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Registered Contract: CC-OC-06-02
Galactic Coordinates: 
X: 65.46 Y: -304.09
Days to Jump Point: 
4 days
Primary Planetary Climate: 
Approximate Population: 
3.457 Billion People
Capital City: 
Contract Type: 
Offensive Campaign
Primary Operational Terrain: 
Contract Duration: 
6 Months (90 Days in REAL TIME) negotiable
Federated Suns
Employer Contact: 
General Timothy Maddox Davion Intelligence Analyst
Command Rights: 
Independent Command
Forces Recommended: 
A Company Strength Detachment
Supporting Forces: 
First Dismal Disinherited
Enemy Forces: 
Warrior House Fujita
Supplement Contracts Offered: 
Planetary Assault
Bounty Per Word: 
1,000 C-Bills
Minimum Bounty: 
21,000 Word Transcript
Bonus Salvage Bounty Target: 
66,000 Word Transcript
Bonus Salvage Category: 
Type-D Salvage

[3039] No one knows the pilot’s real name, but he drives a specialized Swift Wind scout car that roams the more remote Capellan planets, broadcasting the Free Capella Network. Citizens and non-citizens alike can be found gathering around radio, video, and trideo receivers when Saint Ivan is in the vicinity, hoping for a glimpse of the better life and perhaps what they can do to help achieve it. The Maskirovka attempts to crack down on people listening to the FCN as well as hunting down Saint Ivan, but the closest they have come was a brief glimpse on Holloway. The bounty on Saint Ivan is now at over three million L-Bills.


Socio-Industrial Levels:
Technological Development
World of moderate advancement; average educational systems and medical care; microelectronics can not be manufactured.
Industrialization Level
Basic heavy industry at level of 22nd century; fusion engines possible but no complex products (including BattleMechs).
Raw Material Dependence
World/system produces some of the raw materials needed and imports the rest.
Industrial Output
World has a small industrial base that may produce a limited number of products for export.
Agricultural Dependence
World has and environment producing most foods, but relies on some imports for food not capable of being grown.

The Capellan Magistracy managed to upset our plans in the last war because they were confident of peace and security on their border with the Free Worlds League. That is no longer the case, tensions between the two realms remain high and the Capellans have deployed a lot of their forces to the Free Worlds League side of their realm. With few reserves to call upon, the Capellan Magistracy is ripe for an attack.

There is an opportunity here to redeploy enough troops to attack a Capellan Magistracy's weakened border along our Capellan March. Marshall of the Armies Mordecai Rand-Davion has met with the March Commanders and taken recommendations from the Department of Strategies and Tactics. With a formal recommendation in hand, Marshall Rand-Davion has received authorization to begin Operation Horus’ Creance from the First Princess.

Since the last open conflict, the worlds of Indicass to Safe Port and Hadnal have become an outstretched limb of Capellan territory dubbed the Indicass Arm by the AFFS. According to the Department of Strategy and Tactics this swath of territory is particularly vulnerable to attacks from both sides and severing this limb from the Capellans can be achieved with speed and surprise. We will severe the limb, taking all the worlds from Indicass and Spica onward.

Operation Horus’ Creance will consist of Phaseline Alpha and Phaseline Bravo. Phaseline Bravo is a strategic diversion. Large raids are being conducted into this region of space. Tactically, these raids are important victories as they will focus on demolishing military forces on those worlds. Strategically, Phaseline Bravo is intended to confuse the Capellans as to the extent and focus of Operation Horus’ Creance. Any reinforcements sent here will pull troops away from the assault on the Indicass Arm.

Phaseline Alpha consists of invasions along the Indicass Arm.The Department of Military Intelligence believes that the strategic reserve units for the entire arm are stationed on Indicass, Hustaing and Denbar. These forces will need to be suppressed. They cannot be allowed to join a counterattack.

The AFFS has form three provisional Corps. I Corps will focus on the “bicep” swath of the Indicass Arm that includes Indicass and Tantara. They will also be responsible for suppressing strategic reserve units on Hustaing and Denbar.

II Corps will focus on the lower half of the Arm. With primary targets including Warlock, Tallin and Safe Port.

III Corps will serve as the headquarters for all forces conducting raids into Phaseline Bravo, in around Menke. This region is most notably home to McCarron’s Armored Cavalry, which controls landholds on Menke and Mitchel. Putting that region under threat will stop the most likely source of a large-scale counterattack.

Your Unit is being attached to III Corps. The First Dismal Disinherited has run into severe setbacks on Holloway tangling with Warrior House Fujita and the ConMag's Holloway Home Guard Unit. We need your unit to land on Holloway to reinforce our Major Raid taking place on this world. The First Dismal Disinherited has established a landing zone but are heavily embroiled in the initial fighting. They are currently outgunned and running low on supplies.

1) Reinforce First Dismal Disinherited
2) Resupply our on world force

1) Help turn the tide in defeating Warrior House Fujita
2) N/A