executive Parliament. It is entirely possible that one or more Courts of Appeal may decide that an executive directive is unconstitutional, and may subsequently rule that the directive is null and void within its jurisdiction. Once every three years, representatives from each Court of Appeal meet on Alpheratz to confirm or reject nominations to the Executive Parliament and the Military Review Board for the next session.

Military Review Board:
The latest addition to the Alliance political structure is the Military Review Board. This board consists of four individuals, one selected from each Alliance provincial capital and subject to approval by the Courts of Appeals' confirmation committee. Responsible for reviewing the organization and deployment of Alliance military forces, the Review Board has the power to veto (except in a state of Alliance-wide emergency) Executive Council decisions regarding any use of the military. Thus can it safeguard citizens from the threat of a military dictatorship or the misuse of funds earmarked for military appropriations.

Political Goals:
The primary political objective of the Outworlds Alliance is survival. More than two centuries of isolationism have left it with little economic and scientific vitality. Faced with an industrial decline to pre-Star League levels, the Alliance has recently opened its borders to immigration from the Draconis Combine and the Federated Suns. Within the last decade, it has also begun to offer trade agreements permitting outside interests to mine Alliance worlds in exchange for technological contributions. President Neil Avellar hopes that the influx of new people and technologies may improve the economy, though many have argued that the influx of foreign concerns may threaten the Alliance's independence.

Federated Suns:
Relations between the Federated Suns and the Alliance have improved over the last decade, largely because Neil Avellar has granted House Davion the right to exploit lucrative mining sites within the Alliance. Begun in 3020, an Educational Exchange program, bringing in numerous Davion teachers and educational specialists, has increased overall literacy among the Alliance population. Although the Federated Suns enjoys a favored nation status with it, the Alliance has flatly refused offers of military assistance, either offensive or defensive, and forbids the presence of Davion warships or "military advisors" within its confines.

There can be no question that the culture and political ideals of the Outworlds Alliance are more compatible with those of the Federated Suns than with the Draconis Combine. At any point during the Succession Wars (including the present time), it would have been infinitely preferable to them for the Davions to emerge triumphant in their battles with the Kuritans. However, at no point during the Succession Wars have the Outworlders had the option of joining the Davions in any form of formal alliance, nor even of helping them covertly, as Kuritan intelligence is far too efficient for it to be worth the risk. The Coordinator's agents have made every effort to uncover even the slightest hint that the Avellar family has violated Outworlds neutrality, which evidence they could use as an excuse for an invasion. It is for this reason that ComStar believes that the Kuritans may have more agents on Alpheratz than on either Tharkad or New Avalon.

Draconis Combine:
Relations between the Draconis Combine and the Alliance are cautious and reserved. Though Draconian merchants have lately been allowed limited trade with the Alliance, many Outworlders still look upon the Combine as a greedy empire that would like to snatch up the Outworlds at the first opportunity. Yet, many Alliance politicians look to the Combine as a source of revenue. They have recently concluded a treaty with the Combine, which allows the Kuritans to build several AeroSpace Fighter production facilities in Alliance space, where production costs are extremely low, while the Alliance gains a hefty bounty and a percentage of all craft produced.

Taurian Concordat:
Though far removed from the Alliance, the Taurian Concordat is on excellent terms with House Avellar, and citizens have complete freedom of movement between the two states. Taurian naval elements also have the right to conduct secret maneuvers within Alliance space, and Taurian military advisors are known to be present aboard several Alliance naval craft. For their part, the Taurians receive good training from Alliance AeroSpace fighter pilots, several of whom serve as advisors within the Taurian military.

ComStar:
Though normally suspicious of any non-Periphery peoples, the Alliance has eagerly welcomed ComStar within its borders since the late 2790s. Of all the Periphery states, the Alliance is the least resistant to the presence of ComStar facilities within its domain. In recent years, many Outworlders have joined ComStar as prospective acolytes. The Executive Parliament hopes that assistance from ComStar may help stabilize its government and economy.

The average Alliance citizen, however, seems to view ComStar as a brotherhood of magicians at best, or a grand coven of witches and warlocks at worst. Because the average Alliance farmer or shepherd lacks even rudimentary education, he often views with sincere alarm anything that smacks of ComStar.

