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Registered Contract: PY-OC-04-02
Galactic Coordinates: 
X: -321.82 Y: -380.71
Days to Jump Point: 
3 days
Primary Planetary Climate: 
Approximate Population: 
21 Million People
Capital City: 
New Tallinn
Contract Type: 
Offensive Campaign
Primary Operational Terrain: 
Contract Duration: 
4 Months (60 Days in REAL TIME) negotiable
Capellan Confederation
Employer Contact: 
Major Samantha Foster
Command Rights: 
Liaison Assigned
Forces Recommended: 
A Company Strength Detachment
Supporting Forces: 
Magistracy Cavaliers
Enemy Forces: 
Cavalier traitors and unknown pirate raiders
Supplement Contracts Offered: 
Diversionary Raid
Bounty Per Word: 
900 C-Bills
Minimum Bounty: 
14,000 Word Transcript
Bonus Salvage Bounty Target: 
54,000 Word Transcript
Bonus Salvage Category: 
Type-C Salvage

Star Type (Recharge Time): M1 (202 hours)
A important world for trade between the Magistracy of Canopus and the Marion Hegemony.

Noble Ruler: Duchess Molly Trussel
HPG Class Type: None
Position in System: 2
Time to Jump Point: 2.96 days
Number of Satellites: 1 (Niobe)
Surface Gravity: 1.03
Atmospheric Pressure: Standard (Breathable)
Equatorial Temperature: 22C° (Cool Temperate)
Surface Water: 80%
Recharging Station: Nadir
HPG Class Type: B
Highest Native Life: 50% Mammal

This border world near the Marian Hegemony has been virtually self-sufficient since the second generation after settlement, supplying its needs through a lucrative fur trade, forestry, coal mining and textiles. Thraxan textiles in particular have become all the rage since the 3045 development of a local sheep breed that produces cashmere-like wool in suffi cient abundance to lower the price. Known throughout Canopian space as an especially independent-minded lot, Thraxans are proud of their reputation for stubbornness and make no apologies for putting their own planet’s interests first.

As far back as the Andurien-Canopian war, Thraxans have existed in uneasy tension with the Magistracy government, determined to do for themselves what they only intermittently trust their rulers to do for them. Their proximity to the Marian Hegemony has made them a frequent target of vicious raids, most recently in the 3057-58 Pirates’ War. Such experiences only fuel local convictions that if Thraxans want anything done, they’d best do it themselves.

The mountains of Thraxa’s northern continent are a draw for serious climbers seeking a challenge, despite a record number of injuries and even deaths in attempting to scale them. Winter storms in the mountains have sparked legends of snow-demons and killer blizzards, the latter allegedly animated by the spirits of the vengeful dead. Much of Thraxa’s northern landmass is tundra, with large swathes of wilderness

deliberately preserved in between the planet’s major settlements. Snow
bears and herds of tazqan, a caribou-like native herbivore prized for its
smoky-tasting meat, roam these wild preserves; the bears occasionally
stroll into town when scarce forage thins the herds. The planet’s most dangerous predator, the Thraxan devourer, is native to Thraxa’s vast southern ocean. This massive sea serpent outweighs a great white shark, with impressive swimming speed and a jaw that locks onto its prey with bone-crushing force. Thraxan devourers sometimes venture into shallow waters in search of food, and pose a particular menace to swimmers and fi shing boats off the Crescent Archipelago during summer months. One such victim was Ian Calderon, eaten by a devourer during his fi ve-day R&R from the mercenary Green Mountain Boys.

Socio-Industrial Levels:
Technological Development
Advanced world with access to many new technologies; world hosts universities; good medical care available, though without benefit of bionics and other cutting-edge technologies; basic microelectronics industry.
Industrialization Level
Moderately industrialized; may produce a limited number/quantity of specific complex products.
Raw Material Dependence
World/system produces all the raw materials needed and commonly exports large quantities of surplus.
Industrial Output
World has a wide industrial base that produces many different types of products and exports most of its output.
Agricultural Dependence
World has abundant environment producing enough to sustain the population using agriculture technologies; limited exports.

Fourteen months ago a significant portion of the Magistracy Cavaliers left their homeworld, Thraxa, to patrol the Magistracy’s border with the Free Worlds League. While they were gone, the BattleMech battalion they left behind was tasked to guard Thraxa alongside the small planetary militia.

We don’t know all the details of what happened, but that battalion suffered a mutiny weeks ago. The mutineers killed the loyalists among them and turned to a life of crime and banditry. We do know that most of the mutineers were off-worlders in origin, rather than Thraxans. They began to prey upon the citizenry, attacking towns and settlements. They appear to have grown in size as the mutineers invited in some roving pirate bands.

It's been open season on Thraxa ever since. Although they like to disappear into the Thraxan wilderness for long periods of time, the raiders just as often occupy a settlement and engage in a savage cycle of pillaging, rape and murder lasting days before they move on. They’ve reduced some villages and settlements to ashes. The planetary militia’s best units have been destroyed. The militia units hastily formed to replace them have no weapons heavier than a recoilless rifle and no professional training. Their morale tends to break at the first gunshot and the traitors seem to take particular enjoyment in crushing these newly formed militia units, executing their officers and selling the survivors to their new pirate friends as slaves. The morale of the remaining militia is very weak.

The Magistracy Cavaliers are headed to Thraxa, to protect their families and their home, as well as to clean away this stain on their honor and reputation by bringing the traitors to justice. But the Cavaliers are at perhaps 40 percent of their pre-deployment strength. A long year of active border duties in a war zone has taken its toll and the unit won’t have time to refit before it returns home. Their equipment is worn out and so is their personnel. One CMAF report estimates that the Cavaliers may only be able to field about 75 percent of their remaining ‘mechs and vehicles at a time.

With these dreadful assessments in mind, the Confederated Magistracy is looking to supplement the weary Cavaliers with a fresh mercenary command.

1) Assist the Magistracy Cavaliers
2) Hunt down and destroy all traitors and pirates on Thraxa

1) Help the planetary militia get back on its feet
2) Recover any stolen property or kidnapped citizens