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Registered Contract: DC-OR-04-05
Galactic Coordinates: 
X: 13.04 Y: 15.39
Days to Jump Point: 
3 days
Primary Planetary Climate: 
Approximate Population: 
5.284 Billion People
Capital City: 
Contract Type: 
Objective Raid
Primary Operational Terrain: 
Contract Duration: 
4 Months (60 Days in REAL TIME) negotiable
Employer Contact: 
Liberty Holds Sub-Commander: Major Vladimir Gavriil
Command Rights: 
Independent Command
Forces Recommended: 
A Company Strength Detachment
Supporting Forces: 
Enemy Forces: 
DCS Autumn Moon, Tatsumaki-III Class & 'Heart of Dieron' Assault Ship Squadron
Supplement Contracts Offered: 
Bounty Per Word: 
1,100 C-Bills
Minimum Bounty: 
14,000 Word Transcript
Bonus Salvage Bounty Target: 
54,000 Word Transcript
Bonus Salvage Category: 
Type-C Salvage

Settled during the original Exodus of the 22nd century, Dieron was one of the most highly developed worlds, both culturally and industrially, during the Star League. It was an administrative center for the BSLA and capital of the Draconis Combine Military Region. In this function, it was also the headquarters for the Fourteenth Army and a major electronics center for the Regular Army. Though the planet survived the coup by Stefan Amaris intact, it was severely damaged by General Kerensky's campaign to liberate the Hegemony. The Regular Army stripped away the few remaining buildings before leaving the Inner Sphere.

Since the collapse of the Star League, Dieron has been the capital of the Dieron Military District in the Draconis Combine. Legend has it that Minoru Kurita chose Dieron to be a provincial capital out of arrogance; he liked the idea of boasting of having one of the crowing glories of the Star League so prominent a part of his own realm.

Dieron is a cramped world because of its many large mountain ranges. What space is available exists in countless small valleys, and earthquakes are a frequent problem. With so little to recommend the planet, it is amazing that over five billion people live here.

The standard of living on Dieron is surprisingly low for a major industrial world, because Takashi Kurita's policy of restricting travel within the Combine prevents the Dieronese from seeing how much of their productivity is taken from them and how little is imported in return. The cramped cities stuck between towering mountains make the planet a hotbed of resistance to Kurita rule, perhaps, the most discontented Kurita world outside the Rasalhague Military District.

To squash budding rebellions, the ISF plays on the Dieron people's obsession with the Star League. An ISF agent will spread rumors of a Star League cache, causing thousands to flood into the mountains prospecting for artifacts, thus defusing any tensions that had existed before.

3080 Update
Salamanca is the capital, New Leon is another major city on the other side of the mainland.

Socio-Industrial Levels:
Technological Development
High-tech world with advanced research centers and universities; best medical care available; cutting-edge microelectronics industry.
Industrialization Level
Heavily industrialized world capable of manufacturing any and all complex output.
Raw Material Dependence
World/system produces all the raw materials needed and commonly exports large quantities of surplus.
Industrial Output
World has a wide industrial base that produces many different types of products and exports most of its output.
Agricultural Dependence
World has a rich environment producing a great excess of food in relation to population needs, with planet’s agricultural regions augmented by agricultural technologies; exports some portion of its resources.

Listen, let me make you aware of something, I am bustin' my cherry here. This is my first time listing a contract with the MRBC so you'll have to bare with me. Lemme see, oh yeah, our Intelligence Arm, DOI, (Directorate of Intelligence) has uncovered intel that a Kuritan WarShip, damaged in the fight for Dieron, is limping back to the Combine's interior for repair and refit.

We WANT that Warship.

You'll need to have connections to a WarShip Captain and a skeleton crew for a Tatsumaki-III Class WarShip just in case you can not coherse its Captain and crew into piloting it back to CSoT space or in the event that they are all slain. It really does not matter to me. We prefer a unit with some experience in boarding and take over operations but it is not neccessary as long as your unit can capture the asset.

Keep any farther damage to a minimum. You'll have a limited window to achieve your objective. You'll need to strike before the WarShip reaches the Combine border. Becuase once it reaches the Combine, all bets are off. The CSoT is not prepared to violate Kuritan Space. The WarShip's jump sail is damaged and so is its Kearny Fuchida drive core. Meaning, it'll take longer to charge the drive and it won't be able to jump as far, granting you an extra week, maybe ten days.

You have your orders.

1) Captured the Autumn Moon Tatsumaki-III Class WarShip
2) Keep the damage to a minimum

1) Strike before the WarShip reaches House Kurita's border
2) Do NOT follow into Combine space