Strengths and Weaknesses:
Of all the Periphery states, the Outworlds Alliance has the freest and openness society. This strength is also its greatest weakness, making the people of the Alliance highly resistant to change. Representative democracy is rather inefficient, especially when unanimous approval of the Parliament is necessary to enact legislation.

Religion and Philosophy:
Within the Outworlds Alliance, all religious and philosophical disciplines are tolerated. Unlike many worlds in the Inner Sphere, where different religious communities coexist in the same area, Outworlders of various religious persuasions have settled on different planets. For example, on the capital world of Alpheratz, the predominant religious faith is Islam, while on the provincial capital of Ramora, the dominant faith is Taoism.

Of the many philosophical doctrines in the Alliance, the Omniss creed predominates. Omniss is similar to the cultures of the Mennonite and Amish religious groups of Terra during the 19th and 20th centuries. Forswearing the evils of technology in even its simplest forms, the Omniss advocate an agrarian, close-knit, and decidedly anti-militaristic lifestyle. This last facet of the Omniss culture has had a major impact on Alliance society. At the height of the Outworlds Alliance, over two-thirds of its citizenry were members of the Omniss creed, and thus in a position to prevent the creation of standing Alliance military. The lack of a military almost proved the Alliance's undoing in the Reunification War. Though the Omniss are less influential today, their continued opposition to military appropriations still has an effect on both government and society.

One of the newest religious groups to emerge are the Gregorians. Named after the founder of the Order of Dominant Selection, Mathias Gregory, the Gregorians advocate a lifestyle in which multiple marriages are not only the rule but a fundamental necessity. As a general decline in population threatens this state's existence, the creed has gained substantial acceptance in all levels of society. An estimated 30 percent of all Outworlders belong to, or support, the Gregorian creed.

Despite the wide diversity of philosophical and religious creeds in the Alliance, there has been a surprising lack of conflict between these groups. Due in part to planetary segregation, this tolerance is also due to the basic philosophy of Outworlders, who feel that religious bigotry is a mental disease of the Inner Sphere that must never be permitted to infect the Alliance.

Military Forces:
The Alliance military is in some ways a contradiction in terms. For most of its history, there was no standing army except for the local retainers of House Avellar. With the outbreak of the Reunification War, the Alliance militia began to evolve as the state's sole defense. These ill-equipped citizen-soldiers did little to slow the hordes of the Star League. Although the Alliance government had to accept the military restrictions that the Star League imposed on them after the war, the Alliance leaders also recognized that the day would come again when they would have to fight for their freedom. Gradually, the concept of maintaining a professional military arm became accepted in the Alliance.

In the years since the beginning of the Succession Wars, the Alliance Military Corps (AMC) has been based on a citizen militia force, albeit one well-trained and well-equipped. The Alliance has made AeroSpace Fighters its primary offensive and defensive arm, because Outworlders disdain BattleMechs as a symbol of Inner Sphere destructiveness and a tool of petty tyrants. Though the Alliance maintains BattleMech troops, these Warriors have neither the high status nor the high wages they command in most other armies.

The Alliance military is unique in its total lack of mercenary units. The Alliance Charter specifically forbids the use of such troops within the Outworlds.

Uniforms:
Because the military is unimportant in the Alliance, uniforms are generally drab and nondistinct. Alliance militia, MechWarriors, and support forces wear the same uniform: dark brown fatigues with green piping. Only a red scarf distinguishes the dress uniform from the standard uniform. Provision for uniforms and equipment is the responsibility of planetary parliaments, few of which care to invest large sums of money for special dress when a functional design will do. As a result, units from different planets have varying equipment, often relying on what is available. MechWarriors, in particular, use a wide variety of equipment, much of it salvaged from Kurita and Davion units of centuries past.

The exception to this rule is the AeroSpace Arm. Because AeroSpace fighter pilots enjoy a prestige that the ground forces lack, their uniforms are of better quality. The traditional uniform consists of a white blouse with bright green piping and sky-blue trousers. In flight operations, pilots wear an all-white flight suit with a green collar and cuffs, and such personal equipment as may be available.

The Alliance navy does not exist as a separate combat arm. The few merchant DropShips in the Outworlds have been refitted to carry weapons, in keeping with their role as privateers in time of conflicts. Therefore, naval dress is generally the same as that of the Alliance merchant marine, which is at the discretion of individual ship captains.

