You are not logged in.           Username:              Password:                           Forgot Password?
SUCCESSFULLY COMPLETED CONTRACT
Unit Assigned Date Commenced Date Concluded Processed By Confirmed By
Chaos Incorporated 29th of July, 2017 26th of November, 2017 Raymond Freeman MacCreary Remington von Wolffe
Registered Contract: CZ-DR-06-02
Region: 
               No Image Available                              
System: 
Farstar
Galactic Coordinates: 
X: 416.4 Y: 447.34
Days to Jump Point: 
0.5 days
Planet: 
Farstar
Primary Planetary Climate: 
Temperate
Approximate Population: 
Unknown or under 1 million people
Capital City: 
Obsidian
 
Contract Type: 
Diversionary Raid
Primary Operational Terrain: 
Urban, Heavy
Contract Duration: 
6 Months (90 Days in REAL TIME) negotiable
Employer: 
Draconis Combine
Employer Contact: 
DCPS Liaison Katsuie Tomoe
Command Rights: 
Liaison Assigned
Forces Recommended: 
A Battalion Strength Detachment
Supporting Forces: 
Taskforces Alpha (Mixed Battalion of the 19th Pesht Regulars), Taskforce Bravo (First Kearny Highlanders), Taskforce Charlie (DCS Shiro (Kirishima-kai) and DCS Victory at Wolcott (Kyushu-kai), 2 naval support squadrons)
Enemy Forces: 
Elements of Delta Galaxy, elements of the Valhalla Garrison Naval Star
Supplement Contracts Offered: 
Diversionary Raid
Bounty Per Word: 
1,700 C-Bills
Minimum Bounty: 
48,000 Word Transcript
Bonus Salvage Bounty Target: 
72,000 Word Transcript
Bonus Salvage Category: 
Type-A Salvage

PLANETARY DETAILS:
(3062) Farstar is rumored to serve as a base for Federated Commonwealth intelligence operations. Taken under FC control not long after the Forth Succession War, the planet lies behind a dense asteroid field two jumps away from Draconis Combine space.

(3064) Clan Snow Raven overran the lightly defended world in a mere six minutes, most of the surviving defenders becoming bondsmen of the Clan. They provided detailed information on both the Federated Commonwealth and Draconis Combine.

(3082) Although intelligence is sketchy, elements of Clan Snow Raven's Alpha Galaxy (Swift Wing Galaxy) have made Farstar their principal base of operations in their Inner Sphere Holdings. At least two Clusters are present on the planet, and an untold number of warships patrol Farstar and it's neighboring systems.

Socio-Industrial Levels:
Technological Development
Some advancement; poor educational systems; medical care at level of 21st-22nd century; microelectronics industry non-existent; some areas with higher rating possible, but privately run/held.
Industrialization Level
Basic heavy industry at level of 22nd century; fusion engines possible but no complex products (including BattleMechs).
Raw Material Dependence
World/system produces all the raw materials needed and occasionally exports a small surplus.
Industrial Output
Unknown
Agricultural Dependence
World has abundant environment producing enough to sustain the population using agriculture technologies; limited exports.

EMPLOYER SITUATION REPORT:
The raid on Virentofta yielded some incredible intelligence data. Within the recovered ships we found clearance codes and useful data on Farstar, Clan Snow Raven’s capital world.

In recent years Farstar has been untouchable. The Snow Ravens usually keep their Alpha Galaxy there along with upwards of ten warships and scores of combat and carrier dropships.

On the ground, the Snow Ravens have worked to build up a central meeting place for all the Clans. Inspired by the architecture on Strana Mechty they have built pyramid-like temples where the Council of Clans can meet, and other temples where Clan Bloodname Houses that are split between different Clans may link up to engage in rituals such as their Trial of Bloodright. Seizing upon their location as a mid-point for the Clans strung out all along the Inner Sphere and periphery, the Snow Ravens have turned Farstar into a crossroads world that is a pillar of Clan society in the Inner Sphere. Most of their development is centered around and near the capital city of Obsidian.

