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Unit Assigned Date Commenced Date Concluded Processed By Confirmed By
Ingersolls Armoured Cavalry 4th of May, 2017 5th of October, 2017 Timothy Joshua Reid Raymond Freeman MacCreary
Registered Contract: LA-SC-08-01
Galactic Coordinates: 
X: -55.03 Y: 20.86
Days to Jump Point: 
24 days
Primary Planetary Climate: 
Approximate Population: 
5.456 Billion People
Capital City: 
Contract Type: 
Siege Campaign
Primary Operational Terrain: 
Contract Duration: 
8 Months (120 Days in REAL TIME) negotiable
Lyran Alliance
Employer Contact: 
Hauptmann Eric Von Patton
Command Rights: 
Liaison Assigned
Forces Recommended: 
A Company Strength Detachment
Supporting Forces: 
a Battalion of Granston’s Gearheads
Enemy Forces: 
10th Marik Militia, the 41st Marik Militia Armored, and the 101st Marik Militia Wing
Supplement Contracts Offered: 
Recon Raid
Bounty Per Word: 
900 C-Bills
Minimum Bounty: 
24,000 Word Transcript
Bonus Salvage Bounty Target: 
100,000 Word Transcript
Bonus Salvage Category: 
Type-C Salvage

Though it bakes beneath a huge sun that is, in fact, part of a double-binary star system, Mizar has managed to become known as one of the greatest resort worlds in the Inner Sphere. The arrangement of the double binary system leads to complex solar cycles on Mizar that assure the planet is fully lit almost perpetually. Varying degrees of sunlight from the four A-class suns of the Mizar system produce peculiarly long and irregular seasons, varying from a temperate terrestrial springtime to a lingering tropical heat wave even at the poles.

Despite the heat, however, Mizar was miraculously blessed with an abundance of water, native life, and breathtaking vistas from New Venice Beach, the planet's longest stretch of snow-white sands, along the eastern coast of the Paradasia continent, to the 'plastic crystal' mountains of the southern Utopian Isles. These features made Mizar a tourist spot almost from the moment of its discovery, and the hospitality of the natives became legendary. They welcomed the Terran Hegemony when Admiral McKenna first forged the empire that would one day rule the Star League, and throughout humanity's Golden Age Mizar was jointly administered by the Hegemony and the neighboring Lyran Commonwealth.

Their economy booming as a tourist spot, the Mizarians came to obsess about appearances and all the finer things in life, from fancy cars and the latest fashions, to palatial estates and cutting-edge sculptures made from native plastic crystal, all meticulously groomed and refined for maximum beauty at all times. The Amaris Crisis, which precipitated the fall of the Star League, spared Mizar only because the Lyran government's troops were already on-planet in force when word of the coup broke out; Amaris decided against putting another Successor State at his throat while Kerensky's noose closed around him.

Throughout the Succession Wars few raids were launched against the world, but those few invaders who did land on the surface often as not found themselves unable to bring themselves to harm the planet's greatest natural and man-made wonders, instead hoping to capture this world intact. The absence of significant military or industrial resources also made Mizar a poor invasion candidate.

Today, visitors are more than welcome to land at any of the four major spaceports on the Majestica, Paradasia, Solasia, and Wunderlund continents, though the capital city of NouveauParis on Solasia remains the most stunning of the planet's hot spots and the best place to get a good Fire Lizard, Mizar's very own specialty drink.

Socio-Industrial Levels:
Technological Development
High-tech world with advanced research centers and universities; best medical care available; cutting-edge microelectronics industry.
Industrialization Level
Moderately industrialized; may produce a limited number/quantity of specific complex products.
Raw Material Dependence
World/system produces all the raw materials needed and occasionally exports a small surplus.
Industrial Output
World has a wide industrial base that produces many different types of products and exports most of its output.
Agricultural Dependence
World has abundant environment producing enough to sustain the population using agriculture technologies; limited exports.

The Lyran Alliance has recently lost the planet of Mizar to ULTRA and now it’s been subsequently yielded to Agatha Marik’s Free Worlds League. The LAAF needs this Cash Cow and recharge station back. To this end, the Province of Skye’s Sub-Commander, General Hauptmann William Harrison von Frisch, has authorized a forage across the Free World’s Border into its fledging Oliver District.

The LAAF needs a combined arms unit to implement a policy of siege warfare rather than a true offensive. Your liaison, Hauptmann Eric Von Patton, wants your unit to conduct sieges on a planet-wide scale, particularly at ALL four major spaceports on the Majestica, Paradasia, Solasia, and Wunderlund continents, to reduce enemy forces on the planet without getting into pitched battles. We prefer that you only engage in minor skirmishes, you know, a war of maneuver, but we need a unit that if necessary can handle a major clash. Aerospace superiority is a must to deny off-planet supplies and reinforcements, which should not be a problem for you with your squadron of DropShip-hunters and fighter-killers.

We need the Recharge Station captured intact. This is where your Special Operations Team can excel. Now you understand why we are requesting a combined arms unit, capturing recharge stations and Aerospace superiority.

When Mizar was under the Lyran Alliance Banner it was garrisoned by a Battalion of Granston’s Gearheads. The Gearheads possessed two companies of medium to heavy to ‘Mechs with an armor company of hover vehicles. They were reinforced by an infantry company and an aerospace fighter squadron. The last time they reported in, they had taken to fighting a guerilla war and had been reduced to 60% fighting capability. While on world, if the opportunity presents itself, we would like your unit to obtain a sitrep and disposition on this unit and provide whomever is leading them with this verigraphed data cube. It contains official orders from High Command putting the remains of the battalion under Armored Cavalry command for the duration of your campaign on Mizar.

Loki agents had identified the FWL defenders as the 10th Marik Militia, the 41st Marik Militia Armored, and the 101st Marik Militia Wing. The 10th and the 41st were both reinforced companies.

2) Capture the Recharge Station intact

1) Bleed enemy forces from the four major spaceports on the Majestica, Paradasia, Solasia, and Wunderlund continents
2) Obtain a sitrep on Granston’s Gearheads