Structure of the AMC:
The structure of the Alliance Military Corps allocates many of the normal functions of military divisions to Planetary Parliaments or the Alliance Military Review Board. Thus, there are only three distinct branches of the military.

Alliance AeroSpace Arm:
Receiving the lion's share of annual fiscal appropriations, the AeroSpace Arm is charged with first-line defense of all Alliance homeworlds. It consists of four fighter regiments, which in turn are composed of three wings each. A wing is composed of three combat flotillas of three air lances, which consist of two Fighters. A separate command wing brings the total number of Fighters in each regiment to 60, for a total of 240 AeroSpace Fighters of various types. Though many of these craft are the salvaged remnants of previous conflicts, some 40 percent are less than two generations old.

The Aerospace Arm also commands twelve JumpShips and two dozen DropsShips, which deploy the AMC's Mechanized Corps forces when not engaged in aerospace support.

Alliance Ground Defense Arm:
The Ground Defense Arm is divided into two separate forces: the Planetary Militia and the Mechanized Corps. The Planetary Militia consists of those citizen militias and Freicorp battalions designated strictly for home defense. Its function is not to contest an invasion of the world, but to tie up their resources and pin the attackers in place until reinforcements arrive. The Alliance Mechanized Corps consists of two BattleMech regiments, and a regiment of armor and motorized infantry. Two-thirds of the Alliance BattleMechs are light, Wasps and Stingers mostly, and the rest is an assortment of medium and heavy 'Mechs produced on Alpheratz.

Alliance Service Arm:
The Alliance Service Arm is a polyglot corps containing all noncombatant services found in the military. Most of these services are meager, however, due to a shortage of equipment and of dedicated, long-term service personnel. The AMC Medical Corps is generally ineffective and relies on local support from civilian institutions.

Weapons Industries:
Although the Outworlds Alliance is nearly devoid of major industry compared with the production potential of the Successor States, it does maintain a few minor industrial concerns devoted to weapons production.

Strengths and Weaknesses:
The Outworlds Alliance military is a mixed bag. Its officers emphasize defensive operations involving AeroSpace Fighters to deter enemy attacks or to inflict heavy damage once an aggressor has penetrated the Alliance defense perimeter. The lack of BattleMechs and support craft in any real numbers make offensive operations outside the Alliance impractical. The Alliance militia can offer only marginal resistance, though several units, especially those from planets in the interior, may be of stronger mettle. The Alliance Ground Defense Arm is capable of putting up a good battle, but its years of isolation from the Inner Sphere may leave unit commanders at a serious tactical disadvantage.

Culture and Arts:
Much of the Outworlds' social structure revolves around its agrarian lifestyle, which is due mainly to the influence of the Omniss philosophy. In recent years, however, the Alliance has experienced a shift in social norms, as technicians and scientists, once regarded as second-class citizens, have begun to win new respectability as their talents have become more in demand. This notwithstanding, the average Alliance citizen is only marginally literate and prone to a number of superstitions. A lack of educational systems beyond the secondary school level aggravates this condition. Much of the Alliance educational structure was destroyed during the Reunification War, and the subsequent isolation of the Alliance has done little to improve the situation. Only one university exists within the Outworlds, the University of Alpherak, and this institution has few disciplines devoted to the hard sciences.

Unlike many other Periphery states, the Alliance bestows few titles of nobility. With the exception of minor appellations (largely hereditary titles reserved for members of the Avellar family), most people regard the presumption of nobility as proof of an individual's desire to gain power at the expense of his neighbors.

The average Alliance citizen is a hard-working, if superstitious, individual who values personal loyalty and has a strong work ethic. Less than 10 percent of the Alliance's population can be classified as well-to-do, and even these have very little in comparison with their Inner Sphere counterparts.

Socioeconomics:
The Outworlds Alliance has the weakest economy of all the Periphery states. During the Reunification War, Star League forces leveled 90 percent of this state's industrial concerns, and what remained intact was heavily damaged. The Star League's levying of heavy tax burdens on the Alliance hampered government efforts to rebuild its broken industries. Such industry as remains in the Outworlds suffers from a lack of modern technology. Assembly lines are manual, for example, and little automation exists (even in government-sponsored concerns such as weaponry production).