With this war underway, our intelligence is telling us that Farstar has emptied. Alpha Galaxy is fighting in the war, and the Clan naval forces have been spotted in other places. We believe that elements of the second line Delta Galaxy and some warships from the Valhalla system (where their largest shipyard is located) may be operating in the Farstar system. This means that Farstar’s defense is much weaker than it was before this war started.

At the same time we are beginning to wrap our heads around a horrible fact. Intelligence has been trickling in that the Snow Ravens are rounding up thousands of Combine citizens on the worlds that they have just conquered. These citizens are being relocated to Snow Raven space. According to some sources, this is the Snow Ravens’ true motivation in this war. Their periphery holdings are too thinly populated for them to grow and expand. They aren’t content to wait for massive birth rates to make up the difference.

As far as we know they aren’t mistreating these citizens. But make no mistake, this is a forced location. The people selected have little choice in the matter. This is kidnapping on a massive scale. Those who are disorderly or disruptive are dealt with harshly.

We have identified a large reeducation camp on Farstar, just outside the capital city. We estimate that at least 10,000 of our citizens are already there, under guard and being processed for their new lives as members of the Clan’s lower castes.

With Farstar’s defenses depleted we have a rare opportunity and we are going to take it.

This raid comes in three parts.

First, is Taskforce Alpha, a mixed battalion of the 19th Pesht Regulars is going to land on Farstar and liberate the reeducation camp. They will be bringing along 30 empty Nagumo-class dropships to transport our citizens home. A fighter and combat dropship flotilla will escort the taskforce in and out of the system.

Second is Taskforce Bravo. That is your unit and the First Kearny Highlanders of the Northwind Highlanders. Taskforce Bravo will land in or near the capital city of Obsidian, using the acquired clearance codes to get you close to the planet. You will serve as a diversionary force for Taskforce Alpha. We need you to pull away any garrison forces in the region. To present such a threat, you will marshal your forces near the Clan’s genetic repository and defeat its defenders and guards. At that point we expect the Snow Raven warriors to throw themselves at you in a fury of action. The loss of their genetic repository will shock and anger the Clan warriors. Losing it to mercenaries will make even angrier. But they won’t risk the destruction of their genetic repository, so you should be safe from air or naval attack. We need you to tie down whatever Clan touman units show up to fight you until Taskforce Alpha can complete its task. Then you can exfiltrate and depart the system. Do not damage or destroy the genetic repository. Such an action could lead to horrible retaliations against the Combine’s citizens.

We don’t just expect the Clan’s rank and file warriors to fight you. Every Clan warrior holding a desk job, every training officer, every ceremonial guard. We think they all will jump into battle. If there are Clan warriors of other Clans present for a Trial of Bloodright, they might join the fray. Let’s not forget the Snow Raven Khans, if they are in-system, they might just take up arms as well. Taskforce Bravo is going to absorb a lot of attention.

If anything goes wrong at Taskforce Alpha’s end. We may need you to support them in a more direct fashion. You are their backup, should the unexpected happen.

The third component of this raid is Taskforce Charlie. A naval diversion, to distract whatever naval assets are in the system. Taskforce Charlie will appear to be setting up a beachhead for an invasion at the Nadir Jump Point. They will “lock down” the Nadir Jump Point. They will deploy marines to seize or disable dropships and jumpships there, and will launch a marine assault on the Nadir Point’s recharge station. They will destroy any fighter or dropship patrols found there. These tactics will make it appear like they are the first wave of a larger invasion force and are clearing a zone from which a large fleet of of jumpships and troopships can operate safely. Once the Snow Raven Admirals see this, we believe they will send all Snow Raven fighter and naval assets in the solar system at a high burn for the Nadir Jump Point to counter a possible invasion. If Taskforce Charlie is successful, you should have a much easier time getting in and out of the system via the Zenith Jump Point.

PRIMARY OBJECTIVES:
1) Defeat the genetic repository’s defenders
2) Hold the repository against the counterattack until our citizens are rescued

SECONDARY OBJECTIVES:
1) Support Taskforce Alpha in any additional way that is required
2) As a diversionary action, attract as much attention as you can