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Registered Contract: FW-OR-08-01
Galactic Coordinates: 
X: -106.67 Y: -23.21
Days to Jump Point: 
10 days
Primary Planetary Climate: 
Approximate Population: 
877 Million People
Capital City: 
Contract Type: 
Objective Raid
Primary Operational Terrain: 
Contract Duration: 
8 Months (120 Days in REAL TIME) negotiable
Lyran Alliance
Employer Contact: 
Hauptmann Maria Peake
Command Rights: 
Liaison Assigned
Forces Recommended: 
A Regiment Strength Detachment
Supporting Forces: 
Liason-led BattleMech Company and Aerospace forces from the Second Donegal Guards RCT
Enemy Forces: 
Elements of the 31st Marik Militia, Elements of the Kalidasa Armored Corps
Supplement Contracts Offered: 
Guerrilla Warfare
Bounty Per Word: 
1,500 C-Bills
Minimum Bounty: 
84,000 Word Transcript
Bonus Salvage Bounty Target: 
156,000 Word Transcript
Bonus Salvage Category: 
Type-D Salvage

Important as a manufacturing center and strategic military base, Kalidasa has long been a bone of contention between Houses Marik and Steiner. Recent years have seen a reduction in military operations against the world--the last full-scale invasion occurred in 2997, though the planet suffered several raids during the reign of Janos Marik--in favor of it's becoming a commercial crossroads. A dozen starports cater to cross-border trade, all on the sole hospitable continent of Kalmia, each with attendant customs services (including a collection of Lyran officials licensed to operate in the FWL) that inspect ever load of cargo passing through the system. Cleared cargo is stored in massive warehouse districts around the spaceports. Several sanctioned bazaars in each city sell imported goods alongside native commodities. A viable black market exists as well, trading restricted goods to and from the Lyran Alliance without official interference. Native industries are limited in scope, mainly light industry and refining, with mineral extraction on the largely uninhabited continents of Kaleen and Kumar and logging on Kalmia providing raw materials. To the surprise of many visitors to this commerce-driven planet, the capital, Sakuntalem, has a well-developed arts scene, with plays by the planet's namesake a specialty.

A substantial military presence exists on Kalidasa, guarding the ports and factories, but most corporations augment these defenses with private paramilitary forces. Kali-Yama and Quikscell in particular place stringent guards around their facilities and are major employers of mercenary troops. Officially, a cadet line of the Marik family governs Kalidasa, but in practice a shadowy alliance of business interests--including both large military manufacturers--dictates the planet's affairs. Baroness Hepburn-Marik serves as a neutral arbiter in these corporate affairs and a conduit for official policy from Atreus. She has, however, built up a strong rapport with the local FWLM forces that may stand in her good stead in the event of a clash between the "merchants' council" and the legal authorities.

Socio-Industrial Levels:
Technological Development
Advanced world with access to many new technologies; world hosts universities; good medical care available, though without benefit of bionics and other cutting-edge technologies; basic microelectronics industry.
Industrialization Level
Heavily industrialized world capable of manufacturing any and all complex output.
Raw Material Dependence
World/system produces some of the raw materials needed and imports the rest.
Industrial Output
World has a small industrial base that may produce a limited number of products for export.
Agricultural Dependence
World has and environment producing most foods, but relies on some imports for food not capable of being grown.

The Lyran Intelligence Corps has learned that the FWLM is constructing a large military installation known as Hepburn Base on Kalidasa’s largely uninhabited Kumar continent. Among the deep desert sands, this installation is far from the preying eyes of our spies and agents.

A recent reconnaissance raid was able to scan the base and garnered a lot of useful intelligence without being seen. We know that although the base has already added giant walls, very little of its defensive weaponry and early warning systems are operational. We also know that the base is already serving as a replacement depot for FWLM units all along this swath of the border. Upward of a mixed regiment of ‘mechs, armor and aerospace fighters are already stationed at Hepburn Base. From there, these replacement contingents are shipped out to units to replenish their losses.

Although these are combat troops, while stationed at Hepburn Base their combat readiness level is quite low. These are soldiers and equipment waiting to ship out to their next posting. They are ill-prepared to scramble for battle.

A contingent of the Kalidasa Armored Corps; a combined-arms unit of the planetary militia is guarding the base. We also know that the 31st Marik Militia, primarily garrisoned at the world’s capital and major industrial centers, has been rotating companies and battalions to Hepburn Base.

Even with these active defensive units present, Hepburn Base is still vulnerable. The FWLM is relying heavily on its isolation and the secrecy of its existence until the base’s defenses and facilities for a full garrison are operational.

Before that can happen, we intend to strike.

The raiding force will consist of your command. Your liason officer will be bringing her company from the Second Donegal Guards RCT with her to join your command. Additional aerospace fighter and combat dropship support will be available to escort the raid if needed.

1) Demolish Hepburn Base
2) Defeat Hepburn Base’s garrison

1) Destroy or capture the replacement depot troops and equipment
2) Achieve your objectives and retreat from the world before the full might of the planet’s defenses can be brought down on top of our strike force