Despite recent efforts to encourage foreign industry, the economy of the Alliance continues to stagnate. The situation is so bad that many worlds have reverted to the barter system to meet the needs of their populations. The establishment of a central reserve bank and a planetary stock exchange have failed, largely because such institutions are regarded as tyrannical inventions of Star League dictators. Even the introduction of ComStar C-Bills as a means of exchange has done little to reverse this process. Unless drastic reform takes place in the next decade, the Alliance could easily suffer total economic collapse.

3050 Update:
[Prepared by Major C.G. Toho, Periphery expert for Wolfnet Military Intelligence Division. Seventh Kommando]

The Outworlds Alliance, like many of the Periphery independents, has been seeking greater trade with the Inner Sphere. President Avellar has lately granted favorable trade terms in return for help against increased pirate activity.

Neil Avellar, who became president in 3015, ruled his people reluctantly - and his lack of enthusiasm for the task showed. Low in self-confidence, he consulted endlessly with his advisors before making each decision. Though he proved adequate to the job, the Outworlds Alliance failed to grow economically or in any other way during the early years of his reign. This lack of growth could be laid directly at the president's feet, for the Outworlds Alliance offered worthwhile returns to any party willing to invest in extracting its plentiful natural resources. But because many of its early colonists were against technology in most of its forms, the Alliance devoted its assets to agricultural pursuits, never even attempting to take advantage of the planets' mineral reserves. By the time the nation's leaders recognized that their natural resources could be the key to economic recovery, they no longer had the assets necessary to exploit those resources.

In 3034, nineteen unhappy years after he assumed the presidency of the Outworlds Alliance, Neil Avellar married Rebecca DeSanders, a Federated Suns diplomat with close ties to the Davion rulers. Though his marriage made him happier in many ways, not the least of which was the opportunity he now had to father a child to replace him as president, his choice of partners was an unpopular decision both within and without his realm. The Draconis Combine objected to the marriage as an obvious ploy by the Federated Commonwealth to subsume the Periphery realm, and the Kurita ambassador refused to believe any other explanation of the partnership. Unfortunately for President Avellar, a certain number of Alliance citizens felt the same way, afraid that their nation would follow the path taken by the Tikonov Free Republic several years earlier. What little internal resistance existed to Avellar's rule polarized around this issue, and the Outworlds Alliance remained on cool terms with House Kurita for many years.

When Neil and Rebecca's son Mitchell arrived in 3035, he represented a beacon of hope for all the people of the Outworlds Alliance. Finally, it seemed a better tomorrow might be possible with a generation, and early evidence that Mitchell possessed genius-level intelligence - he spoke in complete sentences and understood basic math skills much earlier than the average infant - gave the Alliance citizens even more reason to hope for a brighter future. The nation soon realized, however, that hope was not enough.

3056 Update:
[Prepared by Precentor Eliza Phereson, Research Team-chi, ComStar Archives]

Although the Federated Commonwealth had begun operations to extract the Outworlds Alliance's natural resources in return for favorable trading terms, the returns were too modest for them to fully invest in such a course. Every time Houses Davion and Steiner went to war, their attention would stray from their Periphery operations, and the Inner Sphere realms sometimes went so far as to pull the military assets assigned to the Periphery back to their own borders. Every time the Houses went to war, the bandits returned in force

The daring raids perpetrated against Davion mining and manufacturing operations in 3037 forced the House lord to choose between repairing and restarting those facilities, or reserving his nation's assets for the war he planned to begin in 3038. The bandits, but luck or design, managed to cripple and/or destroy many key facilities, and the Federated Suns neither retaliated nor rebuilt. Lacking the technology necessary to restart operations on its own, the Alliance lost its fragile hold on economic growth and unemployment began to grow alarmingly.

The Avellars produced a daughter, Camillo, in 3037, and another girl in 3038, whom they named Patrice. Though they took great joy in both events, those happy occasions were insufficient to offset their desperate struggle to keep the Outworlds Alliance afloat.

ComStar Arrives:
As the War of 3039 lurched to an end, President Avellar renewed his efforts to persuade other nations to invest in the Outworlds Alliance. Disrupted trade and communications between the Draconis Combine, the Federated Commonwealth, and the Alliance made these appeals difficult, but Davion did devote new resources to reopening and rebuilding that realm's existing mining and manufacturing facilities. It was also at this time that Kurita began negotiations for subsidizing Alliance aerospace production, though those plans only came to fruition years later.

In marked contract to the Successor States, ComStar took a genuine, vigorous, and lasting interest in the Outworlds Alliance. We invested in a strong relationship with the Alliance government, offering favorable terms on HPG transmissions and agreeing to use local Alliance physical and human resources to build and staff new facilities. In return, the Alliance agreed to the construction of HPG facilities on several worlds and granted the Com Guards use of massive expanses of land as training grounds. The arrangement was satisfactory for all sides.

ComStar's presence initially received some negative public reaction. Most likely because our level of technological achievement reminded the citizens of the Star League and the privations suffered in their struggle against that force, our landings often met with demonstrations and protesters. We soon determined, however, that those who opposed us represented the minority. Most Alliance citizens welcomed the jobs our presence created and our requirements even gave rise to one or two cottage industries in each location where we built an HPG. Our most valuable contribution to Alliance society, however, was the outstanding work of our education teams, which spread out to all Alliance worlds and taught young and old alike.

Though recruitment to our ranks was not a primary, or even secondary, goal of our presence in the Outworlds Alliance, we received an extraordinary number of requests from that realm's citizenry to join our Order. Part of the attraction, to be sure, lay in the heavily mystic nature of ComStar at the time - a nature that appealed to the fundamentally pious background of the citizens' ancestry. The more likely explanation for this overwhelming response, however, was that ComStar members enjoyed a significantly higher standard of living than most members of the Outworlds Alliance. This latter explanation also supports the current, continuing high level of enrollment from the Alliance even after the split between ComStar and Word of Blake.

Beginning of the End:
Though ComStar's presence offered a ray of hope to the Outworlds Alliance that conditions might finally improve, the situation would deteriorate further before things got better. Even before our Order began establishing HPG stations on Alliance worlds, that realm had begun relying more and more on the barter system. While exchanging goods and services with their neighbors and with other communities and planets encouraged the citizens to share their problems, triumphs, and fears, it also reinforced just how primitive their lifestyles had become. Their reliance on the barter system also complicated relations with the Inner Sphere, for Alliance traders insisted on receiving payment for their goods in gold, only reluctantly accepting C-bills and refusing all House currency.

Increased communication between communities also served to consolidate an increasingly large faction calling for Neil Avellar's resignation. Though the Alliance's basically pacifistic outlook prevented this unrest from breaking out into armed rebellion, the biggest stumbling block to choosing a new president was a lack of qualified candidates for his replacement. Dissatisfied as they were with Avellar's performance, the citizens of the Alliance had no desire to jump from the frying pan to the fire by throwing their existing government into upheaval merely for the sake of change. Only the most unreasonable factions refused to admit that the Alliance's deep-seated, long-standing economic woes could be more accurately blamed on the realm's founders than its current administration.

The Clan invasion offered only one bright spot for the Outworlds Alliance. As soon as the Inner Sphere realized the strength of the enemy they faced, the House Lords immediately diverted all their energy and available resources to dealing with this threat. The Periphery bandits wasted no time in abandoning their raids against the poorer Periphery realms and devoting their efforts to plundering the richer, underdefended planets of the Federated Commonwealth and Draconis Combine. While the Outworlds Alliance lost even the sketchy economic support of those two realms, they also found themselves nearly free of the regular perdition threats of bandits. The Alliance economy did not improve, but it also did not decline.

The Truce of Tukayyid heralded a return of the bandits to the Periphery, and renewed hope in the Outworlds Alliance for economic recovery. Unfortunately, the apparently permanent presence of the Clans in the Inner Sphere continued to distract Houses Davion and Kurita from resuming their economic initiatives in the Alliance. President Avellar's popularity sank to an all-time low, and even the good news that the tiny Outworlds Alliance military was posting victories against bandit attacks could not redeem him.

Outworlds Alliance 3058 Update:
A New Start

In March 3056, President Neil Avellar held a press conference to pass the reins of government to his son, Mitchell. His voice repeatedly breaking as his emotions overwhelmed him, Neil Avellar offered a heartfelt apology to his people for the many years of hardship under his rule and asked their forgiveness. He walked away from the podium and was never seen in his native realm again. After being sworn in as the new president the very next day, Mitchell Avellar pledged to seclude himself with his advisors for as long as it took to devise a workable plan to revitalize the Outworlds Alliance.

True to his word, President Mitchell Avellar returned to his people two months later with a series of governmental initiatives and trade packages known as the Long Road Program. Designed to gradually reverse the nation's economic decline and breathe new life into its minimal industrial base, the Long Road Program addressed multiple solutions simultaneously. Building on the increased level of education and literacy fostered by ComStar's work toward an agreement that would allow Alliance-owned business groups to rebuild, reopen and/or improve existing Davion mining and manufacturing enterprises with the goal of creating new jobs for Alliance citizens, who were now better qualified to perform those roles. Though each Davion company may work out the specific details of its individual agreement, the main provision of the settlement between the governments calls for the Federated Commonwealth companies to provide sufficient capital to jump-start the operation and to sacrifice a minor percentage of the business's output. In return, the Alliance partner provides the work force, operating capital, and delivery to all purchasers.

Determined to give his people a tangible sign of his commitment to raising their standard of living, Avellar arranged to mint new currency. He declined to uses his own likeness as the central image, however, choosing instead a picture of the sun emerging from a cloud to remind the citizens of the realm that there was hope for their future. Mitchell also pledged a substantial percentage of his family's personal fortune to funding government-run manufacturing and mining concerns. He intends for this initiative to create new jobs and foster a national income, another effort to improve the nation's economy. Several other factors also currently serve to boost the income of the Alliance: the recently issued currency named the escudo is gaining wider-spread use; the BattleMech games on Lushann enjoy growing acceptance as a less expensive but equally entertaining alternative to the Solaris games; and several spices unique to Alliance worlds have come into greater demand throughout other Periphery realms and the Capellan Confederation.

Though President Avellar's business principles are sound and his advisors and the Executive Parliament agree with his proposed solutions, much of what he is trying to do has been repeatedly delayed by the Alliance's painfully slow democratic process. Because the Parliament must approve all internal and foreign policies by unanimous vote, even the smallest reform requires lengthy deliberation and debate - and Mitchell Avellar's suggested reforms are substantial. Presiden Avellar also blames himself for some of the delays, admitting that his relative youth has caused some to question his credibility and the wisdom of his plans. His only effective response to such naysayers is to point out that he was raised practically from the cradle to assume leadership of the Outworlds Alliance, and there is no one better suited to do so. Though he hopes that his people will eventually accept his leadership on faith and on his good record, he recognizes that he might be forced to accept the assistance of media coaches to establish his credibility outside his realm.

Continuing Opposition:
Even though Mitchell Avellar has barely held the office of president long enough to demonstrate competence or incompetence, he faces strong opposition from a group known as the Separatists (who also opposed his father's rule), and he must answer the concerns of several factions that believe the military should receive a larger share of the available resources.

Led by Barnabas Hyard, chairman of the planet Baliggora, the Separatists believe that the Alliance can no longer exist as a cohesive state. This group advocates dissolving the realm and allowing the settled worlds to succeed or fail on their own, obviously trusting that individual planets will conduct their own affairs more efficiently than a central government. Though this organization boasts a devoted following of the disaffected, Huard himself lacks the charisma and leadership skills necessary to forge the Separatists into an effective political force. Until such a leader rises to the fore, this group will remain nothing more than a very vocal club of dissatisfied citizens.

In marked contrast to their traditional views, a growing number of Alliance worlds currently believe that President Avellar's reformation policies do too little for the Alliance Military Corps. Probably as a result of their exposure to our Order's philosophies regarding the deterrent value of a strong defensive force, these worlds are calling for a rapid military build-up and for immediate acquisition of Star League technology. Though counseling the wisdom of establishing a solid economic base before investing in a stronger military, Avellar's words seem to be falling on deaf ears.

Interstellar Relations:
Though the Clan invasion did not touch the planets of the Outworlds Alliance, the realm felt the impact of that conflict. The small financial investment the Federated Commonwealth made years ago in the Alliance by building minor industrial bases on certain planets gave the Alliance economy a significant, if short-lived boost. But when the Federated Commonwealth turned its attention to battling the invaders, those manufacturing plants were the first to lose financial and military resources. The increase in economic support hoped for by President Neil Avellar simply failed to materialize, though the troops guarding Davion assets remained. President Avellar's negotiations with Prince Victor seem far more likely to establish lasting economic improvement.

Because the Outworlds Alliance never gave much effort to maintaining communications with Inner Sphere powers other than those directly on its doorstep, Katherine Steiner-Davion's move to separate the newly christened Lyran Alliance from the Federated Commonwealth has had very little effect on the Periphery state. If not for Victor Steiner-Davion's willingness to authorize others in his administration to conduct negotiations with the Periphery realms, however, this internal problem could have seriously delayed President Avellar's recovery plans.

Offering another major boost to the Outworlds Alliance's meager industrial base, the Draconis Combine recently began to subsidize increased production of aerospace fighters. The one military asset the Alliance continually supported regardless of the competence of the realm's leader, the aerospace industry remained in place and ready to implement renewed and expanded production schedules as soon as opportunity allowed.

Other Periphery Realms:
Cordial relations with its nearest neighbors has allowed the Outworlds Alliance to resume trading for much-needed resources. The Taurian Concordat, always friendly toward the Alliance, has begun negotiations to trade services - manual laborers from the Alliance to help with colonization efforts in exchange for Concordat military advisors and instructors to help improve the effectiveness of the Alliance ground forces.

Unable to offer much in the way of economic aid at present, the Magistracy of Canopus nonetheless has pledged to provide such support as soon as possible. In the meantime, the Magestrix gladly schedules the Canopian pleasure circuses for regular stops in the Alliance, events which always boost the local economy and raise the citizen's spirits.

Of the other nearby Periphery worlds, only the tiny Mica Majority possesses what can kindly be called an organized government, and Alliance merchants regularly stop at this three-world realm to trade for the precious metals mined on the asteroids orbiting all three planets.

The nearby world of Antallos, more commonly known as Port Krin, poses a major problem for the Outworlds Alliance. President Avellar would like nothing more than to establish diplomatic relations with this pirate haven, for doing so would eliminate his realm's most constant and damaging enemy. Needless to say, no single person or band of pirates has been able to gain the upper hand on this brutal, corrupt world, and so Port Krin continues to serve as a convenient base from which bandits conduct their devastating raids against the planets of the Outworlds Alliance. Though the Alliance Military Corps is willing to mount an attack against Antallos, the probable consequences of their failure to subdue the entire planet are too terrible to risk.

The populations of Dneiper, Milligan's World, and Prinis Prime, the three Alliance worlds closest to Antallos, have gradually abandoned their holdings in the face of repeated bandit raids. The people who stubbornly refuse to give up their homes and lands are nearly self-sufficient and long ago ceased to feel any loyalty to the Alliance government.

Pirate attacks continue to represent the greatest source of trouble, both political and economic, that the Outworlds Alliance faces, and at the moment they must try to conquer that particular challenge alone.

ComStar and Word of Blake:
As noted previously, ComStar enjoys a particularly strong relationship with the Outworlds Alliance. Though many Alliance citizens were initially attracted to our organization by the Order's religious elements, the number of people from that realm seeking to join ComStar has not declined since the Primus demystified our technology and knowledge.

Steady enrollment figures and the marked lack of Word of Blake factions in this Periphery realm may be traced to the same reason - the people of the Periphery have always been independent thinkers. We have always assumed that a certain percentage of our members were not true believers in the words said to belong to Jerome Blake, and though willing to follow the rules of our Order, members who came to us from the Periphery often fell into that pragmatic percentage. ComStar personnel stationed in the Periphery were chosen specifically for their ability and willingness to take initiative when necessary and for their flexibility when dealing with native populations. Even if they adhered to former ComStar doctrines to the letter, they were eminently sensible and better able to adapt to the new direction than other adepts and acolytes.

ComStar's Periphery outposts have taken on new importance since the Draconis Combine has invested in revitalizing the Explorer Corps. The HPG stations in the Outworlds Alliance, like similar stations elsewhere in the Periphery, now serve as launching points for ships in search of Clan homeworlds. This increased activity, of course, provides new jobs for locals living near the ComStar stations.